Video: Sid Meier's psychology of game design
"Everything you know is wrong."
The game they play together: Two game devs get engaged in Destiny
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny
together. He said yes.
Fire(proof) Sales: The Room games surpass 11.5M copies sold
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room
puzzle games since launching the first in December of 2012.
Gamasutra reacts to the Nintendo Switch announcement
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Get a Job: Telltale Games is hiring a Character CG Generalist
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Sound designer Jory Prum honored with CalArts memorial scholarship
Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
Don't miss: 7 horror games (plus some movies) every designer should study
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Pokemon Go pulled $600M in revenue faster than any other mobile game
was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Blog: A postmortem of '90s dating sim, Phosphorus Dating
A quick postmortem of Phosphorus Dating
, an award-winning dating simulation game created for JS13K competition
NYU Game Center announces scholarship for women pursuing game dev
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Will the Nintendo Switch be a success? Industry analysts weigh in
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Come out to VRDC and get tips on telling great stories in VR
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
Come chat with us about the Nintendo Switch today at 3PM EST
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Come out to GDC, learn to maximize player engagement and avoid disaster!
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny
In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy.
Dont miss: The history of Civilization
"The story of Civ's
genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization
Blog: Designing levels for Moveless Chess
"This is the first post of a series about designing levels for Moveless Chess
, an innovative new puzzle game by Beavl."
Switch won't support physical 3DS or Wii U titles
Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid.
Nintendo shares tumble following Switch reveal
Nintendo shares dropped this morning as investors chewed over the three-minute reveal of the company's new console-handheld hybrid, Switch.
Voice actors' union calls strike against Activision, EA, Insomniac and more
"It's time for video game employers to take our concerns seriously and negotiate a modern contract based on actor safety, industry precedent and best practices."
Blog: Probability problems in game design
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
How Zach Gage breaks all of the rules in Really Bad Chess
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Xbox sales continue to pull down Microsoft's games biz revenue
Microsoft published its latest earnings report today, beating analyst expectations and reporting revenue growth in all of its divisions -- except the one which houses its Xbox games business.
Switch marks the end of Nintendo's mainstream console aspirations (and that's ok)
The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense.
Blizzard rolls out its own cross-game voice chat platform
Industry watchers should note it's another brick in the platform Blizzard is building to support its online games, a platform that was until very recently known as Battle.net.