GDC Next adds ADC talks on second-screen design, mobile commerce
Fresh talks on designing second screen experiences and mobile-friendly storefronts join the lineup of ADC talks at the future-focused GDC Next
, which will be held in L.A. this November.
Blog: Mobile gaming is a giant treadmill
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Bringing back Shadowgate
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
How I made a game with my kids
A developer tells the story of how his seven year old son's idea for a game called "Bees Get Dead" resulted in Beetastic
, developed with his two kids and launched for iOS.
Due Process is the next game backed by Indie Fund
, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
3 million people watched the ESL Counter Strike finals last week
The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive
competition at Gamescom.
3 vital game dev lessons from the Yogventures Kickstarter
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Now there are fish playing Street Fighter II on Twitch
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Blog: How control schemes standardized gameplay
On the standardization of controls: "On one hand making it a lot easier to play multiple games, but on the other hand it makes games that stray from the beaten path stick out like a sore thumb."
Steve Ballmer leaves role as Microsoft board member
Steve Ballmer, formerly CEO of Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
Infamous studio Sucker Punch hit with layoffs
Sucker Punch Productions, the Sony studio best known for the Infamous
series on PlayStation, has suffered layoffs.
How do you innovate with zombies? Dying Light searches for the answer
I spoke with Maciej Binkowski, lead game designer on Dying Light
, about finding innovation in a genre that appears to have already been beaten to death.
Ousted Bungie composer O'Donnell to get his stock back
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny
dev -- and it looks like another is in his sights.
Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it
In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.
Get a job: WB Games is hiring a Cinematics Artist
Mortal Kombat X
developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Report: Former Sierra Network HQ destroyed by California wildfire
The former Sierra Network headquarters in Oakhurst, CA is believed to have been one of the structures burned to the ground today by a wildfire that broke out near the town.
Video blog: 'We just need to stick to our guns, to our creativity'
Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
Don't Miss: How to get your game covered by YouTubers
Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
IGDA: Valve is the #1 place developers want to work
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Pokemon developer Game Freak is making its first mobile game
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse
to Android and iOS devices this year.
GDC GM Meggan Scavio calls for speaker diversity at GDC 2015
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC
The origins of Archmage Rises, and how popularity followed
After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises
dev Thomas Henshell explores where his game came from and where it's going.
UK video game tax breaks are now finally available
Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
Rockstar art director Ian J. Bowden moves to mobile games
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto
veteran, has left the company to join casual and social game studio GameDuell.
PlayFab wants to help you focus on making games, not business
Game services studio PlayFab, founded earlier this year by former PopCap business veteran James Gwertzman, today launched its range of backend tools, and announced that it has raised $2.5 million in a new round of funding.