RockYou's new strategy: Rescue games that other publishers don't want
RockYou is taking over Digital Chocolate and Playdom titles in two separate deals that bring 3 to 4 million players -- and some of the games' developers -- into its direct purview.
Video: Breaking down the seven-year development of Antichamber
Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber
given at GDC 2014.
'What's the best game dev educational resource you've ever used?'
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Kickstarter gets challenging: Cult County, and the potential for failure
Despite spending a lot of effort on the campaign prior to launch, this post from Renegade Kid's Jools Watsham -- as well as its comments -- illustrate the challenges of funding games on Kickstarter.
Blog: How DevOps can impact the experience of free-to-play games
"There are a host of technical issues that can -- and will -- undermine the player experience, even in the best-designed games."
The long, tricky road to release for musical exploration game Fract OSC
Around four years in the making, psychedelic music exploration adventure Fract OSC
is finally getting a well-deserved release.
Nintendo sued for patent infringement over Wii U display tech
Secure Axcess has filed a lawsuit against Nintendo and various retailers in a Texas court over sales of the company's Wii U console, alleging it infringes on a 2003 patent.
If Steam is too crowded, can we create an algorithm for discovering hidden gems?
"My twitter friends are constantly giving visibility for 'hidden gems' and I think we should keep doing that. At the same time, I think we can supplement those efforts with some mathematical tools."
Blog: I went to the woods - Tracy Fullerton's Walden
"Walden has been in development for nearly seven years, and it served as a centerpiece to Tracy Fullerton’s musings on what game narrative is evolving towards."
Meridian: New World is a full-blown classic RTS - made by one person
When Ede Tarsoly started development of Meridian: New World
way back in July 2011, he had a main goal in mind: Create the perfect old-school styled real-time strategy game.
Reminder: GDC Europe 2014 call for talks ends Monday
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Can we learn anything from strange old adventure games?
Leigh Alexander goes retro: "I'm interested in what happens if we apply the let's play format to unexpected titles -- strange old games, or design spaces with defunct or unconventional structures."
Monetization analysis: Crytek's The Collectables
"On the face of it, one would expect The Collectables to make a big splash on the iOS marketplace. Yet the game has failed to crack the top 200 grossing for iPhone or iPad in the US."
How did the App Store's first 'Indie Game Showcase' affect game sales?
Six of the developers chosen by Device 6
creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
Ultima Online, Dark Age of Camelot might come to Steam
Two classic RPG titles, Ultima Online
and Dark Age of Camelot
, popped up on Steam Greenlight this week, courtesy of a development outsourcing company.
Rebranding beta testing with Baldur’s Gate: Enhanced Edition
"A massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for testing. How do you make sure the patch is stable before releasing it?"
Blog: Should we fight piracy?
"In my opinion, the most important message would be 'outsmart piracy in every way possible to make their system unstable and meaningless.'"
Understanding the successful relaunch of Final Fantasy XIV
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot Square Enix's failed MMO into an all-new project.
Microsoft lags behind Sony, with 5 million Xbox Ones shipped
Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
AMD's profits bolstered by continued demand for console chips
The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
Fear and foreboding are design pillars in The Conjuring House
Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House
. One of Rym Games' co-founders tells us how the studio plans to design for fear.
Banner Saga, CandySwipe devs resolve trademark disputes with King
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga
maker King whereby their games may coexist without further trademark litigation.
Unity bolsters its mobile toolset with Playnomics acquisition
: Unity has confirmed an earlier report that it has purchased mobile game analytics firm Playnomics as part of an ongoing effort to offer developers a wider suite of tools and services.
Developing Bioshock, 'everyone had something to prove'
Eurogamer has published an excellent behind-the-scenes look at the development of Bioshock
that includes interviews with lead team members like Jordan Thomas, Paul Hellquist and Ken Levine.
Glitchspace is a first-person programming game
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace
is very much that curveball.