Dev rescues '80s text adventure source code by baking tapes in an oven
Source code for early text adventures created by Magnetic Scrolls has reportedly been recovered after tape cassettes holding the only known backups were baked in a 45-degree (Celsius) oven for eight hours.
In a bid for better transparency, G2A will strip anonymity from key sellers
Starting next month, people who want to sell a game key on G2A will have to provide "detailed information" to buyers (including a name and address) and buyers will be automatically geolocated.
Rust dev shares Steam refund data: ~330k copies, $4M+ revenue refunded
“I think in the long run, people knowing the refund system is there probably gained us more sales than it lost us,” Facepunch's Garry Newman tells PCGamesN after sharing refund data on Rust
Video: 7 years in alpha -- A Thumper postmortem
At GDC 2017, Thumper
dev Marc Flury shows how he & fellow dev Brian Gibson shipped the game themselves thanks to strong art direction, constant experimentation, and commitment to simplicity.
40 indie games to be featured in Smithsonian American Art Museum event
The Smithsonian American Art Museum’s third annual SAAM Arcade will showcase forty games from the worldwide game development community.
Get a job: Respawn Entertainment is hiring a Sr. Level Designer
Respawn is looking for a highly skilled Senior Level Designer who will embrace its philosophy and share their hard-earned expertise to create an incredible experience for its players.
Blog: The hidden cost of being an indie
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong?
Playerunknown's Battlegrounds has banned 25k cheaters since launch
"This is an ongoing battle, but one we are committed to fighting," explained the titular Playerunknown.
Don't Miss: The offbeat appeal of Tokyo Jungle
Gamasutra looks at why the offbeat genre mashup involving pets and zoo animals in post-apocalyptic Tokyo was able to capture hearts and minds.
Wargaming opens mobile game development and publishing division
The freshly christened division will support the development of Wargaming's own mobile titles while also acting as a publisher for other mobile game developers.
Survey: Nearly 80% of VR/AR/MR devs are making games
Almost 80 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're making games. You can learn more in the full (free) report
Blog: The agony and ecstasy of naming achievements
This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game
Sony vet Phil Harrison invests in ex-Sony London chief's new VR startup
Phil Harrison, former key PlayStation exec and Worldwide Studios chief, was one of the first people to invest in Dream Reality Interactive, a new VR startup from former Sony London head Dave Ranyard.
Blog: A postmortem of my game jam entry Pwny UP
This is a small set of thoughts and score reflection after being judged in a game jam.
Unity launches graduate research program to fuel innovation in games
Engine maker Unity has issued a call for applications for its first ever graduate research fellowship program.
Super Mario Odyssey wins big at Game Critics Awards
The winners of this year's Game Critics Awards, which aim to shine a spotlight on the best and brightest games at E3, have been announced.
Nintendo Switch sales surpass 1M in Japan
That means the hybrid console is doing better than the Wii U, which saw sales in the region reach 920,000 in just under four months.
Blog: A Rise & Shine audio postmortem
A retrospective of the audio work by Damian Sanchez on Super Awesome Hyper Dimensional Mega Team's game.
Devs share tips on using Discord to build a pre-release community
Boss Key Productions and Pocketwatch Games have both used to Discord to build vibrant pre-release communities. They share tips and advice on how they get the most out of the chat service.
How Prey uses a foliage shader to make its aliens look alien
"All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey
lead visual designer Emmanuel Petit tells RPS in a new chat.
Unity showcases new camera and Timeline tech ahead of 2017.1 release
Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine.
Heads up, devs: Eleven Ventures is a new game-focused investment firm
This week marks the public debut of Palo Alto, CA-based Eleven Ventures, a new venture capital firm that aims to partner with startups in "high-growth sectors" like VR/AR, eSports, and video games.
Get some great tips to improve your level design skills
Level design can be a tricky task, so we tried to improve our skills while getting great advice from some top-notch game developers from across the globe.
Video: Crafting epic, interactive music for Final Fantasy XV
At GDC 2017 Square Enix audio programmer Sho Iwamoto takes the stage stage to explain how the Final Fantasy XV
team designed a custom system to allow for interactive music that still sounds epic.