What's the state of patents on VR controllers?
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Latest Final Fantasy XIV figures: 500K registrations in 6 months
The Final Fantasy XIV
reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
New report reveals most popular games on Steam
Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
Q&A: Canabalt creator rides the wave of indie publishing, collaboration
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Bungie composer Marty O'Donnell fired 'without cause'
Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo
series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
In-app purchases really are most effective for mobile game monetization
In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
Google Play slowly catching up to Apple's App Store revenue
The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
Trendy hires ex-LucasArts president Darrell Rodriguez as CEO
developer Trendy Entertainment announced today that it has hired former LucasArts president Darrell Rodriguez as its new CEO.
Blog: Cube & Star - An arbitrary postmortem
"The game wasn't designed for sale or critical attention. It wasn't designed with any overt rules or goals. It was a zen little garden with which I could explore some concepts and enjoy the process of development."
TransGaming to become a publisher, start licensing out port tech
Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online
, will begin licensing its port technology out to developers as it becomes a Mac game publisher.
Getting Oculus VR immersion right, with Please Don't, Spacedog!
"Everyone else is doing immersion wrong," says Please Don't, Spacedog!
developer G.P. Lackey. His game uses an Oculus and MIDI controller combination to confront players with unfamiliar territory.
This Lego robot arm plays free-to-play games while its owner sleeps
3D production director Uli Kilian has found a novel way to earn in-game currency for his favorite free-to-play games without having to lift a finger -- he gets his Lego Technics robot to tap, tap, tap for him.
Visualizing dynamic player behavior flow
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
6 tips to make your backlog lean
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
The thinking behind the design: 1 turn = 1 year in Hero Generations
"Very simply, rules and constraints in games are the engine that create challenge and choice. Making choices, and overcoming challenges are what lead to fun, 'a-ha' moments, and joy."
The future of being a video game producer
Harvard Bonin (senior producer, God of War: Ascension
) lays out what it will take to be a producer for triple-A games now and in the future.
GaymerX2 will be the final GaymerX -- for the foreseeable future
Organizers of the annual GaymerX convention plan to discontinue the event after GaymerX2, which will still take place at the Intercontinental Hotel in San Francisco July 11 - 13, 2014.
Get a job: Crystal Dynamics is hiring a Systems Designer
The studio behind the most recent Tomb Raider
game is looking to hire a systems designer to work on another one alongside the team in its Redwood City, CA office.
This Week in Video Game Criticism: Responding to Feedback the Vlambeer Way
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics including Vlambeer's Luftrausers
and the sexualized violence of MGS 5: Ground Zeroes
Sponsored: Evolution Games offers coaching from top game schools
Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000. It is an exclusive opportunity to get FREE global exposure and useable feedback
Square Enix shutters short-lived India branch
Square Enix has decided to close its office in Mumbai, India, laying off six employees in the process. The office did not release a single game, though projects may well have been in development.
Blog - Building it big: Hundreds of billions of worlds
"I decided it would be an MMO, I'd work on it alone, and we would have the entire Milky Way modeled in the game, as closely as we could."
Crafting To Leave, an autobiographical indie game from Ecuador
Upcoming indie puzzle-platformer To Leave
was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Video: The story of Cave Story, as told by its creator
creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story
during a postmortem presentation on the game at GDC 2011.
Blog: Crunch - It's all your fault
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.