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December 8, 2016
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  Q&A: Weaving together The Last Guardian's emotional score
image "It was imperative for the music to function in a restrained and suggestive manner and not overwhelm or verbosely spoon-feed emotion."
14 Best of 2016: Charting the (re)birth of the 'hero shooter' genre
image What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
  Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers
image Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago.
1 Dev builds working Atari 2600 emulator -- in Minecraft
image Developer and YouTuber "SethBling" published a pair of videos this week showcasing how he's manipulated the building blocks of Minecraft to construct a working in-game Atari 2600 emulator.
  How The Last Guardian sacrifices gameplay to build companionship
image The Last Guardian isn't like a lot of puzzle platformers out there---and no, that's not because they don't have bird-dog creatures that shoot lightning out of their butts.
  Square Enix lays plans to revamp FFXV's story & systems via free DLC
image Just a week after release, Square Enix has announced plans to revamp the game by releasing free DLC that will alter gameplay systems & add in new narrative elements (like voiced cutscenes.)
6 Best of 2016: Using a human skull to create the sounds of Inside
image In this Audio Design Deep Dive, sound designer and composer Martin Stig Andersen explains how and why he used an actual human skull to create the soundscape of Playdead’s Inside.
  Get a job: Wargaming is hiring a Community Manager
image Wargaming is looking for a Community Manager in Emeryville, CA with a deep understanding of the gaming industry to generate key messaging, create specialized content, and support Wargaming's community.
  Ubisoft to bring Assassin's Creed, Just Dance, Rabbids to Dubai theme park
image Ubisoft plans to create “new ways for fans to interact with their favorite game franchises” through a partnership with IMG Worlds.
5 The Making of GOP Arcade's Voter Suppression Trail
image "Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
5 Don't Miss: Mapping the lessons of psychology to game design
image In this reprint from the May 2012 issue of Game Developer magazine, Jason Vandenberghe draws connections between the 'Big 5' psychological motivations and their corresponding goals in game design.
1 Inside one modder's seven-year quest to revive The Matrix Online
image The Matrix Online officially shut down in 2009, but one modder has been working dutifully ever since to restore the MMO to its former glory.
  Blog: Designing side-scrolling action platformer, Gunvolt - Part 1
image Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt.
  Come to GDC 2017 for practical tips on making games with a shoestring budget
image Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
  Join us as we play The Last Guardian today at 3PM EST
image Was the decade-long development of The Last Guardian worth it? We explain why today on our Twitch channel at 3PM EST.
  Daybreak president Russell Shanks steps down after 16 months
image Russell Shanks has stepped down as the president of H1Z and PlanetSide 2 developer Daybreak after roughly 16 months at the helm.
  Here's a look at all the great interactive spaces coming to GDC 2017!
image Check out some of the great interactive spaces at the 2017 Game Developers Conference next year, which encompass everything from board games to movie nights to playable retro games & consoles.
8 Blog: Designing a deep strategy game with no random elements
image We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements to achieve a deep and fair gameplay.
  Lifetime PS4 sales surpass 50 million in the wake of Black Friday
image Over 50 million PS4s have been sold worldwide since the console launched in November 2013, Sony has announced.
  Blog: How to craft challenges with sculptable difficulty
image Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
  Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016
image Apple has named its 10 best games of 2016, and Supercell's latest hit Clash Royale has come out on top.
4 Blog: The complete guide to Unity and Git
image Indie developer Tim Pettersen wants to teach you how to track and build Unity projects with Git & Git LFS.
1 Rethinking the RPG to make it fun to be the bad guy in Tyranny
image "You may sell the player with a ‘you get to be an evil bully’ promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
49 Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley
image In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
  League of Legends' latest World Championships prize pool hits $6.7M
image That's way more than the $2.3 million in prizes awarded during last year's WCS, due entirely to Riot funneling a portion of proceeds from sales of special in-game items into the pot.

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1 What is Game Design? - Ideas vs Understanding
by Niall Taylor
What is Game Design? This introductory article explores the role of the Game Designer through a c...
  Designing Gunvolt (Part 1 of 2)
by David D'Angelo
Part 1 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
3 Designing Games for eSports
by Ramin Shokrizade
A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to...
  Loudness Recommendation for Virtual Reality
by Alex Riviere
Loudness standardization has started for regular console games based on broadcast standards. Those...
  All the Saga Map Specifications You Should Know
by Junxue Li
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are...

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arrowPress Releases
Game Design Challenge: The Gift That Keeps On Giving
image The holiday season is here, and shoppers worldwide are on the hunt for the perfect gifts for their loved ones. Can you design a game that employs gift-giving as a primary mechanic?
Learning from Failure: The Swarm Postmortem
image Javier Ansoleaga reflects on the failure of a recently canceled project, explaining how his team's missteps became valuable lessons.
The Road to My First Industry Job
image Drew Fletcher recalls the years of study that landed him a career in the games industry - a journey that took him from Hampton University to The New York Film Academy.
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