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October 31, 2014
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  Just a level solver: Why my puzzle game took over a year to complete
image "I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
  Composing an indie RPG title track
image On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
  Two Finnish studios band together: Next Games acquires Helsinki GameWorks
image Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
  OnLive expands service to Europeans outside the U.K.
image If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
  Final Fantasy creator's F2P game hits 1M downloads in 3 weeks
image Terra Battle, the debut free-to-play mobile game from Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.
  Ex-Blizzard frontman Rob Pardo shares his approach to game design
image Civilization IV designer Soren Johnson talks to ex-Blizzard designer Rob Pardo (Warcraft 3, Starcraft II) about his career and his approach to design in the new Designer Notes podcast.
14 Don't Miss: The neuroscience of survival horror
image How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
  Get a job: CCP is seeking a Senior Backend Programmer
image CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
3 Blog: How much friction? Tension in Alien: Isolation
image "The game is good, evoking the tension of Ridley Scott's original movie by pitting a single protagonist against a nigh-unstoppable xenomorph. But about 2/3 of my way through the game I started feeling annoyance, rather than tension."
  Ubisoft reports better-than-expected sales thanks to Watch Dogs
image The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs, which has shipped 9 million units to retail.
2 Designing a 'playable' UI that secretly teaches how to play
image "We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like it’s supposed to be played."
  Sony's Yoshida publicly apologizes for Driveclub's ongoing issues
image Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub and said there is no clear timetable for when the title's network issues will be resolved.
  Developers, get ready: GDC Next kicks off on Monday
image GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
  Kim Kardashian helps Glu Mobile to record profits
image Glu Mobile says that strong sales of mobile hit Kim Kardashian: Hollywood have helped the company achieve its strongest quarter results ever.
5 Creating an atmospheric, non-Euclidian environment
image "When the player walks off the side, they’re teleported to a corresponding point on the adjacent side and rotated ninety degrees. The result is suitably disorienting: walk long enough in a straight line and you’ll make figure-eights."
  How Spelunky helped Dan Marshall reinvent The Swindle Exclusive
image Last year, developer Dan Marshall cancelled The Swindle, a game he had been working on for two years. Now the dev has resurrected the game with a new direction -- and it's all thanks to Spelunky.
  Screencheat is a game about screencheating Exclusive
image I reckon the team behind Screencheat must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat is an experience entirely centered around looking at what everyone else is doing.
3 Blog: Not uniting to 'beat' Greenlight, but understanding the struggle
image "Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
10 Nintendo details first 'quality of life' device
image Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
  Making better tutorials and menus for mobile games
image "If you take a critical eye to modern games and see what they’ve done well and what they haven’t, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
6 Report: Xbox Entertainment Studios is no more
image The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
1 D.I.C.E. Award submissions now open, with two new categories
image The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
  Take-Two remains optimistic in the face of expected revenue slump
image Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
5 Video: Mastering the art of killing your games
image Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
  Using games to treat anxiety, autism
image "The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."

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  GDC Next - our lecture recommendations for press.
by Simon Carless
Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven...
39 She's Not Playing It Wrong
by Laralyn McWilliams
Conversations about bringing more women into game development and encouraging them to stay are...
2 Breasts? No thank you!
by Michelle Martin
Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my...
31 Violence, Part 1: Glorification
by Keith Burgun
We need to reject the glorification of violence in video games and other media.
  How I got my Dream Job in the Gaming Industry
by Vikrant Agarwal
My long journey to getting a job in the gaming industry

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arrowPress Releases
October 31, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Results from Game Design Challenge: Wild Wild Life
image Game Career Guide's readers respond to our call for wildlife-focused gameplay designs with entries starring fennec foxes, leopards, and other exotic critters. These are our top picks.
Exploring an Artist's Journey from Film to Mobile
image GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.
Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.