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September 3, 2015
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  Procedural dungeon generation algorithm
image A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
  Get a job: Hello Games is hiring a Senior Engine Programmer
image The folks responsible for the Joe Danger games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky to PC and consoles.
  How a simple Madden-like name change overcame Marvel Heroes' Metacritic woes
image We talk to Gazillion CEO David Brevik about how Marvel Heroes was successfully reborn after a lackluster launch. The secret: an annualized model akin to Microsoft software and EA sports games.
6 Don't Miss: Building the AI for Hearthstone
image In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
  Video: Roadtripping across Europe to make games with 11 other developers
image At GDC Europe 2015, German dev Marius Winter shared what he and Benedikt Hummel learned from the experience of roadtripping across Europe to meet 11 other developers and make 11 games with them.
1 Enemy attacks and telegraphing
image "In general, the specific questions an enemy can ask are based heavily (though not exclusively) on how the player is supposed to deal with incoming damage from the enemy itself."
  Unity devs can now experiment with making games on a Linux machine
image The folks at Unity released an experimental build of the Unity editor last week that runs on 64-bit Linux distros and exports games to a subset of Unity's supported platforms.
  Music, games, and how they play with our brains
image "I believe that both music and games are composed of structures which cause our brains to sit up and take notice. They carefully play with systems that the mind uses to keep us alive."
  Harmonix using Kickstarter alternative Fig to crowdfund new game
image Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this later.
1 2D animation pipeline for Political Party Animals
image "I wrote about my decision to stick to frame by frame animation, mostly because it’s what I know best. Now I’ll go into a little bit more detail in the hopes that you guys might pick up a thing or two from it."
  Quad-buffered stereoscopic 3D with Unity
image "I will explain two methods to achieve this. The first one is complex and I was using it since 2011. The second one is simpler and an out of the box feature in the latest Unity release, 5.1.3."
2 Blog: Linux game development in 2015
image "My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward."
  5 ways to turbo-charge your LTV
image "LTV is the ultimate benchmark of how your game is doing in terms of revenue, and it informs how you invest your budget and how you design your retention and re-engagement strategies."
6 What if anyone at your studio could pitch a game? Ubisoft aims to find out
image Child of Light creative director Patrick Plourde speaks to Gamasutra about building Ubisoft's Fun House skunkworks, where anyone can pitch a game using the Fun Box toolkit.
8 Court rules for Gran Turismo in trademark suit, cites First Amendment
image Flooring manufacturer Virag sued Sony over Gran Turismo's depiction of its trademark on a race course -- but the case has been dismissed, in a case that has broader First Amendment implications.
  2015 Unity Awards nominees announced
image Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
  Get a job: Nuclear Division seeks a Game Engineer
image The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
  QC Games is a new studio from BioWare expats who cut a deal with Nexon
image A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
  'This We Believe' - A design tool for creating different games
image "Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games."
  Now you can take apart Epic's UE4 VR tech demo to see how it works
image Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
9 Don't Miss: Secrets of Mario level design from Nintendo's Hayashida Exclusive
image In this classic interview, Koichi Hayashida, director of Super Mario 3D Land for the 3DS and Super Mario Galaxy 2 for the Wii, shares some of Shigeru Miyamoto's secrets for engaging level design.
7 Report: The world's most popular, most profitable iOS games are 3 years old
image A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
2 YouTuber network Machinima settles with feds over deceptive advertising
image Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.
25 Why we built our own tech for our indie game
image "We hear two things from people who see our game for the first time: 1) They're surprised we’re not using Unity. 2) They can’t figure out how we created the game's look. These two things are directly related."
1 Platforming with paint: Making a splash with INK
image "We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."

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  Procedural Dungeon Generation Algorithm
by A Adonaac
This post explains a technique for generating randomized dungeons that was first described by the...
  Postpartum of an Early Access Launch
by Simon Prefontaine
Our game "Cashtronauts" launched on Steam Early Access last month. The reception has been positive,...
1 How to calculate the lifetime value: the review of methods
by Vasiliy Sabirov
Devtodev lead analyst Vasiliy Sabirov describes all major methods of LTV calculation - from easiest...
  Starting up a game business: Working with Minimum Viable Products
by Juha Vainio
Epic Owl's CEO Juha Vainio writes about the meaning of Minimum Viable Products in mobile game...
  Dragon Quest III's fake ending is something all writers could learn from
by Matthew Codd
Fake endings are a dime a dozen in video games, but with the right execution, they can be powerful...

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arrowPress Releases
September 3, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Design Challenge: Before They Were Stars
image What were Mario and Luigi up to in the days before they set foot in the Mushroom Kingdom? Tell us about your favorite character's early years in our latest Game Design Challenge!
Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.
Results from Game Design Challenge: Insect Invasion
image In these winning entries for our latest Game Design Challenge, Game Career Guide's readers craft game concepts in which players control insects in an oversized world.