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October 21, 2016
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  Video: Sid Meier's psychology of game design
image "Everything you know is wrong."
1 The game they play together: Two game devs get engaged in Destiny
image Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.
  Fire(proof) Sales: The Room games surpass 11.5M copies sold
image British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
1 Gamasutra reacts to the Nintendo Switch announcement
image Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
  Get a Job: Telltale Games is hiring a Character CG Generalist
image Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
  Sound designer Jory Prum honored with CalArts memorial scholarship
image Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
20 Don't miss: 7 horror games (plus some movies) every designer should study
image Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
  Pokemon Go pulled $600M in revenue faster than any other mobile game
image Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
  Blog: A postmortem of '90s dating sim, Phosphorus Dating
image A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition
  NYU Game Center announces scholarship for women pursuing game dev
image The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
3 Will the Nintendo Switch be a success? Industry analysts weigh in
image What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
  Come out to VRDC and get tips on telling great stories in VR
image At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
  Come chat with us about the Nintendo Switch today at 3PM EST
image We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
  Come out to GDC, learn to maximize player engagement and avoid disaster!
image Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
1 'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny
image In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy. 
1 Dont miss: The history of Civilization
image "The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
  Blog: Designing levels for Moveless Chess 
image "This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl."
  Switch won't support physical 3DS or Wii U titles
image Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid. 
  Nintendo shares tumble following Switch reveal
image Nintendo shares dropped this morning as investors chewed over the three-minute reveal of the company's new console-handheld hybrid, Switch. 
  Voice actors' union calls strike against Activision, EA, Insomniac and more
image "It's time for video game employers to take our concerns seriously and negotiate a modern contract based on actor safety, industry precedent and best practices."
1 Blog: Probability problems in game design
image Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
4 How Zach Gage breaks all of the rules in Really Bad Chess
image “What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
  Xbox sales continue to pull down Microsoft's games biz revenue
image Microsoft published its latest earnings report today, beating analyst expectations and reporting revenue growth in all of its divisions -- except the one which houses its Xbox games business.
5 Switch marks the end of Nintendo's mainstream console aspirations (and that's ok)
image The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense. 
2 Blizzard rolls out its own cross-game voice chat platform
image Industry watchers should note it's another brick in the platform Blizzard is building to support its online games, a platform that was until very recently known as

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1 The Problem With Morality Choices in Storytelling
by Josh Bycer
Today's post looks at why morality choices don't lead to interesting decisions on the player's part,...
  An Unholy Alliance: Unreal Engine, GitHub & Perforce
by Ryan Darcey
Explains how to setup your UE4 code project to use P4 as your main source depot and how to integrate...
  Building an RPG Battle System - Part 2
by Arto Koistinen
In the second part of the Building an RPG Battle System article I take a look at the second game,...
1 The Hero's Journey of Brothers
by Stanislav Costiuc
In this second part of the post about Hero's Journey, I examine how Vogler's Hero's Journey...
  Enlighten VR Development Diary - Prototyping
by Alex Mercer
This development diary takes a look at the behind-the-scenes of an Enlighten demo development...

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arrowPress Releases
Exhibiting Your Unfinished Game: Do's and Don'ts
image Need to show off an unfinished game? Cloud Chasers designer Tabea Iseli explains how you can polish your flawed gems and make the most of showcase events.
How to Show Your Indie Game at Any Expo
image Want to get noticed? Indie developer Laura Bularca explains how you and your games can make an impact at any public expo.
Tips for Online Presence and Sharing Your Work
image Becca Hallstedt explains how you can share your art online and get the right people to notice with these helpful tips.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at

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