Nintendo issues DMCA takedown against Kickstarter for NES photobook
It's been quite the week for the Digital Millenium Copyright Act, as Nintendo issues a copyright takedown against a Kickstarter campaign for an NES-themed photobook.
DotEmu's bid to port Titan Quest to smartphones
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express
and Another World
, decided to give it a try.
Interactive Fiction foundation formed to aid Twine, IFComp growth
A group of interactive fiction heavyweights have united form the Interactive Fiction Technology Foundation in support of interactive story-focused games.
Get a job: Disruptor Beam is hiring an experienced Game Designer
Star Trek Timelines
developer Disruptor Beam seeks an experienced game designer to take a lead role alongside the team working on cross-platform games at the studio's HQ in Framingham, MA.
Video: So, they made you a lead -- now what?
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
Don't Miss: How Game Freak designs new Pokémon
In this timeless interview Gamasutra chats with Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
A year on, Nintendo winds down Splatoon's popular multiplayer Splatfests
Nintendo has laid plans to host the final Splatfest multiplayer event for its Wii U hit Splatoon next month, roughly a year after the first Splatfest event debuted.
Stephen Colbert's Late Show to showcase live Super Mario 3 speedrun
Veteran speedrunner Mitch Fowler is slated to be a guest on U.S. TV program The Late Show with Stephen Colbert tomorrow, where he'll be performing a live speedrun of Nintendo's Super Mario Bros. 3
Starbreeze's latest acquisition is a VR/AR toys-to-life company
Swedish game company Starbreeze is adding another acquisition to its books with the purchase of ePawn, a French firm that takes virtual reality, augmented reality and toys-to-life tech as its remit.
Blog: You better be counting your ad revenue
Developers should be looking at both the revenue generated from ads and in-app purchases in order to determine ARPU, says Kongregate's Jeff Gurian.
Modder tapped to make a standalone game based on 'Battle Royale' mods
Modder Brendan Greene is moving to South Korea to work with Tera
dev Bluehole on a new standalone PC game, Playerunknown's Battlegrounds
, based on his popular "Battle Royale" Arma
Standalone VRDC to offer VR/AR talks for games & beyond
Now that the first standalone VRDC is in production, organizers would like to celebrate what sets the November event apart from VRDC's appearance at GDC in February 2017.
'Largely ignored' kids market could be Nintendo's golden goose
Intelligence outfit DFC believes Nintendo is well placed to capitalise on the "tremendous opportunity" presented by the under-12 market, described by the group as the "lost console generation."
Blog: How to ask a developer for a game key
There are a lot of people out there trying to scam keys from developers like us, which has made us come up with a certain procedure we need to have every time we get a code request.
Remastered Bioshock collection to include never-before-seen director's commentary
2K has confirmed it'll be releasing a remastered BioShock
collection later this year on PC, PS4, and Xbox One.
HTC moves Vive VR business into separate subsidiary
Mobile manufacturer HTC has distanced itself slightly from its virtual reality pursuits by turning its Vive business into a separate, wholly-owned subsidiary.
Vivendi COO Stéphane Roussel appointed Gameloft CEO
"I start my role today with an ambitious plan: to combine your creative passion with Vivendi's to accelerate Gameloft's development."
Blog: 5 ways I screwed up my game's launch
"The launch of Sol Trader
did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July."
The Golden Circle: A different perspective on game design
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
Are exclusivity deals good for the VR game industry?
What’s the harm in a little exclusivity between friends? Gamasutra speaks to VR devs and other experts to better understand what Oculus' exclusivity deals mean for the young VR game industry.
Teamwork reigns in these Game Career Guide Game Design Challenge results
If you're enjoying Overwatch
, see what other team-based gameplay designs the readers of GameCareerGuide have come up with!
Get a job: Double Fine is hiring a Lead Programmer
The studio responsible for games like Broken Age
, Massive Chalice
and Costume Quest
is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Optimistic about VR and games, Sony raises its earnings forecast
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of PS Plus revenue, PS4 sales -- and the impending PSVR debut.
Blog: Examining gating in game design
"A common mistake I see a lot of indie developers make is not understanding how to gate their game design."
Don't Miss: Reflections on the afterimage of Final Fantasy VII
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.