Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.
Masochists rejoice! Someone turned the punishingly difficult Dark Souls
into the even more challenging crowdplay experience Twitch Plays Dark Souls
. He tells us how he made it playable.
Looking back at Disastr_Blastr's dev: Two years as a solo indie
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Sales of unearthed Atari games from New Mexico dump generate over $100k
E.T.: The Extra-Terrestrial
and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Smartwatch games heat up, as dev Everywear nabs $2.25m in funding
, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Get a job: Vrse seeks a Mobile Developer with Unity experience
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Why Apple banned chart-topping game Monster Strike from the App Store
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Video: Crafting procedurally-generated levels for Shattered Planet
Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet
Ex-Blizzard exec donates 20+ years' worth of company artifacts to museum
Longtime Blizzard exec Paul Sams has donated a collection of over 1,500 Blizzard games, marketing materials and merchandise accrued over his 23-year tenure at the company to The Strong Museum of Play.
Don't Miss: What Metal Gear Solid 3 taught us about hyperreal narrative
In this classic feature, writer Zoran Iovanovici reflects on Snake Eater
's focus on deception and "the struggle to gain understanding in the sea of messages which may or may not be truth or reality."
New AbleGamers program aims to support game dev students with disabilities
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
How Blizzard cross-markets its fans
"Blizzard comes out as the winner as they get more people looking at their game and the entire brand as a whole becomes stronger. But Blizzard has been slowly taking this further in recent months."
Inside the minds of YouTubers: How they think about your game
"I will never lie about my opinion on a game for any reason ... I am someone who has spent my entire life gaming so I know a lot about them."
This Week in Video Game Criticism: From philosophy in Pillars of Eternity to demystifying MOBAs
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from philosophy in Pillars of Eternity
to a new series aimed at demystifying MOBAs and eSports.
RPGs that brought something new to the table: The revenge
"One of the things I most enjoy about RPGs from the 70's and 80's is that 'frontier' feeling, as no one had a blueprint on how to things, people just kept trying different things."
Blog: Why we need to leave 'hobby' behind, as a label for video games
"I will never call games a hobby, because I feel that intrinsic within that word, in the context of this medium, there is something reductive, something controlling. We’re in a time of significant cultural tension."
Creative Assembly design director joins Sony VR team
Creative Assembly design director, Gary Napper, has revealed he'll be leaving the Alien: Isolation
developer to work at Sony - specifically with the PlayStation creator's Morpheus VR headset.
A close look at Southeast Asia, and the potential for your mobile game there
"Mobile games dominate in Southeast Asia. In 2015, mobile revenues already account for nearly half the $1.4Bn Southeast Asian games market."
Making a game feel new again by revamping player mobility
A detailed tour through the design of Shovel Knight
's all-new playable character, Plague Knight, and how his completely different movement style posed both challenges and opportunities.
Classic Postmortem: Deadly Premonition
The open world survival horror comedy game Deadly Premonition
turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
The state of the Chinese game market, heading out of ChinaJoy
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
UK cops arrest PSN, Xbox Live DDoS attackers
The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
Get a job: Wargaming is aiming to hire an experienced UI Engineer
World of Tanks
maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Video: Concocting The Witcher 3's dynamic crafting-based economy
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt
's crafting system and how he made it play nice with the game's dynamic economy.
Disney: Roughly half of Disney Infinity players are girls
A Disney exec notes the company was surprised to find that Disney Infinity
's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.