Blog: Breaking down the Japanese mobile game industry's latest trends
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Disney Infinity dev revived and re-opened by Warner Bros.
Avalanche Software, the development studio best known for creating the Disney Infinity
toys-to-life games, has been brought back to life after being shut down by Disney last year.
Don't miss the 50+ sessions on VR taking place at GDC 2017
GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
Blog: Using a 'key risks' based approach to mobile pre-production
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Attend GDC 2017 and learn how HBO brought Westworld to VR!
At GDC 2017, HBO's Colin Foran will deliver a talk about creating "Westworld: A Delos Experience", a room-scale VR installation that tells stories in the same world as the popular HBO show.
$19.3M live-in game studio might be heading to Scotland
The Scottish city of Dundee could play host to a new kind of game development studio featuring built-in accommodation to provide game devs with a "fully immersive live-in experience."
6 examples of UI design that every game developer should study
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Creators Update bringing controller co-piloting to Xbox One
Microsoft has given select "Xbox Insiders" an early taste of its upcoming Creators Update, which contains a couple of intriguing new features.
Road to the IGF: Osmotic Studios' Orwell
, nominated for Excellence in Narrative in the IGF, is a game of suspicion and guilt, giving players access to the texts, social media, bank accounts, and personal files of strangers.
Blog: A postmortem of horror-themed adventure, Kalaban
programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle.
Blog: Dealing with malicious game clones
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Peace-builders are using game dev workshops to teach kids how to work together
"Games-based learning is ideal because of how critical narrative is to both games and to intercultural dialogue," says Ariam Mogos, founder of the Nairobi Play Project.
Chucklefish's Starbound surpasses 2.5 million copies sold
The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
Virginia devs honored at the U.K. Writer's Guild awards
The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia
Get a job: Sperasoft is hiring a Quest Designer
Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
Around $5B in Counter-Strike skins were wagered in 2016
A feature put together by ESPN extensively digs into the origins and recent eruption of gambling sites based around wagering Counter-Strike: Global Offensive
GDC State of the Industry: Devs explain why their confidence in eSports is rising
Today, the folks at GDC dive even deeper into the 2017 State of the Industry survey results and surface some of the intriguing written responses respondents gave about the state of eSports in 2017.
Get a sneak peek of GDC 2017 with these speaker interviews and pitches!
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Don't Miss: Creating cinematic storytelling in Shadow of Mordor
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor
to feel like a cinematic story you can play through.
Road to the IGF 2017: Get to know the finalists and their games!
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter
to Ocelot Society's Event
Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart
– up against an incredibly tight timescale.
At GDC 2017, see how Civ VI devs handled making a new game in a beloved series
At GDC 2017 the lead designer of Civilization VI
, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Road to the IGF: Sokpop Collective's Bamboo Heart
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Blog: Music and sound effects in King Lucas
Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.