Devs Answer: how much did your parents support playing video games as a kid?
We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.
The unexpected creative genesis of Her Story
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Australian Parliament report calls for renewed game industry funding
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
Get a job: Be a UI Artist on Rocket League
Psyonix, the independent developer behind Rocket League
, is looking for a highly skilled UI Artist to join the team working at its offices in San Diego, California.
After 13 years, 'casual' game hub JayIsGames will shut down
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Video: Designing without a pitch - The FTL postmortem
devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling
Don't Miss: Molyneux and Webley recount the history of Lionhead
Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
China is driving big growth for Unity mobile game installs
Unity reports that in the first 3 months of 2016 nearly 220k Unity mobile games were installed 4.2 billion times on 1.7 billion devices. 31 percent were in China, vs. just 11 percent in the U.S.
Survey: Less than half of U.S. households own dedicated game consoles
The results from the ESA (and Ipsos MediaCT's) annual survey of Americans suggests that for the first time in years, a dedicated game console is in less than half (48 percent) of U.S. households.
8 tips for showcasing your game at a convention like PAX
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Vivendi snaps up even more Ubisoft shares
French multinational media conglomerate, Vivendi, has made another move on Assassin's Creed
Blog: Making the switch from indie developer to indie publisher
"This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. I’ve gone ahead and written up the story of how it all happened."
Games as revolutionary acts: Historians talk 1979 Revolution
History Respawned's Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday
, which is based on real history.
Fable developer Lionhead closes its doors for good
"We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios."
Creating the paper-craft art style of Book of Demons
"We put a lot of effort into making everything the way it looks now and the road to getting here was a really bumpy one. Hope you will enjoy the story of how it all came to life."
Applying lessons from Warcraft's world to Overwatch arenas
We spoke to Blizzard's Aaron Keller about the design of Overwatch's
first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft
still matter today.
Why some are betting on eSports as the future of Las Vegas
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Halo: Spartan Assault dev will now make VR games as Force Field
Amsterdam-based Vanguard Games is restructuring itself to become Force Field, a studio focused entirely on developing games and experience for virtual reality and augmented reality devices.
Get a job: Disruptor Beam seeks a Cinematic Artist
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Japanese indie dev on designing for NicoNico Video's new game platform
The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+
) designed to be released episodically on NicoNicoVideo's new game platform.
Venerable Japanese dev CyberConnect 2 expands to Montreal
Japanese game developer CyberConnect 2 (Asura's Wrath, Solatorobo: Red the Hunter
) has confirmed via email this week that it plans to expand to Canada by opening a new studio in Montreal.
Don't Miss: The designers of Thief and Deus Ex talking shop at GDC
designer Warren Spector and Thief
designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
YouTubers will soon be able to earn money on Content ID-disputed videos
YouTube's automated Content ID copyright protection system is set to receive an overhaul that will permit YouTubers to (potentially) earn ad revenue on videos embroiled in Content ID disputes.
Atari cofounder Nolan Bushnell cuts new deal to make mobile games
Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
Survey: 12% of Americans plan to buy VR hardware in the next 6 months
Newzoo has published findings from a new multinational VR-focused survey which suggest that roughly 12 percent of American respondents plan to buy a virtual reality product in the next six months.