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January 20, 2017
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  Breath of the Wild will be Nintendo's final Wii U game
image Zelda: Breath of the Wild will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime. 
2 The MOBA experiment, part I - Awesomenauts
image I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
  Blog: Breaking down Political Animals' sales figures.
image Squeaky Wheel CEO Ryan Sumo looks at the sales figures for turn-based strategy game, Political Animals.
1 Meaning and choice, or how to design decisions that feel intimately difficult
image Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
2 Survey: Women MMO players love The Old Republic, aren't really into World of Warcraft
image Video game consultancy Quantic Foundry has published another analysis of data gathered from its survey of 270k game players that purports to break down which genres of games women play most.
1 South Sudan will participate in the Global Game Jam, and peace is the mission
image "We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."
  Blog: Creating Antegod's procedural plants in Unity3D
image How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
  Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10
image Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
  Video: How game devs can use level design tools expressively
image At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
  Get a job: Playstudios is hiring a Game Server Engineer
image Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
  Open-source toolkit turns Tilt Brush into a game dev tool
image An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
  Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017
image Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
4 Fig secures $7.84M in funding to 'accelerate' crowdfunding platform
image The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
1 GDC 2017 announces Narrative Summit poster session winners!
image Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
1 Don't Miss: Understanding the AI design behind Ubisoft's biggest games
image Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
  Portal designer Kim Swift picked up by EA-owned Motive Studios
image Kim Swift, well known for her part in the creation of Portal and Left 4 Dead at Valve, has departed from Amazon Game Studios to join EA.
  Road to the IGF: Heart Machine's Hyper Light Drifter
image Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
  Hone your storytelling skills at GDC 2017's Game Narrative Summit!
image With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
  Blog: Analyzing narrative choices in Telltale's The Walking Dead
image A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead.
1 Fox opens full-fledged video game division, FoxNext
image U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
  HTC pledges $10 million to VR projects that effect positive change
image Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
  How Skyward Sword inspired Breath of the Wild's vast open-world
image The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before. 
4 Blog: Video game canon - How to deal with over 40 years of backlog?
image What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
3 Blog: How to do Early Access the right way
image This article explores how Hive Jump did Steam Early Access the right way, and how your game can too.
6 William Pugh's journey from The Stanley Parable into Crows Crows Crows
image William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.

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1 Meaning and choice, or how to design decisions that feel intimately difficult
by Kuba Stokalski
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player...
2 The MOBA Experiment, Part I: Awesomenauts
by Stanislav Costiuc
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an...
  Media coverage analysis – Nintendo Switch January event
by Thomas Bidaux
A look into the coverage of the Nintendo Switch event.
  Antegods Art Update: Procedural Plants
by Peter de Jong
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom...
4 Learning the Video Game Canon - How to deal with over 40 years of backlog?
by Felipe Pepe
What to do when you want to delve into the history of video games, but there's over 40 years of...

[Read More]

arrowPress Releases
How to Design Your 'One Page'
image Need to quickly pitch your game idea to a professor, partner, or publisher? Try writing a 'One Page' document using these tips from David Osorio.
The Value of Making Smaller Games, Faster
image Nathan Meunier argues in favor of smaller-scale development for indie designers, using his recent game Missile Cards as an example.
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!

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