How I recreated the hallway from P.T. in Unity
How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills
in Unity: A complete look at the entire workflow.
Get a job: Square Enix is seeking programmers for its Tokyo studio
Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
Valve VR partner HTC invests $10 million in startup WEVR
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
GameDevTweets: A week's worth of what your peers are saying
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
What brings a virtual city to life?
"The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
Red Ash Kickstarter loses thousands in a day as publisher steps up
creator Keiji Inafune set the world on fire with Mighty No. 9
, but his latest crowdfunding venture is problem-plagued.
Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over
There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
Pursuing positivity: A personal game-making journey
"Making a dream come true is constant and hard work… and absolutely thrilling. We hope you’re able to make use of this article to benefit your own journey."
Sega bleeds money, mostly from its gambling machines biz
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Epic Games boss: Augmented reality is all you need
Virtual reality has a lot of potential, but "you don’t need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Retro RPG aspirations: The story behind procedural game Malevolence
"Malevolence explains its world in an introductory scenario, but it doesn’t have a prewritten story beyond that. The game is set in a dream world."
2016 Independent Games Festival opens call for submissions
Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March.
Two surprising years as a bootstrapping indie publisher
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Using a 'razor' to make a lean, focused game
"The name comes because it helps you identify and cut unnecessary features. It is however a slight misnomer because it also helps you design them, and generally keep the creative team on track."
Sponsored: Visual Studio Code - The ultimate starter guide for game developers
During Build, Microsoft released a brand new code editor called "Visual Studio Code"! In this post I will go over what it is, what it isnt, and how you can use it with your Unity and/or Corona projects.
Beware: HTML and images can ruin your press emails
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Object distance in GameMaker Studio
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Beauty in simplicity: The maps of Jelly Splash
"The art style is cute and simple. The artwork takes minimal time and budget to finish. For developers who seek a good budget and quality balance, Jelly Splash gives very good inspiration."
Uncovering innovation in the hidden picture genre
Serbian studio Eipix proves that there's a lot of innovation happening right now in the genre known as HOPA (hidden object puzzle adventures). You just have to know where to look for it...
How are Steam refunds shaking out?
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Sony's PS4 business keeps getting better and better
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Capcom has the power of gambling to thank for its latest gains
A Resident Evil 6
gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
EA doing well on digital revenues... for now
No matter how you look at it, the company has transitioned to digital from packaged games, and is making money -- but Wall Street isn't thrilled all the same.
Ouya, Razer, and the Free The Games Fund
Is Razer really devs' savior? "It’s probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
The difficulty with game difficulty: Advice from the 2015 Game Career Guide
Looking for advice on how to tackle game difficulty? Klei Entertainment designer and programmer James Lantz offers a slew of practical advice on the topic, in our free-to-download Game Career Guide.