Developer claims Valve removed its game from Steam at Activision's behest
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
Get a job: The Odd Gentlemen needs a Cinematic Animator
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest
are looking for new talent for their animation team.
New Twitch 'Cheers' offer potential source of revenue for streaming devs
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
Ford dealership acknowledges it lifted Firewatch art for sales promo
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch.
Video: The past, present and future of League of Legends eSports
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends
' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Don't Miss: 50 common game camera mistakes -- and how to fix them
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey
Anki is building a robot buddy that can play games with kids
Anki, the AI and robotics firm known for integrating physical toys with mobile games, is launching a new robot toy, Cozmo, designed to play games with kids and develop a personality over time.
How Keji Inafune and Armature Studios hit upon the vision for Recore
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Dreamcast influence evident in these early Xbox controller prototypes
Video game history buffs, take note: Xbox co-creator Seamus Blackley took to Twitter over the weekend to share some neat prototype designs for what would become the original Xbox controller.
Blog: Everything I know about writing video games I learned from pro wrestling
Indie game dev David Pittman examines the structure of pro wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and game industry.
Grim Dawn shifts 500,000 copies on PC
Crate Entertainment's Diablo
-inspired action-RPG, Grim Dawn
, has passed the half-million sales mark on PC.
Blog: Kickstarter, Steam Greenlight, and trying to build a community
Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market.
Get tips on supercharging your mobile game's database at GDC Europe
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Blog: Implying size and complexity in video game cities
"You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity."
What Failbetter's co-founder learned from seven years of indie dev
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
What Action Henk taught us about launching on Steam Early Access
Tips and guidelines for indie studios who want to release their game on Steam Early Access, according to Action Henk
Acer hands Starbreeze $9 million to fuel StarVR development
"Acer's investment directly into Starbreeze will greatly benefit our long term VR-strategy and further solidify the collaboration between our companies and additionally enrich our eco-system."
Game devs weigh in on the 'Brexit' decision
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Action Henk devs would rather you torrented their games than buy from resellers
The developers of Action Henk
tell players to torrent their games instead of buying them from third-party key resellers.
Valve not letting Steam users gift Counter Strike: GO during Summer Sale
Valve has cut off players from gifting each other CS:GO
during the Steam Summer Sale, says it has to do with community building.
Blog: Here's (probably) why VR made you sick at E3
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
Devs Answer: How will the Brexit decision impact your business?
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Get a job: Industrial Light & Magic seeks a Gameplay Programmer
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Life Is Strange leads this year's Games For Change award winners
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange
at the 13th annual Games For Change Festival's award ceremony in New York.
MachineGames gives Quake a new episode for its 20th birthday
To celebrate Quake
's 20th, Wolfenstein: The New Order
studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake
episode this week.