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November 23, 2014
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November 23, 2014
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9 Double Fine loses a project, and lays off 12 staff
image Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project.
  Blog: Thoughts on Practice, the NYU game conference
image Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that its always had in common was this element of risk-taking."
6 GameStop: Players expect to pay just $35 for triple-A game downloads
image What players expect to pay for digital downloads of triple-A games is a much lower price than publishers would most likely want them to, according to GameStop.
19 Analysis: GameStop agrees with Nintendo - Game devaluation must stop
image GameStop estimates $100 million of digital content given away in 2014; president Tony Bartel says, "the industry will need to work together to continue to price goods in a way that sustains profitability."
  Get a job: DeNA is hiring a Senior Build and Release Engineer
image The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
2 Don't Miss: Is there life after World of Warcraft?
image Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? In this 2007 feature, academics including Henry Jenkins and Edward Castronova discuss the future of online worlds.
1 When scope gets away from you: The trials of Glork and Potatoman
image "Will our backers be upset that we cut the scope so much? Will they even care? the response was essentially 'Cool game, thanks for finally delivering it.'"
1 A snapshot of player data from the Oculus Rift audience
image Analytics from A Night at the Roculus: "I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
1 The Blue Flamingo: The 8 meter game filmed on a dolly track Exclusive
image Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
8 Right of publicity: How you can legally put a celebrity in your game
image "While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
  Facebook sheds more light on why it bought Oculus
image "The next computing platform will move closer to our bodies. And our belief is that means that it will be something that sits directly on our face that we interact with through our eyes." - Dan Rose, VP of content at Facebook.
  Getting the first commercial Unity games running in WebGL
image "The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands."
  See how Insomniac put the style in Sunset Overdrive at GDC 2015
image The post-apocalyptic punk rock style of Sunset Overdrive is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015 in March to reveal how it came to be.
  Mobile studio receives $1M funding to expand on multiplayer engine
image Flow State Media, the game studio behind mobile word game Letter UP, has received $1 million in a round of funding.
7 Hackers claim to leak PSN and other account details; Sony denies it
image UPDATE: After a hacker group claimed to have leaked account details for Windows Live, the PlayStation Network, and more, Sony denies evidence of an intrusion.
5 5 mistakes not to make when you get started with analytics
image "Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
22 Our publisher ripped us off. What now?
image "I've reached a point where I don't understand how it's possible to commit to a publishing deal for small studios. How could it be reasonable when what's happening to us, well... CAN just happen?"
1 What survival game design means to the studio behind The Long Dark Exclusive
image Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark.
1 GameStop down year-on-year, and the stock market doesn't like it
image Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
7 Unity support for 64-bit iOS apps coming close to Apple's deadline
image UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
2 Video: Discovering the art direction for Child of Light
image Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
  Get a job: Cloud Imperium Games is hiring a Technical Designer
image One of the studios working on the massively crowdfunded Star Citizen is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
26 Don't Miss: The Binding of Isaac postmortem
image How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
4 Valve wants devs to 'set proper expectations' for Early Access games
image Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
  Familiar faces dominate inaugural Game Awards nominees
image Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.

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  World of Warcraft: Ten Years of Change
by Laralyn McWilliams
It's World of Warcraft's tenth anniversary! The game has remained so popular (and profitable) not...
1 Ten Years of World of Warcraft
by Raph Koster
World of Warcraft has now been with us for ten years, dominating the MMO landscape in the Western...
  Design and safety tips for leaderboard
by Priyadarshi Chowdhary
Leaderboards play a crucial role in many online competitive games. Design properly, they can provide...
  Analysing Gamification with the SAMR Model
by Andrzej Marczewski
SAMR is a great analytical model used by those in education to assess the impact of new technology....
2 Why do developers make 7x less money outside the US?
by Martin Koppel
With low user income and the resulting lack of revenue for developers in emerging markets, most...

[Read More]

arrowPress Releases
November 23, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Postmortem: Identity
image Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
Tales of Terrachanics
image Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
Introduction to Game System Dynamics
image Dr. Lennart Nacke gives an introductory lesson explaining how systems drive games as an integrated whole.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]