This foot controller aims to help disabled players enjoy more games
A new controller from a team of former John's Hopkins students aims to help disabled players enjoy a broader swath of video games.
The design origins of drifting in Mario Kart
Take a look back at the design decisions behind some of Mario Kart's
biggest game features.
Video: Lessons learned developing 2 games for 4 VR platforms
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
EA pays $600k to settle legal fight with former NFL star Jim Brown
In 2008 onetime American football star Jim Brown took Electronic Arts and Sony to court over the use of his likeness Madden
games without his approval. Now, EA is paying $600,00 to settle the case.
Don't Miss: The tricky history of Tony Hawk's Pro Skater
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater
, the game that popularized a niche genre and sparked a host of imitators.
Lumberyard beta 1.3 brings improved graphics and greater VR support
The release of Lumberyard beta 1.3 marks the first time the fledgling engine has received a significant graphical boost since being unveiled in February.
Blog: Key resellers are worse than piracy
dev Lars Doucet revisits his popular "four currencies" model of game sales to examine why he actually prefers people pirate his game instead of buying from a key reseller like G2A.
Overwatch tops League as the most-played game in South Korean 'net cafes
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch
is now the top-played game in PC bangs, knocking longtime #1 League of Legends
to second place.
Nielsen has a new 'IP Evaluator' for mobile game devs eyeing China
Nielsen is trying to sell devs on a service to help boost the discoverability of their games in China through canny IP deals, and it's partnering with Chinese analytics firm TalkingData to do so.
Blog: Metroid Prime and player agency in game narrative
Narrative design in modern open-world games is lacking due to developers' propensity to avoid the painful task of content curation, says narrative designer Damon Reece.
Learn the art and science of embodied VR/AR game design at VRDC
Heads up, VR/AR game devs: Funomena cofounder Robin Hunicke will be at VRDC in November to give a great talk about how "The Body is Back! Understanding Embodiment in VR & AR Game Design."
Q&A: What Insomniac has learned from working on VR brawler Feral Rites
We caught up with Feral Rites
lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
Press Play co-founders regroup to form new studio, Lightbulb
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Blog: Difficulty levels and why you should never use them
"Our most powerful tool as a medium is being able to provide the pleasure of learning and mastering real skills – logical, social and physical."
Game key reseller G2A offers to pay devs royalties from third-party sales
Game key reseller G2A has promised some reforms after indie publisher TinyBuild claimed fraudulent G2A sales cost it roughly $450,000.
Blog: How Doom encourages aggressive gameplay
Guns are best used from a distance, so how does the new Doom
get players to act like 'Doom Guy' and run right at enemies?
Designing the characters of the emotionally-gripping Fragments of Him
Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him
Link can jump in the latest Zelda. Here's why that's a big deal
The Legend of Zelda: Breath of the Wild
ditches one of the franchise's key design constraints, letting players jump with the press of a button. What does Nintendo's design decision mean?
Developer claims Valve removed its game from Steam at Activision's behest
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
Get a job: The Odd Gentlemen needs a Cinematic Animator
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest
are looking for new talent for their animation team.
New Twitch 'Cheers' offer potential source of revenue for streaming devs
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
Ford dealership acknowledges it lifted Firewatch art for sales promo
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch.
Video: The past, present and future of League of Legends eSports
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends
' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Don't Miss: 50 common game camera mistakes -- and how to fix them
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey
Anki is building a robot buddy that can play games with kids
Anki, the AI and robotics firm known for integrating physical toys with mobile games, is launching a new robot toy, Cozmo, designed to play games with kids and develop a personality over time.