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October 4, 2015
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12 'What YouTube channels/personalities do you watch to help you make better games?'
image Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
  Raptr's video-sharing service expands with ESL, Wargaming deals
image Raptr's game video clip recording/sharing service has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks developer Wargaming.
  Get a job: Deep Silver Volition seeks a Senior System Designer
image Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
  10 lessons from traditional publishing, for indies and digital pubs
image "You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."
  Born from Tearaway, ImGui is a free GUI library for your games
image There's a chance you might have missed the news that the GUI library Media Molecule used while developing Tearaway is now freely available to game developers on GitHub as ImGui.
  Video: How to hire and retain more women in the game industry
image At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
34 Don't Miss: 5 tips for making great animations in 2D games
image Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
2 Positional dungeon crawling
image "I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
10 Intel has sold middleware maker Havok to Microsoft
image Big game dev tools news today: Microsoft has acquired Havok, the Irish company best known for its physics engine technology, from long-time owner Intel for an undisclosed sum.
1 A tale of two PAXes
image "This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second."
  iWin expands player base with ArcadeTown acquisition
image Cross platform publisher iWin, Inc. has purchased casual gaming website for an undisclosed fee.
19 Asymmetry in games
image "Where did this idea that you 'pick a guy' before a game begins come from in the first place? Chess, Go, and other ancient abstracts don't have that feature."
4 Game design: How much is too much?
image 'There’s a common mantra in games design, in fact, it’s something shared in the design of most things -- ‘Keep it simple'. This however directly conflicts with the urge most young designers feel."
2 Streamlining controls: How I got to the right scheme
image "Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play."
6 How to write compelling feature lists: Imperative verbs
image "What I’m here to share with you today is one simple little trick that’ll make players feel compelled to buy your game: Make your feature lists about the player’s experience while playing your game."
3 Beneath the pixels: The art direction of Super Time Force
image A deep look at the decidedly non-retro pixel art direction for Capy Games' Super Time Force Ultra -- what it takes to make a "fever dream" of a 2D game on HD hardware.
  Get a job: Ready At Dawn is hiring an experienced Concept Artist
image The makers of The Order: 1886 are after an experienced artist to work on creating concept art alongside the team at Ready At Dawn's Irvine, CA headquarters.
  Video: Talk about your failures so other devs can learn from them
image "The independent game space has a problem with failure," said indie dev Ashley Zeldin at GDC 2015. "When all we hear about are successes, that creates unrealistic expectations."
2 Metacritic has a new challenger: OpenCritic
image OpenCritic is a new video game review aggregator that aims to compete with Metacritic by providing a wider array of opinions on games and surfacing more data on how its aggregation works.
  Don't Miss: The postmortem of Treyarch's Tony Hawk's Pro Skater
image Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
19 Opinion: 'Interactive fiction' is just another way of saying 'game'
image Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
3 Humble's new subscription service envisioned as a book club for games
image The folks who run Humble Bundle have launched a new $12/month subscription service, Humble Monthly, that delivers a fresh handful of mystery games to subscribers on the first Friday of every month.
2 All about ports: Bringing Shovel Knight to a new platform
image "Platform conversions don’t have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
5 How's horror game SOMA done so far? A 10-day report
image "A summary of how things have gone so far" from Frictional Games' Thomas Grip, which covers the sales, critical reception, piracy rate, and marketing data for the studio's latest horror game.
2 Valve punishes dev trading game keys for Steam user reviews
image Valve enforced its user disclosure requirements this week by wiping all user reviews from the Steam page of a game after the devs ran a promotion offering free copies in exchange for said reviews.

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  10 things digital publishers could learn from the boxed model.
by Garry Williams
You are not "self-publishing" you are "publishing!" So here are 10 things that boxed publishers...
  Fast AI for a game mixing turn-based with arcade action
by Pascal Bestebroer
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based...
5 Struggling with obscurity as an indie
by Aaron San Filippo
If you're an indie developer, your greatest challenge is probably just getting people to know about...
1 Attempting to Define the RTS Genre
by Brandon Casteel
RTS, are more than idle ways to pass the time, ways to blow off steam, or a means of escapism; they...
2 Indiepocalypse? More like INDIESCHMOCALYPSE!
by Sam Coster
Adam is just as tired of this whole Indiepocalypse thing as you are. But he accidentally discovered...

[Read More]

arrowPress Releases
October 4, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.
Basic Illumination for Games, Part 1
image In this introductory feature, CoCo Collective Conciousness co-founder Jorge Veloso explains how lighting can have a dramatic effect on game environments.