Constraining the design space of possibility
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Konami veteran Dave Cox leaves company after 17 years
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
How I teach game design: Games and rules
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Nintendo pushing amiibo figurines alongside Smash Bros. launch
Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
Nintendo reveals the New Nintendo 3DS
As part of a Japanese Nintendo Direct today, Nintendo revealed the New Nintendo 3DS -- a new version of its 3DS hardware that comes with a second stick built in, and new shoulder buttons.
Parodying Final Fantasy in a game jam: Rude Bear RPG
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear
, and there was no way RBVII
wasnít going to be a Final Fantasy
Australian consumer rights group sues Valve over refund policy
The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.
Rovio CEO Mikael Hed stepping down after 5 years
After more than five years at the helm, Rovio founder Mikael Hed is stepping down from his CEO position, and will instead oversee animation and movie operations at the company.
Blog: 'Making it' in a small, regional game industry
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Dynamic 2D character lighting
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age
to "integrate Shay into (the beautiful) world" with character lighting.
Wii U eShop audience is 93 percent male, 18-plus
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
IGDA issues statement condemning harassment
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
When Company of Heroes vets build the next Age of Empires...
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires
to Microsoft, the studio didn't need to be asked twice.
Get a job: Cryptic Studios is hiring Software Engineers
The house that built Neverwinter
is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Video: Miegakure dev offers perspective on designing 4D movement
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure
seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Don't Miss: Let's retire the word 'gamer'
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Tackling GDC and Gamescom on an indie budget
"If you play your cards right, you can showcase your game almost non-stop even without a booth, get a lot of valuable contacts and make new friends."
'Gamers' don't have to be your audience. 'Gamers' are over.
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
GDC Next adds fresh talks on F2P design and app store conquest
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC
Export from Unity to an iOS device
"Although the resources where all out there, they were not all in one place. This is the process I followed to set everything up and has worked fine for me thus far."
Making an effective tutorial
How to tutorial: "Like everyone else, I hate tutorials. Eventually over several iterations, I settled on a much more decentralized tutorial system."
Standalone Kinect for Xbox One available from this October
Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
Freedom, simplicity of solo development in The Next Penelope
The developers behind Hell Yeah!
needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah!
fell short, one of Arkedo's founders tried something new.
CCP closes San Francisco offices, loses two key executives
With revenue and profits down year-over-year, EVE Online
company CCP Games has chosen to shutter its San Francisco studio, and lost two of its U.S. executives.
Phoenix Labs is a new studio from former League of Legends vets
A band of ex-Riot Games veterans have come together to form a new studio in Vancouver, with a focus on AAA multiplayer titles.