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September 3, 2014
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September 3, 2014
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  Final Fantasy creator sees room to grow in mobile game design
image Sakaguchi shares some insight into what he's learned from his transition to mobile development as Mistwalker gears up to launch its first free-to-play mobile RPG, Terra Battle.
  Get a job: Quantic Dream needs an Animation Director
image The house that built Beyond: Two Souls seeks a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
4 Sony releases level editor that's open source and engine-agnostic
image Developers in need of level design tech, take heart: Sony has released a standalone level editor that developers can download and use for free under the terms of the Apache 2.0 open source license.
13 Blog: We're entering the era of auto-mode, on mobile
image "It seems backward at first to have the playing part, read fun part, of the game being managed by the AI, but after using that option for some time, I would say it is genius."
73 Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive
image Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
  Discovering our game's identity by losing its name
image "Losing the name ‘Picture This’ was a painful process, but one that’s had an enormously positive effect... we never would have considered the change has that other game not came out."
2 Teaching players how to play a match-three has never been this hard
image A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong."
5 After dev goes silent, sales halted for Early Access dino game
image Supercrit's dinosaur-infested survival game The Stomping Land seems to have been removed from Steam's Early Access service after going without a significant update for months.
  GDC Next reveals talks on raw game design and kid-friendly apps
image Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
1 Creative England, Sony Europe investing $400K in new game studios
image Creative England, a British not-for-profit organization who invests in the country’s creative industries, has formed a new accelerator programme with PlayStation to invest £250,000 ($413,400) in British video game companies.
1 Game studio funded by Maltese government lays off majority of staff, according to reports
image TRC Family Entertainment, a multi-media production company fronted by former Sony Computer Entertainment CEO Chris Deering that received millions in funding from the Maltese government, has reportedly been gutted while staff go unpaid.
1 5 quick tips for eSports games, from the devs behind Lethal League Exclusive
image When Team Reptile was putting together its fighting-slash-Pong game Lethal League, the team knew that one of its main goals was to have the game picked up by the professional competitive gaming leagues.
1 A Ludum Dare game postmortem: Limitations breed creativity
image "As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
49 Developers sign petition to stop harassment in the game industry
image In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
6 Blog: The difficult balance of creating games in Brazil
image "The point is that by having a newborn industry, Brazil doesn’t offer that many opportunities for people who love developing games to have high financial returns – be it as an employer or an entrepreneur."
13 What developers can learn from that Night Trap Kickstarter Exclusive
image Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
11 This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers'
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
  Video: Arma 3 and the dark side of Early Access
image Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
4 Bringing your game to Gamescom: An Indie Megabooth diary
image For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
  SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014
image The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
  Former Rovio, Remedy veterans form new 'mid-core' mobile studio
image A team of former mobile game industry veterans has banded together to build free-to-play "modern mobile games" in Helsinki, Finland.
2 Sony goes heavy on the games at its pre-TGS conference
image At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
1 Integrating Google analytics in a Cocos2d-x game
image "Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
54 IGDA working on offering resources for harassed devs
image The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
2 Blizzard taps pro Hearthstone player to join its design team
image Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."

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4 It is our world too....
by Anna Tito
I have heard so many claims this past week about women's involvement in games, gaming community and...
4 Branching Conversation Systems and the Working Writer, Part 1: Introduction
by Alexander Freed
For decades, branching conversation systems have been a powerful tool in game narrative. In part one...
  PR monitoring – What is the impact of gamescom in the media?
by Thomas Bidaux
Looking back at this year gamescom and the media coverage around it.
  Gamification: The users perspective
by Andrzej Marczewski
What we need to do is step back from time to time and say “How will this actually impact the user”.
1 Monetizing a Mobile Game (Part 1)
by Michael Sadowski
What game monetization approaches are mobile game companies using, and which ones work? How can...

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arrowPress Releases
September 3, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Follow Your Dreams!...Or Maybe Don't.
image Defender's Quest developer Lars Doucet encourages game developers to take a close look at how their dreams line up with reality before committing to a career shift.
Game Career Guide Salary Survey 2014
image In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
Download the 2014 Game Career Guide Now!
image Looking to advance your career in the video game industry? The free annual Game Career Guide for 2014 is now available!
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.