When you should - and shouldn't - be making your game in VR
For Ted Price, CEO of Ratchet & Clank
studio Insomniac Games, the move into VR is one fraught with challenges, but the payoff could be considerable.
Ongoing SAG-AFTRA strike raises fresh questions about game dev unions
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
GDC 2017 is next week! Follow along on Gamasutra's official event page
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Watch Double Fine devs work out how to make Psychonauts work in VR
"VR, it amps up the difficulty of anything," Double Fine's Tim Schafer says in a 2PP Rhombus of Ruin
mini-doc. "We realized we were going to have to design puzzles that were more forgiving."
Get a job: thatgamecompany is hiring a Graphics Engineer
Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio's previous game, Journey
Round 2 of Project Discovery seeks to use Eve Online to discover actual planets
’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system.
Take your career in games to the next level at GDC 2017!
GDC is happening next week
, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
How Overwatch's bleak beginnings turned into positivity and inclusiveness
Blizzard’s online shooter hit Overwatch
is unlike other shooters in that it’s injected with a lot of whimsy, but the game’s fantastic and joyful nature was born out of a bleak situation.
Lumberyard 1.8 introduces toolset to simplify cloud-based features
The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games.
Alt.Ctrl.GDC Showcase: SetApp's The Heist
has two players working together to rob a bank -- one in VR navigating the bank, and the other hitting switches and connecting cords on a control panel, trying to help the VR player along.
Don't Miss: The game developer's toolbox (for students)
In this 2016 blog post, Anna Jenelius runs through some useful game development basics that both fledgling and veteran game developers should keep in mind if they avoid potentially progress-killing pitfalls.
Watch the trailer for the 2017 Game Developers Choice Awards!
From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week!
Maximizing the impact of procedural personalities
Game designer Tanya Short delves into the relationship between reasoning and behavior in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.
Valve drops $3k price tag from required SteamVR license training
Valve has dropped the paid course requirement for licensing its SteamVR position-tracking technology and has instead made the coursework available for free online.
Check out this lineup of cool interactive spaces at GDC 2017!
is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Get reliable tips about publishing your own game at 3PM EST
We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
At GDC 2017, get expert tips on improving your game's user experience
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
Blog: Using language to make our games more inclusive when localizing
This article will be putting forward the case for more localization in games, but also how to do it on a budget.
Road to the IGF: David Kanaga's Oikospiel, Book I
Developer David Kanaga's heady Oikospiel, Book I
is an opera in five acts, taking the player on a surreal journey with music, canine programmers, bear assassinations, and unions.
Blog: Navigating the regulatory landscape in the Chinese video game market
China is the biggest gaming market in the world, but government regulations can pose a challenge to developers. So, I thought I'd break them down for devs unfamiliar with the region.
Blog: Design exercise - an analysis of Steam discovery
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures.
Designing an engaging and intuitive crafting system for Astroneer
“Way back when, we were talking about whether we should have a tutorial in the game," says Jacob Liechty. "Eventually we figured out that we didn’t have to, which felt pretty good."
Valve debuts developer build of SteamVR for Linux
Heads up, Linux fans who are maybe also VR developers (or vice versa): The folks at Valve Software have today released a very much still-in-development version of SteamVR that runs on Linux.
Digital trading card game Hex: Shards of Fate loses its publisher
Almost 4 years after signing on to help publish Cryptozoic and Hex Entertainment's F2P online TCG, Gameforge Entertainment is stepping away from the game and leaving it in the hands of its creators.
Obituary: Alan Stone, Nintendo of America cofounder, onetime Sega Enterprises CEO
Game industry veteran Alan 'Al' Stone passed away on Friday due to cancer. He was best known as one of the cofounders of Nintendo of America, as well as a former Sega president and CEO.