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May 29, 2015
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May 29, 2015
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1 Report: Apple buys augmented reality SDK startup Metaio
image The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
  Google updates its Cast SDK, for streaming games to TVs
image You can use the device as a dedicated game controller, use the full horsepower of Android and iOS devices on Chromecast -- and the SDK now handles multiplayer games better, too.
  With Google I/O on, updates to the Android OS and tools are here
image The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
  Get a job: Be a Game Designer at Bohemia Interactive
image The studio responsible for Arma 3 and DayZ is looking for game designers to join the team in its Orlando, Florida office to work on projects for military and industrial customers.
  Video: What playing poker taught me about designing game AI
image At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
1 How to justify game jams
image "When you’re a hobbyist or are putting smaller games out regularly, there’s usually no reason NOT to do a game jam. But how do you justify them when you’re working on a larger scale project?"
  Saying goodbye to game grad school: A personal postmortem
image "There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series that’s finally found its footing."
  Free-to-play proves too enticing for another premium MMO: WildStar
image Carbine Studios' WildStar is the latest premium MMORPG to abandon mandatory subscriptions in favor of a monetization model that will see the entire game becoming free-to-play this fall.
14 Don't Miss: A behind-the-scenes look at sound design for Journey Exclusive
image "There are too many stories in these sounds for the world to never know," wrote Journey sound designer Steve Johnson in this timeless 2012 feature. "So I thought I'd share them with you."
  Starbreeze aims to snap up the Valhalla engine in $8.6M deal
image Stockholm-based Starbreeze Studios seeks to acquire the Valhalla game engine in a stock deal valued at roughly 73 million Swedish kroner (~$8.6 million USD).
  Godus developer 22Cans 'reboots' under new chief Simon Phillips
image Peter Molyneux's studio 22Cans is making a show of hiring fresh talent and making some staffing changes to "reboot" the company, chief among them being naming recent hire Simon Phillips the new CEO.
  An approach to balancing game economies using spreadsheets
image "At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
1 The importance of form factor in making games
image Games have to take into account the devices they're played on, and all of the implications of those devices, and their primary audiences -- case in point, Supercell.
6 An indie game with 60 million players? The story of Transformice
image Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
  Might & Magic creator nets $4.5M to launch new mobile venture
image Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
2 Postmortem: A story-driven roguelike, Sproggiwood
image "Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
  Getting metroidvania Environmental Station Alpha into the world
image Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
2 Game Design Deep Dive: Darkest Dungeon's Affliction System Exclusive
image Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
29 Twitch bans streams of 'Adults Only' games
image The popular streaming service has banned games rated "Adults Only" by the ESRB -- and equivalent organizations in other countries.
5 Oculus Rift price teased; new input solution to show at E3 in June
image News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
1 Apple to release full Apple Watch SDK this fall, with beta soon
image Apps have yet to wow reviewers and early adopters, but a new and improved SDK for the device will be released as a beta in early June.
  Get a job: Turbine seeks a Senior Mobile Engineer
image The house responsible for that Infinite Crisis MOBA and the venerable Lord of the Rings Online needs an experienced software engineer to work on mobile projects in its Needham, Massachusetts office.
  Ex-AAA talent aims to shake up mobile with a game-like chat app
image A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
  Cosmic Picnic is the next step for these former Battlefield devs
image A coterie of Swedish developers have quit their posts at Ghost Games and EA DICE to found Cosmic Picnic, a new indie studio based out of Stockholm.
27 Don't Miss: Games from the trash - A history of the TRS-80 Exclusive
image In this 2012 retrospective, Gamasutra pays homage to a system beloved by many but forgotten by everyone else: Radio Shack's first computer, the underpowered friend to many budding game designers.

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  Exploring Games from the Creator’s Perspective
by Nathan Lovato
There are a few ways we can go about improving our understanding of game design. We can read books,...
  The Tenets of Community Management Series: Part 1 of 3
by Dmitri Williams
The Tenets of Community Management Series: Part 1 of 3
  Ten things you should know about ... Artists
by Anne-Christine Gasc
This is the first in a series of six blog posts where different disciplines share what they wish...
  Four-step puzzle design
by Asher Einhorn
In this blog post I outline a simple four-step system for designing and testing the flow of game...
  On Roguelikes and Metagames
by Scott LaGrasta
The aged Roguelike genre stands as the high water mark for challenging gameplay. Can they be made...

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arrowPress Releases
May 29, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: Bust A Move
image Game Career Guide's tackle character movement in this month's Game Design Challenging, presenting inventive concepts built around difficult traversal.
Postmortem: Reverie
image Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
What is a Concept Artist?
image In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.