Mortal Kombat dev Ed Boon recalls the uppercut that started it all
"The big thing was this uppercut," remembers Mortal Kombat
co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
How South Park: The Stick of Truth steeled Obsidian for making Tyranny
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth
helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Alleging theft of trade secrets, Zynga takes 2 ex-employees to court
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Blog: Why indie devs should approach new game concepts like product managers
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Opinion: Moon Hunter's quiet, compassionate feminism
Like any fable, Moon Hunters
’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Blog: Can video game music make you smarter?
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
South Korea cracks down on cheaters with law targeting illicit game mods
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Get a job: Cold Iron Studios is hiring a Senior Animator
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
The many issues that stand in the way of video game preservation efforts
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev
At GDC 2017, DayZ
creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Don't Miss: What Lies Beyond - Doorways in Gaming
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Come chat with Tyranny director Brian Heins today at 3PM EST
We're asking the man who led the development of Obsidian's latest RPG Tyranny
why they made a game where it's good to be bad.
'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Blog: Strategies for showcasing your indie game
Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
Blizzard the big winner at The Game Awards 2016
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Zenimax threatens legal action against Doom-inspired roguelike, DoomRL
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL
, a free browser-based Doom
roguelike inspired by the popular FPS.
Blog: Using the Game Project Canvas as a production cheat sheet
Starting a new project requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that. Here's how it works.
Super Rad Raygun's self-imposed constraint: a 2-bit color palette
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Devs raise over $160k for charity via sales of A Good Bundle
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the itch.io game storefront, has managed to raise over $160,000 for charity.
Final Fantasy creator: 'I might not even think about making games' if starting now
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It’s not something I could make on my own."
Humble donates 100% of proceeds from its latest Bundle to charity
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Yu Suzuki: Good games are made with 'jagged edges, and a strong sense of originality'
"If the game ends up being 'small and round', with everything harmonious, it won't sell," says the Shenmue
dev. "I think it needs to have some jagged edges, and a strong sense of originality."
Get a job: PerBlue is hiring an Art Director
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.
Vainglory devs announce rev-sharing program with eSports teams for 2017
If the program is successful, pro Vainglory
teams will see strong financial support from the developers and possibly establish home cities for teams to give audiences eSports hometown heroes.