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October 9, 2015
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October 9, 2015
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2 Anti-scam Steam Curator group seeks to police game devs
image At least one Steam Curator has formed explicitly to place warning messages on the Steam pages of games from developers they believe to be guilty of scamming or otherwise mistreating customers.
  Get a job: Boss Key seeks a Senior Network Engineer
image Cliff Bleszinski & Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.
  Firewatch designer calls on devs to speak up to their governments
image Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative."
  The unlikely creative relationship behind Minecraft: Story Mode
image How did Telltale and Mojang turn the ultimate sandbox game into a narrative adventure? By taking inspiration from stories that Minecraftplayers create...and from the movie Goonies.
  Video: How video games can better handle feints and misdirection
image At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games.
14 Don't Miss: The neuroscience driving survival horror game design
image How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia, Dead Space and Silent Hill in this classic 2012 feature.
  Jessica Curry takes a break from being joint chief of The Chinese Room
image Composer Jessica Curry has announced plans to (sort of) leave UK indie studio The Chinese Room by stepping away from her long-held role as director at the studio to focus on her own musical career.
  Creating scalable backends for games using the open source Orleans framework
image "Orleans can be used to develop anything from complete game servers to scalable backend services. Two Halo titles used it to implement all of their backend services. You can do so as well."
  Blog: The secret to designing the perfect level?
image A journey through one game's design: "What you ultimately want to give to players is an ideal environment in which they can enjoy whatever you’d like them to experiment at its finest."
4 Effective game coding principles: 'Ya ain't gonna need it'
image "This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
2 G2A slams Riot's League of Legends sponsorship ban
image Recently banned League of Legends sponsor G2A has branded Riot's sanctions "unfair" and "aggressive."
2 Battling BitDefender
image "Steam has a page all about false positives in antivirus software so obviously I'm not the first developer to encounter this. Still it feels like a problem I just shouldn't have to deal with."
  30 day PlayStation Now subscription model arrives in the UK
image Sony has introduced a new 30 day subscription model to its PlayStation Now streaming service in the UK.
4 'Line the pipes!', or Testing your mechanics for flow
image "You need two things. The first is the game mechanics your trying to evaluate. The other thing you need is to get yourself annoyed. Really."
2 Vertical layering in game music: LittleBigPlanet and beyond
image With this piece, "we’ve completed our exploration of arrangement techniques for countermelodies that are effective within a Vertical Layering structure."
2 A former mentor recalls the early career of Satoru Iwata
image 'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
8 Zynga launches ads that are games into its games
image They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
  Get a job: Hangar 13 is hiring an experienced Graphics Engineer
image Novato-based Hangar 13, the newest 2K Games studio, is looking for a seasoned graphics programmer to work alongside the team on Mafia III at its Novato, CA headquarters.
3 Unity seeks to preserve old Web Player games as it kills the tech
image Unity has plotted out the end of its browser game platform in a public roadmap, while also promising to investigate alternatives for making old Unity Web Player games playable in modern browsers.
7 Don't Miss: An inside look at how Valve developed Portal
image Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
  PopCap hops on the theme park bandwagon with a real-life PvZ arena
image EA-owned PopCap Games is the latest video game company to make eyes at the amusement park business, announcing plans today to open a Plants Vs. Zombies attraction at the Carowinds theme park.
2 U.N. retracts, apologizes for error-ridden cyberviolence report
image The Broadband Commission has retracted a controversial report it touted at a recent U.N. event calling for greater effort to combat online harassment & violence, especially against women and girls.
  Big game events: A press coverage analysis
image "Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. It is clear they are growing in terms of their media coverage too."
1 Creating joy: How Butt Sniffin Pugs came to life
image "If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
  Sony acquires gesture recognition and imaging software dev, Softkinetic
image Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.

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  7 Characteristics of a Successful Game Studio
by Michail Katkoff
Crucial steps to being a successful game studio. From valuing software over presentations and...
  You Won't Finish Your Game
by Thomas Brush
You won’t finish your game. No, really. You probably won’t. Just give up now because you are wasting...
  Composing the music for Ludus
by Vegard Myklebust
In this blogpost our composer talks about what it was like to compose the music for our game in...
1 How a front page Reddit post affected the sales of an indie game.
by Aksel Junkkila
On the 11th and 12th of September a small indie development company was featured on the front page...
4 Effective Game Coding #2: "Ya Ain't Gonna Need It"
by Jesse Attard
Jesse's back with the second of a series of articles featuring an in-depth discussion of programming...

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arrowPress Releases
October 9, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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6 Quick Tips: How to Land Your First Job as a Game Developer
image Attilio Carotenuto explains how game developers can stand out in a crowded pool of applicants and earn a career in the games industry.
Game Design Challenge: Passive Aggression
image Violence is typically a shortcut to achieving in-game goals, but can you design a game in which non-violence is an option? Test your skills in our latest Game Design Challenge.
'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.