7 works of interactive fiction that every developer should study
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy
Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998.
Ed Fries uncovers earliest known arcade game Easter egg in Starship 1
This is a big deal because until now, the 1978 game Adventure
has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
Video: Nioh director reflects on the game dev impact of player feedback
At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Psyonix isn't on board with online Rocket League gambling
has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
For Honor dev: ‘We never intended for players to unlock everything'
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor
led to its library of hard-to-get unlockables.
Blog: What I learned as an indie exhibitor at PAX East
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Facebook set to challenge Twitch by adding PC livestreaming tools
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Blog: How Crescent Loom's Kickstarter made it without going viral
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to use them.
Tencent grows online game business, makes gains in mobile
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Nintendo may have figured out a fix for its Switch Joy-Con desync issue
How do you solve a problem like Joy-Con desyncing? Well, just a few weeks after the Switch launched, it seems Nintendo has finally found an answer.
PAX East Report: Two unmistakably Australian games
both seek to be proudly Australian in a way that shows the world that an Australian setting isnâ€™t only appealing to a narrow, regional interest.
Blog: Making a commercial video game all by yourself - Part 5
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Blog: Combating ratings fraud on Kongregate
Some ne'er-do-wells have been futzing around with user ratings on Kongregate.com to cheat our monthly contests. Let's take a look at what they're doing and how we can try to combat it!
As white nationalism grows, how are Jewish game developers responding?
How do you make games while coping with possible threats to your livelihood? We talked to Jewish game developers at GDC and beyond about how they're coping with recent anti-Semitic threats.
EVE Online devs cause a kerfuffle over in-game currency revamp
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Overwatch devs ponder the prospect of adding a map editor
The devs working on Overwatch
want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Get a job: Sucker Punch is hiring a Level Designer
Sucker Punch is looking for a Level Designer with a passion for creating compelling layouts to shape environments and gameplay and create meaningful player experiences in Bellevue, Washington.
Studying game dev? The AIAS Foundation is offering three $2.5k scholarships
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Video: From indie to Fable and back -- 30 years of game dev 'wisdom'
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid
Blog: The truth about growing indie communities that GDC missed
At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls?
Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.
Australia's restrictive video game ratings discourage innovation, says senator
"Every signal we send to the gaming community in this country is of censorship, disapproval, and discouragement," said David Leyonhjelm of the Australian Liberal Democratic Party.
YouTube's restricted mode is hurting video game channels and LGBT content creators
YouTube has been called out by members of the games industry and LGBT community after a number of content creators noticed their videos were being hidden by the platform's restricted mode algorithm.