Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sun, 22 Nov 2009 09:52:59 EST en-us scarless@think-services.com (Simon Carless) Time Fcuk - by Edmund McMillen http://www.gamasutra.com/blogs/EdmundMcMillen/20091122/3620/Time_Fcuk.php Game Design The Following is a Postmortem on the game Time Fcuk. That is all. http://www.gamasutra.com/blogs/EdmundMcMillen/20091122/3620/Time_Fcuk.php Sun, 22 Nov 2009 04:05:00 EST Accepting the Inherent Value of Games - by Taekwan Kim http://www.gamasutra.com/blogs/TaekwanKim/20091121/3616/Accepting_the_Inherent_Value_of_Games.php We need to emerge from the shadow of our unsubstantiated fear that games are “just games”—that they are trivial, meaningless pursuits when there are better things to do with our time. http://www.gamasutra.com/blogs/TaekwanKim/20091121/3616/Accepting_the_Inherent_Value_of_Games.php Sat, 21 Nov 2009 12:54:00 EST Planckogenesis, Part II: Song Structure & Gravy Train - by Matthew Burns http://www.gamasutra.com/blogs/MatthewBurns/20091119/3601/Planckogenesis_Part_II_Song_Structure__Gravy_Train.php Game Design Second in a series about the design and development of Planck v.0, a “musical shooter” recently entered into the 12th Annual Independent Games Festival. http://www.gamasutra.com/blogs/MatthewBurns/20091119/3601/Planckogenesis_Part_II_Song_Structure__Gravy_Train.php Thu, 19 Nov 2009 03:44:00 EST Designing Games Is About Matching Personalities - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Game Design Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game. http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Thu, 19 Nov 2009 09:01:00 EST An Indie Developer’s “Biggest Mistake” - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20091118/3592/An_Indie_Developers_Biggest_Mistake.php Game Design,Production Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided. http://www.gamasutra.com/blogs/DavidWesley/20091118/3592/An_Indie_Developers_Biggest_Mistake.php Wed, 18 Nov 2009 10:55:00 EST Flash Game: Small Worlds - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Game Design Presenting an intresting little flash game that has a special way to deal with it's game space. http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Wed, 18 Nov 2009 02:58:00 EST Lead Designers Who Only Say 'No' - by Timothy Ryan http://www.gamasutra.com/blogs/TimothyRyan/20091117/3575/Lead_Designers_Who_Only_Say_No.php Game Design Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO. http://www.gamasutra.com/blogs/TimothyRyan/20091117/3575/Lead_Designers_Who_Only_Say_No.php Tue, 17 Nov 2009 09:53:00 EST Using C# For a Commercial Game - by Alistair Doulin http://www.gamasutra.com/blogs/AlistairDoulin/20091117/3572/Using_C_For_a_Commercial_Game.php Programming Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC. http://www.gamasutra.com/blogs/AlistairDoulin/20091117/3572/Using_C_For_a_Commercial_Game.php Tue, 17 Nov 2009 03:38:00 EST The Value of Game Design Docs - by David Rosen http://www.gamasutra.com/blogs/DavidRosen/20091117/3571/The_Value_of_Game_Design_Docs.php Game Design Design documents are essential for large projects but may not be extremely useful for small indie teams. http://www.gamasutra.com/blogs/DavidRosen/20091117/3571/The_Value_of_Game_Design_Docs.php Tue, 17 Nov 2009 02:59:00 EST Montreal International Game Summit (MIGS) - The Pre-Show - by Jim McGinley http://www.gamasutra.com/blogs/JimMcGinley/20091117/2689/Montreal_International_Game_Summit_MIGS__The_PreShow.php Game Design,Production J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW! http://www.gamasutra.com/blogs/JimMcGinley/20091117/2689/Montreal_International_Game_Summit_MIGS__The_PreShow.php Tue, 17 Nov 2009 02:39:00 EST Arcade Mode: A Suggestion for Modern Warfare 2 - by Enrique Dryere http://www.gamasutra.com/blogs/EnriqueDryere/20091121/3617/Arcade_Mode_A_Suggestion_for_Modern_Warfare_2.php Game Design The "Arcade Mode" I propose would stress a certain skill set that is currently played down by the Call of Duty franchise. A few simple changes here and there could provide players with a radically new experience. It could also be called Run and Gun Mode. http://www.gamasutra.com/blogs/EnriqueDryere/20091121/3617/Arcade_Mode_A_Suggestion_for_Modern_Warfare_2.php Sat, 21 Nov 2009 06:41:00 EST Retro Game of the Day! Ice Hockey (NES) - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091121/3619/Retro_Game_of_the_Day_Ice_Hockey_NES.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Ice Hockey, an early classic for your NES. http://www.gamasutra.com/blogs/RonAlpert/20091121/3619/Retro_Game_of_the_Day_Ice_Hockey_NES.php Sat, 21 Nov 2009 05:37:00 EST Critter Crunch Review: Another Reason To Support Indie Games - by Isaiah Taylor http://www.gamasutra.com/blogs/IsaiahTaylor/20091120/3611/Critter_Crunch_Review_Another_Reason_To_Support_Indie_Games.php Game Design What a beautiful game Capybara has produced. Despite some control issues, Critter Crunch is definitely a contender for downloadable game of the year. http://www.gamasutra.com/blogs/IsaiahTaylor/20091120/3611/Critter_Crunch_Review_Another_Reason_To_Support_Indie_Games.php Fri, 20 Nov 2009 06:09:00 EST The Soul of a Game - by Dan Merrill http://www.gamasutra.com/blogs/DanMerrill/20091120/3605/The_Soul_of_a_Game.php Game Design Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done. http://www.gamasutra.com/blogs/DanMerrill/20091120/3605/The_Soul_of_a_Game.php Fri, 20 Nov 2009 08:02:00 EST Retro Game of the Day! Kabuki Quantum Fighter - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091120/3609/Retro_Game_of_the_Day_Kabuki_Quantum_Fighter.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there - http://www.gamasutra.com/blogs/RonAlpert/20091120/3609/Retro_Game_of_the_Day_Kabuki_Quantum_Fighter.php Fri, 20 Nov 2009 06:53:00 EST Newsletter #53 - Pit Glitch Fixed - by Michael Grand http://www.gamasutra.com/blogs/MichaelGrand/20091119/3604/Newsletter_53__Pit_Glitch_Fixed.php File I/O, archives, flying dragon, pit glitch fixed, changes to the swear filter, and more. http://www.gamasutra.com/blogs/MichaelGrand/20091119/3604/Newsletter_53__Pit_Glitch_Fixed.php Thu, 19 Nov 2009 06:31:00 EST Retro Game of the Day! Tetris Attack - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091119/3599/Retro_Game_of_the_Day_Tetris_Attack.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Tetris Attack. http://www.gamasutra.com/blogs/RonAlpert/20091119/3599/Retro_Game_of_the_Day_Tetris_Attack.php Thu, 19 Nov 2009 11:11:00 EST Security and Perception - by Christopher McLaren http://www.gamasutra.com/blogs/ChristopherMcLaren/20091118/3590/Security_and_Perception.php Production Security Customer perception http://www.gamasutra.com/blogs/ChristopherMcLaren/20091118/3590/Security_and_Perception.php Wed, 18 Nov 2009 11:14:00 EST Retro Game of the Day! Robocop - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091118/3591/Retro_Game_of_the_Day_Robocop.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Robocop. http://www.gamasutra.com/blogs/RonAlpert/20091118/3591/Retro_Game_of_the_Day_Robocop.php Wed, 18 Nov 2009 09:48:00 EST Ubisoft's Assassin's Creed Lineage - Gambling On A Vision Splendid - by Justin Kranzl http://www.gamasutra.com/blogs/JustinKranzl/20091117/3582/Ubisofts_Assassins_Creed_Lineage__Gambling_On_A_Vision_Splendid.php Ubisoft's Assassin's Creed Lineage short film isn't an expensive advertisement for the game, nor is it a glorified cut scene introduction to Assassin's Creed 2. It's more than that - a powerful affirmation of Ubisoft's vision of convergence. http://www.gamasutra.com/blogs/JustinKranzl/20091117/3582/Ubisofts_Assassins_Creed_Lineage__Gambling_On_A_Vision_Splendid.php Tue, 17 Nov 2009 04:43:00 EST