Blog: Making a shoestring-budget game for the Xbox One
"Iíve been indie for almost nine years now and am still in the red, so Iíve gotten to a point where Iím loathe to spend another penny. Add to that I really had no idea how a game on the Xbox One would sell."
Microsoft lays out the details of Xbox One's Chinese debut
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Game about HIV shows how playing and learning go hand-in-hand
A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.
Japan's console game market is shrinking fast - report
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
A look at four studies on game preferences by gender
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Juicebox Games making 'mid-core' mobile games with $2.5M investment
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Sony doesn't think EA Access subscription service is good value
Sony has explained why the upcoming EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Using Scrum in indie game development
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Blog: Why I'm no longer participating in game jams
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Touch Love: Ledoliel and the world of Devine Lu Linvega
Leigh Alexander spends time with Ledoliel
, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
More losses for Nintendo, despite Mario Kart 8 success
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8
and Tomodachi Life
Why Animal Crossing and Nintendo need diversity
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing
20 million viewers stream Dota 2 championships
While it's not as popular as League of Legends
with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
These girls are ready to shape the future of game development
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Don't Miss: Ethical free-to-play game design (and why it matters)
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Get a job: Petroglyph seeks to hire a Network Programmer
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo
alongside the team in its Las Vegas studio.
EA launches PS Plus-like subscription service on Xbox One
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Blog: You ought to comment thy code
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
How a groin glitch led to the commercial release of Mount Your Friends
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends
, he never planned for the concept to go any further.
GDC Europe adds talks from Fireproof Studios and Chris Roberts
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014
this August in Cologne.
Devolver Digital steps in to solve GaymerX's funding problem
Indie publisher Devolver Digital has stepped in to help out the GaymerX convention organisers, after NIS America reportedly dropped its monetary support for the show.
Blog: The benefit of nostalgia in video game culture
"Nostalgic design helps preserve the heritage of the games industry that might otherwise be lost to new generations of gamers."
Blog: Game-jamming in Taiwan
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Atelier studio Gust merging with owner Tecmo Koei
Japanese publisher Tecmo Koei has decided to merge Atelier
RPG studio Gust into its parent operations, in a bid to run the business more smoothly.
9 reasons why video game developers turn to outsourcing
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone
), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.