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July 23, 2016
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July 23, 2016
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  Despite radical success, Pokemon Go won't affect Nintendo's bottom line
image Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
  Blog: Assassin's Creed and the importance of cutting features
image Using Assassin's Creed: Revelations as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
  Get a job: Be a Lead Writer at Sucker Punch Productions
image InFamous: Second Son studio Sucker Punch is looking to bring on a game writer, preferably with open-world game writing expertise, to take a lead role on the next project at its Bellevue, WA office.
  Video: Designing the audio for Inside, a game that listens
image At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
  Obituary: VD-Dev Games cofounder Fernando Velez
image Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.
26 Don't Miss: The enduring game design secrets of Chrono Trigger
image In this timeless piece of analysis, Victoria Earl examines how Chrono Trigger's structure & gameplay design weave together to offer remarkable freedom for the genre & exceptional player satisfaction.
1 Trials dev tries something new: Ace the demo, get the game for free
image Ubisoft and RedLynx are trying something interesting by (for a limited time) giving free copies of Trials of the Blood Dragon away for free to players who can beat the demo with 15 or fewer faults.
2 Blog: Unity 5 and WebGL porting guide
image There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.
1 Heroes of the Storm player arrested for death threats against Blizzard
image 28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm
13 Blog: How Pokemon Go fails to capture learnability
image Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
  Come to GDC Europe and learn how to make the industry more diverse
image In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
2 CD Projekt Red wants Sony to greenlight cross-platform play
image The Witcher developer CD Projekt Red has called for Sony to greenlight cross-platform play with Xbox Live.
  Over 775K emails stolen in Warframe hack
image Warframe creator Digital Extreme has revealed that a list containing 775,749 player email addresses was stolen in November 2014.
2 Developers provide their [spoiler-free] take on Inside
image "Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
  Read the design document for a lost Indiana Jones adventure game
image A LucasArts fan site has dug up the design document for a lost Indiana Jones adventure game, as well as the story of its demise.
  Get a job: Cryptic Studios is looking for Producers
image The Star Trek Online dev is currently hiring producers to work closely with programmers and artists at Cryptic's Los Gatos, CA office to make sure everything comes together smoothly.
  Video: Dipping into Ink, 80 Days' narrative scripting language
image Inkle cofounder Joseph Humfrey takes the stage at GDC 2016 to explain how the studio's open-source narrative scripting language Ink works, and how it was used to create games like 80 Days and Sorcery!.
1 Survey: Co-op more popular than competitive multiplayer, especially if it's local
image In Quantic Foundry's latest survey of 1,200 video game players, cooperative play proved more popular than competitive play -- especially if the people you're playing with are in the same room.
  Pokemon Go is popular but polarizing, according to Nielsen data
image Surprise: Market research firm Nielsen claims Pokemon Go has quickly become the most interesting and well-liked mobile game in the U.S., even as it registers higher-than-average rejection rates.
88 Don't Miss: No consoles for old men - Ageism in the game industry
image "I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
8 The practical benefits of making games for older folks
image In a new feature on how the game industry is overlooking its older members, game designer and Indiecade cofounder Celia Pearce tells Polygon "this isn’t a utopian dream; it’s a business opportunity."
1 Analysis: Pokemon Go's through-the-roof media coverage
image "While it’s hard to predict how the Pokemon Go hype will develop over the next couple of days, it is already clear that it’s the strongest covered Nintendo title in years and it will almost certainly be the most covered game of 2016.
  GDC 2017 announces call for submissions
image Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
3 Blog: How I learned to stop worrying and love video game sequels
image "While many gamers have decried the phenomenon of 'sequelitis,' their actual implementation is important and a part of what has led to some of the best games around."
6 Ubisoft talks up NX, hopes to emulate Pokemon Go's success
image Ubisoft CEO Yves Guillemot says the company has taken note of Pokemon Go's recent triumphs, and hopes to release its own augmented reality mobile title in the future. 

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  Pokemon GO and the good things that can come from a bad UI
by Chris Furniss
Web and App development UX is about removing friction, games UX is about meaningful friction. Pok...
  Game UX Summit 2016 – All Sessions Summary
by Celia Hodent
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought...
  Assassin's Creed: Revelations and the Importance of Cutting Features
by Stanislav Costiuc
Let's examine how cutting features from a game can help make a better experience.
  The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR
by Leszek Godlewski
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for...
1 How Android piracy is affecting a free game
by Davide Coppola
Everybody knows Android piracy is a real issue, especially for game developers. In this post I’m...

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arrowPress Releases
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Character Ecology: A Daunting Task
image Want to give your characters more depth? The University of the Sunshine Coast student and 'theystory' developer Alayna Cole explains how you can build a convincing character ecology.
How To Make A Kickass Game Art Portfolio
image Want to draw attention to your art? Check out these key portfolio tips from Midnight Hub art director Erik Nilsson.
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