Blog: Do investors understand VR? Why Shark Tank shot down one game pitch
Shark Tank -- a reality show where businesses pitch investors -- recently auditioned a VR peripheral. But the pitch was shot down, and one blogger takes a look at why.
Yodo1 secures another $11M for its Japanese, Korean expansion
Off the back of a new global mobile publishing strategy, Chinese mobile game publisher Yodo1 has raised $11 million in funding, and opened a new production studio.
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
DICE troubleshoots in public with Battlefield 4 bug tracker
A locked post on the game's forum lists every issue the team is working to solve along with the status of the fix, presumably in an effort to assuage community concerns about the game's buggy release.
Double Fine launching indie-backed Hack 'n' Slash in 2014
The studio's next game is a quirky action puzzler borne from the Amnesia Fortnight and funded -- along with Spacebase DF-9
-- by a coterie of notable indies.
Riot Games launches new API in open beta
Riot Games' new tools are a show of support for app developers in the League of Legends
When tales wag the dog: How narrative can help or hurt your game
In this classic Game Developer magazine column, industry veteran Noah Falstein examines when it's appropriate to invest your time in telling a good story, and when it's better to leave well enough alone.
Run away! Escape mechanics in RPGs
Lars Doucet (Defender's Quest
) takes a look at how different games have implemented fleeing mechanics over the years -- and how a new indie game changes that concept into gameplay.
Get a Job: Robot Entertainment is looking for a visual FX artist
"This individual will be key in taking Robot’s games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Doom turns 20 today: Watch how it was made
id's seminal space shooter is two decades old; celebrate by taking a look back at the making of Doom
postmortem given by John Romero and Tom Hall at GDC 2011.
Rethinking AI: A new approach to simulating characters
Confident there are entirely better ways to simulate character behavior, Luis Guimaraes -- armed with some reading -- has developed a new framework for AI for his horror game, which he explains here.
Lucasfilm Games stars in first-ever studio postmortem at GDC 2014
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars
10% of all Twitch livestreaming coming from PlayStation 4
Since the PlayStation 4 launched last month, around 10 percent of all video game streaming content on Twitch has come from PS4 systems, claims Sony.
'Minecraft was my chance to create a Valve, rather than work at Valve'
"Somehow, I felt that Minecraft was maybe my chance to create a Valve, rather than work at Valve." - Minecraft
creator Markus Persson recalls the job offer he received from Valve back in 2010.
Mobile game studio Storm8 opens third-party publishing arm
Mobile game studio Storm8 is looking to share its 50 million monthly active users with third-party developers, with the announcement today that it has opened a publishing arm.
'Don't just buy a new video game - make one'
"Don't just buy a new video game - make one" - U.S. President Barack Obama helps kick off Computer Science Education Week 2013.
Blog: Game design theory applied - The Flow Channel
Building on Jesse Schell's work in The Art of Game Design, Toni Sala explains the concept of The Flow Channel, and how he used it in his own game.
Nintendo unifies users accounts on 3DS and Wii U
Nintendo today launched Nintendo Network ID functionality for its 3DS handheld, allowing owners of both a 3DS and a Wii U to link the two devices with a single account for the first time.
Blog: A peek at Flash's upcoming HTML5 functionality
Adobe is revamping Flash's ability to generate HTML5 versions of projects, and this post takes a look at how the functionality works in a pre-release build.
From Steam rejection to success: The story of Image & Form
In 2012, Sweden studio Image & Form received a short and to-the-point rejection letter from Valve. A year later, and with a different game under its belt, the company this time received immediate approval from the Steam overlords.
Layoffs hit Harmonix
Harmonix, the Massachusetts video game studio best known for Rock Band
and Dance Central
, laid off a number of employees today.
Video: Using Lego and literary genius to prototype Wayward Manor
Paper and Lego prototyping saves development time and money, explains Wayward Manor
developer Matt Korba. Its abstract nature also makes it easy to appeal to those outside the game industry.
Call for blogs: The top games of 2013
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Fez has sold more than 1 million copies
Polytron Corporation announced this morning that Fez
has sold over 1 million copies across all platforms, including Xbox Live, PSN, and Mac/PC.
UK software sales analysis: Xbox One and PS4 strong against Wii U
Gamasutra analyst Matt Matthews takes a look at what UK software sales portend for the fortunes of the big three hardware providers -- and sees Nintendo in hot water.