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August 4, 2015
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August 4, 2015
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7 Game devs negative on job outlook, positive on diversity, says IGDA survey
image Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
  Video: 'The future of the PlayStation' from Phil Harrison, in 2000
image Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
10 Don't Miss: Fixing Final Fantasy XIV
image This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
  Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer
image Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
  True virtual reality: The race to build a 'metaverse'
image Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
  $18m for Dota 2's The International makes for the richest prize in eSports
image The biggest prize in eSports gets bigger than ever, as the finals kick off at Seattle's Key Arena. The winning team will take home more than $6 million.
  Summer Games Done Quick speedrun marathon raises $1.2m for charity
image Almost doubling last year's total, speedrunners raise well over a million dollars for Doctors Without Borders.
  PlayStation exclusive DriveClub goes double platinum
image Troubled PlayStation exclusive DriveClub bounces back to go double platinum -- even if it's caused the company, and its developer, no end of headaches.
1 Reducing difficulty dynamically and invisibly
image "The key is that dynamic difficulty, when it’s done right, is about tailoring the overall curve of the entire game to each player, and not simply removing a challenge if they fail at it a few times."
1 Key takeaways from Epic's open development of Unreal Tournament
image Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
  Autodesk Stingray game engine to launch later this month
image You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
4 Lessons learned while fixing memory leaks in Unity
image Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
1 No place for third-party exclusives in Microsoft's long term plan
image Third-party deals are left behind as Microsoft's Phil Spencer reveals new first-party focus.
  What does player retention look like for a week-long game?
image Ron Carmel on Subterfuge's retention: "We know this is not a mass market game. Those who love it will happily stick around and those who don’t are better off not playing."
  Cambridge researchers use brain training game to treat schizophrenia
image A research team out of Cambridge is using a brain training game to combat day-to-day schizophrenia symptoms.
  GDC Europe is this week! Follow Gamasutra's coverage right here
image Follow Gamasutra's coverage of news, interviews, and presentations from this week's GDC Europe 2015, straight from Cologne, Germany.
  This Week in Video Game Criticism: From cat collection to Metal Gear codec calls
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid's codec calls to the feline indifference of mobile hit Neko Atsume.
  Cat and mouse: How Bohemia bags cheaters in DayZ
image After studying them intently for some time, DayZ associate producer Eugen Harton shares lessons learned on how to detect and combat cheaters in your own game.
  Yearly revisions the secret to Nintendo's handheld biz
image Analyst Matt Matthews charts how the company's flagship console products keep on keeping on, thanks to a yearly upgrade cycle.
1 Advice on making believable VR games, from a Sony Morpheus dev
image At GDC Europe today, SCEE's John Foster shared advice for fellow devs on making believable, enjoyable VR games based on his experiences crafting Project Morpheus demos like The London Heist.
2 How CD Projekt Red made crafting work with Witcher 3's dynamic economy
image At GDC Europe, CDPR's Matthew Steinke offers a behind-the-scenes look at how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
  Demaking Outer Wilds
image "We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." Hence, a demake of the IGF winning game.
3 Nikkei reports on Konami's controlling corporate culture
image Japanese site Nikkei has reported on the details of the internal culture at Konami, illustrating an environment of control and surveillance.
2 Gameplay vs. story: How to strike the balance you want
image Experienced narrative designer Evan Skolnick (Star Wars: Battlefront, Dying Light) explores how different games balance gameplay and story, and offers a design framework for making your own choice.
16 How I recreated the hallway from P.T. in Unity
image How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.

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2 A Narrative Fallacy: It's All About Aristotle
by Warren Spector
People think of narrative as a series of events involving setup, complication, resolution and...
  A Newbie's Guide to Exhibiting at Events
by Kyle Pittman
Interested in demoing your indie game at an upcoming gaming event? Here are some tips for first-time...
  Video game translation tools
by Héctor Téllez
Game translation for professional's
  How Strong is that Copyright in Your Virtual Reality Content?
by David Hoppe
While virtual reality environments may be protected by copyright, the strength of the protection...
  Composing Adaptive Music for Games with Elias – Part 3 – VR Game Stampede and Unity Integration
by Dale Crowley
Adaptive music is discussed through a real world integration example of Elias and the VR game...

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arrowPress Releases
August 4, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Design 101: The Structure of Fun
image The third entry in Dan Felder's Design 101 series takes a look at the critical event structure that drives gaming narratives and dictates gameplay pacing.
Results from Game Design Challenge: Constructive Destruction
image Our readers tackled the difficult task of designing a game based around the destruction of its included environments. Here are our top entries.
How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.