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November 26, 2014
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November 26, 2014
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  Get a job: Obisidian is looking to hire an Engine Programmer
image Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
  Learn how to build a game that can playtest itself at GDC 2015
image Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
6 Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion
image As Thimbleweed Park hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion.
2 FTC compels Sony to issue refunds over misleading Vita launch ads
image SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
3 Streaming game development on Twitch: Lessons learned
image "I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
  Zenonia dev Gamevil snaps up another Korean mobile studio
image Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
  Sony leans on its PlayStation business as it searches for profitability
image Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
  Super Smash Bros. is the Wii U's fastest-selling game in the U.S.
image Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
1 Tips for motivating your indie team: Be human
image "Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
  This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design
image This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
  F2P Summit returns to GDC with dev-focused talks from experts
image The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
2 Our Kickstarter: Scraping by without a scam, just working with fans
image "Every active player (and many a past player returning) was compelled to pledge. Not because they wanted to support the game, but because the rewards were irresistible for a player."
3 Super Mario Galaxy's planets wouldn't work so well in real life
image Students at a British university have put together a fun paper centered around the Super Mario Galaxy universe, stating that most of the planets presented in the game series would simply explode in real life.
5 Valve clamps down on Steam key resellers with new 30 day gift rule
image Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
1 The science of low-polygon eyeballs
image "Whichever way an artist chooses she/he will have to ask themselves a question: 'How do I make the eyes look good from the side?'"
  Quality of life for online game players: Ron Carmel on Subterfuge's design
image "One of our primary goals with Subterfuge is to Respect the player’s time (with a capital R). We want every minute a player spends in the game to be meaningful and interesting."
  Get a job: MMORPG-focused Goblinworks is hiring a Programmer
image Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
8 Don't Miss: The Witness artist reminds us to keep it simple Exclusive
image "To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
  iOS App Store downloads spike in October, reaching record high
image The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
  Video: Expert advice on how to make your indie games stand out
image Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
  American McGee takes casino games for a spin Exclusive
image American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
1 Analysts: 2015 will be the year cloud gaming finally takes off
image Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
1 Charting distinctive features in games
image An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
  PA universities net $750k state grant to grow local game industry
image Three Pennsylvanian universities have applied for and won a $750,000 "Discovered in PA" state grant to expand the state's burgeoning video game and digital entertainment industry.
59 Quit the grind: New ways to 'level' in RPGs
image "The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big 'level up.' Many classic RPGs have explored alternatives here, too."

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1 Amiibo: How did Nintendo do, and where can it go from here?
by Christian Nutt
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly --...
1 Repeatable success
by Samuel Rantaeskola
Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult....
  How facial expressions were made in Y2K
by Cassandra Khaw
Cross-posted dev blog on the creation of facial animation in the upcoming JRPG Y2K, as well as the...
2 How Important is "Clean" Gameplay?
by Keaton White
What makes gameplay clean or unclean? How necessary is clean gameplay to player enjoyment? Come...
2 Our KickStarter: Scraping By Without a Scam in the World
by James Hicks
Like most Indie games, we didn’t get Big Press coverage, so what we saw is probably a good example...

[Read More]

arrowPress Releases
November 26, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Postmortem: Identity
image Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
Tales of Terrachanics
image Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
Introduction to Game System Dynamics
image Dr. Lennart Nacke gives an introductory lesson explaining how systems drive games as an integrated whole.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]