'What value do you see in game jams? What have you learned?'
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Hearthstone botter: Blizzard 'not really paying much attention'
He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone
Google taking steps to boost Android game developers in Japan, Korea
The biggest mobile market in the world is Japan -- and Korea is also lucrative. Now, the Android provider is aiming to help developers in those countries find sucess.
Obituary: Lode Runner creator Douglas E. Smith
Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
Sony UK boss: The Vita is 'trucking along'
"There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."
Get a job: Idol Minds is hiring a Lead Programmer
The house that built Pain
and Coolboarders 3
is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
Lessons learned from the development of Divinity: Original Sin
Larian Studios founder Swen Vincke reflects on lessons he learned from the studio's recent success launching its Kickstarted PC RPG Divinity: Original Sin
Redshirt, Hack 'N' Slash among this year's IndieCade finalists
This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more.
What to steal from Destinyís UI
"This isnít a review, Iím not a critic, just noticed a bunch of clever stuff that wouldnít be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it."
Don't Miss: What devs can learn from that Night Trap Kickstarter
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped
Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Quick tips: Finding the core gameplay
"One of the biggest challenges in designing a new system is to establish a solid core to build the game upon. I usually start by searching for a solid core system that could sustain the entire game going forward."
Video: Navigating the moral maze of the new games business
Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
Blog: Story in games - Speaking through song
"Worldbuilding is something I try to push a lot when it comes to audio, and there are a few different elements that I consider when doing so."
Blog: We didn't make it to PAX, but we did showcase our game to fans - here's how
PAX didn't happen for the devs of Prismata
, but they made it to a Canadian expo that same weekend. Here's a look at what they gained, what they lost, and what it cost them.
The PS4 outsold the Xbox One in the U.S. in August
The PlayStation 4 outsold the Xbox One in August in the U.S., according to Sony, making this the eighth month it has done so since the consoles launched late last year.
TIGA calls for $5 million game development fund in the UK
UK trade body TIGA has proposed that the British government set up a new Creative Content Fund for video games, investing £3 million ($4.9 million) in game developers each year.
Steamworld Dig, Stick It to the Man studios form publishing partnership
studio Image & Form and Stick It to The Man
team Zoink today announced a joint partnership, through which Image & Form will essentially act as a publisher and PR firm for Zoink.
How a game tester adds value
"It seems like a waste not to use the fact that a tester spends so many hours playing a game, and not gather feedback from the tester with regards to these types of game design questions."
Oculus consumer beta on the way next summer, new reports suggest
New media reports suggest that the consumer version of the Oculus Rift VR hardware may be further along than previously thought, with a public beta version launching as early as next summer.
Blog: From student to serious game developer
"Since the DOE was looking for a recruitment game that could reach as many people as possible, I wanted us to explore an alternative to what serious games had done in the past. We decided to focus on inspiration over instruction."
Oculus CEO donates $31M to University of Maryland for computer science building
Brendan Iribe, the CEO and co-founder of Oculus VR, is donating $31 million to the University of Maryland to build a computer science building, with a focus on virtual reality tech.
Stalled engine: The TurboGrafx-16 turns 25
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
EA Mobile boss Gibeau: iPhone 6 'on par with next-generation consoles'
And his company is already prototyping a game made in its Frostbite engine for the device -- the same tech that powers its next-gen titles.
Using PAX as a test bed: How Spry Fox updated its demo builds daily
"PAX is one of the best opportunities we have each year to observe lots of 'real gamers' of all ages, sexes, etc, playing our games," says Spry Fox's David Edery.
Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer
L.A.-based Heavy Iron Studios (Disney Infinity
for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.