Blog: What is the purpose of game development?
"'What is the purpose of game development?' I will take a leap beyond game development and quote Alejandro Jodorowsky: 'What is the goal of life? It's to create yourself a soul.'"
Renegade kid's Jools Watsham (Xeodrifter) on the Metroidvania
What's the appeal of the genre? Read here the expanded full-length interview with Renegade Kid's Jools Watsham -- find out everything he had to say about why the Metroidvania matters.
Riot clarifies stance around League of Legends streams
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Get a job: Nix Hydra is hiring Game Designers
The team that built Egg Baby
is looking to hire on novice and experienced designers to work on developing games in Nix Hydra's Los Angeles, CA studio.
GDC 2015 coverage begins!
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
On indie game pricing
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge
is worth $19.99, and what goes into indie pricing.
Study: 19% of eSports fans would pay $200 for eSports tickets
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Video: Molyneux reflects on indie dev and the rebirth of design
At GDC 2014, 22cans founder and industry veteran Peter Molyneux talks through what he learned as a developer who "grew up indie" and worked in AAA before going indie again with 22cans.
Road to the IGF: Yacht Club Games' Shovel Knight
An interview with Shovel Knight
composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
Don't Miss: The challenges of being a mom in game development
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Tim Schafer and Nathan Vella host next week's GDC and IGF awards
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015
, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
5 essential playability-focused activities every game should budget for
"Here are five practical tasks that every studio -- large or small -- should be including in their game development cycle in order to improve their player experience right from the start of the project."
Obituary: Iconic actor Leonard Nimoy
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Finish your game!
"This advice is meant to be for people who have never finished a game. If you're struggling with any project, no matter how big it is, you should know your destination and how to get there."
Robot grabs minority investment from Chinese giant Tencent
maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Catch Epic's Tim Sweeney and Xbox chief Phil Spencer at GDC
Epic Games founder Tim Sweeney and Xbox frontman Phil Spencer are just two of the can't-miss speakers that will be delivering sponsored talks at GDC 2015
Keep the guns rolling: Modeling for Overkill 3 and optimizing workflow
"The gaming industry demands the best of you as gamers are merciless critics. But what if you are alone, targeting mobile devices and most of all, the clock is ticking? Let's optimize."
Mobile struggles and lessons: An Atoms iOS postmortem
"I never expected to get rich, but bringing in a few hundred or a thousand pounds didn't seem unrealistic. Maybe, if I'd charged £1.99 up front, or had the right marketing...? Maybe I'm just a naive fool though."
Don't miss these standout talks during the eight GDC 2015 Summits
As everyone prepares for the big show next week, GDC 2015
officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Viber launches Viber Games worldwide
Viber launches Viber Games with three titles, Viber Candy Mania
, Viber Pop
and Wild Luck Casino
Prototyping modes for a competitive typing game
"I was imagining a competitive typing game where you would face off against a friend, typing as fast as you can with words / attacks flying in both directions. I thought it to would be very interesting."
Red vs. Blue: Which team should you choose?
"The rules of the Olympics stipulate that one competitor is randomly assigned a blue outfit while the other gets red. The researchers found that those wearing red uniforms won a statistically significantly larger portion of their matches."
Water interaction model for boats in video games
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3
) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie
and its cute but disquieting world.
Blog: Make the kinds of games you can be proud of
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."