Blog: Media coverage analysis - Nintendo Switch January event
ICO Partners founder Thomas Bidaux looks into the coverage of the Nintendo Switch event and serves up some interesting stats.
CloudGate Studio shows how to achieve 'full body awareness' in VR
Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive.
Breath of the Wild will be Nintendo's final Wii U game
Zelda: Breath of the Wild
will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime.
The MOBA experiment, part I - Awesomenauts
I'm not a fan of MOBA games, but became a fan of Awesomenauts
. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Blog: Breaking down Political Animals' sales figures.
Squeaky Wheel CEO Ryan Sumo looks at the sales figures for turn-based strategy game, Political Animals
Meaning and choice, or how to design decisions that feel intimately difficult
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine
- and examines how it can be used in other contexts.
Survey: Women MMO players love The Old Republic, aren't really into World of Warcraft
Video game consultancy Quantic Foundry has published another analysis of data gathered from its survey of 270k game players that purports to break down which genres of games women play most.
South Sudan will participate in the Global Game Jam, and peace is the mission
"We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."
Blog: Creating Antegod's procedural plants in Unity3D
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods'
lead artist Tom Rutjens.
Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Video: How game devs can use level design tools expressively
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Get a job: Playstudios is hiring a Game Server Engineer
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Open-source toolkit turns Tilt Brush into a game dev tool
An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush
Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
Fig secures $7.84M in funding to 'accelerate' crowdfunding platform
The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
GDC 2017 announces Narrative Summit poster session winners!
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Don't Miss: Understanding the AI design behind Ubisoft's biggest games
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag
and Far Cry 4
, chat with Gamasutra about the state of big-budget open-world game AI design.
Portal designer Kim Swift picked up by EA-owned Motive Studios
Kim Swift, well known for her part in the creation of Portal
and Left 4 Dead
at Valve, has departed from Amazon Game Studios to join EA.
Road to the IGF: Heart Machine's Hyper Light Drifter
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter
, Heart Machine's debut game that's up for 3 IGF awards this year.
Hone your storytelling skills at GDC 2017's Game Narrative Summit!
With GDC 2017
drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV
to crafting great, memorable characters.
Blog: Analyzing narrative choices in Telltale's The Walking Dead
A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead
Fox opens full-fledged video game division, FoxNext
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
HTC pledges $10 million to VR projects that effect positive change
Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
How Skyward Sword inspired Breath of the Wild's vast open-world
The scale of Breath of the Wild's
expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before.
Blog: Video game canon - How to deal with over 40 years of backlog?
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?