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April 17, 2014
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  Let there be shadow: Programming vertex shaders in Unity
image Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
  Here are the Smart TVs that will feature PlayStation Now
image PlayStation Now, Sony's cloud-based video game streaming solution, is due to launch for the PlayStation 4 and certain Smart TVs this summer. Today, Sony revealed which televisions will host the service.
3 New phishing scam sees hackers bypass Steam Guard security
image Valve introduced Steam Guard back in 2011 -- a security measure that aims to protect Steam users. However, a new phishing scam has seen hackers manage to bypass Steam Guard completely.
  SHAREfactory: The next step for video sharing on PS4
image Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
  Cutting Room Critique: Top indie game trailers March/April 2014
image Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball, and BattleBlock Theater and offers analysis.
1 Designing for empathy, with Papo & Yo dev Minority Media Exclusive
image For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
  Candy Crush Saga coming to China via online giant Tencent
image One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
5 PlayStation 4 sales remain steady, surpass 7 million sold worldwide
image Sony announced today that it has sold more than 7 million PlayStation 4 consoles worldwide as of April 6, roughly five months after the console was launched last November.
12 Richard Garriott launches a dev contest (but there's a bit of a catch)
image Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
  NEA awards grants to Games for Change and other game-related nonprofits
image A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
  Choice Chamber an uncommon mix of new ways to fund and play games Exclusive
image Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
  School of Dragons postmortem: Juggling PC and mobile dev on an MMO
image An in-depth look back at the development of School of Dragons, with an eye toward production process and live services -- and challenges hit when the game changed platforms during development.
  GDC Europe 2014 opens registration, continues call for papers
image You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
1 'Twitch plays Pokemon' leads to new funding opportunity for devs
image UPDATE As game broadcasting behemoth Twitch grows in strength, the company takes the next step for its business -- directly supporting those games which interact with Twitch functionality.
1 How I got into games: On delayed artistic expression
image On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
3 The next step for Twitch: Selling games via the streaming platform
image A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.
  Fable lead designer leaves Lionhead
image Ted Timmins, lead designer on the Fable series, has left Lionhead after around a decade at the studio.
5 Sony is selling $47 million worth of shares in Square Enix
image Sony announced today that it plans to sell all of its shares in Square Enix Holdings, to the tune of 4.8 billion yen ($47 million).
  Blog: Organizing yourself when overwhelmed
image "I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
1 What's the state of patents on VR controllers?
image Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
1 Latest Final Fantasy XIV figures: 500K registrations in 6 months
image The Final Fantasy XIV reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
12 New report reveals most popular games on Steam
image Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
1 Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive
image Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
6 Bungie composer Marty O'Donnell fired 'without cause'
image Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
14 In-app purchases really are most effective for mobile game monetization
image In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.

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8 Should We Fight Piracy?
by Koen Deetman
As developers of digital products we have to deal with piracy at some point. Especially if we sell...
  Let there be shadow!
by Joey Fladderak
In this post I will explain how you can get shadows in your own custom vertex/fragment shader in...
  Cube & Star: An Arbitrary Postmortem: Part 4
by Joshua McGrath
The best laid plans of mice and men come to fruition. Part Four of the subjective post-mortem of...
4 PC Gaming Master Race: Some Empirical Data
by Matthew White
Actual scientific test of the keyboard and mouse / controller debate.
2 Procedural Dynamic Room Generation in "ARE"
by Aaron Chapin
Our Global Game Jam Game, ARE, we needed levels that were procedurally generated on the fly. In this...

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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Twoorb Studios
Twoorb Studios Twoorb Studios can help you create the game you've always wanted! We are openmindend, service-oriented and value communication and keeping you as a customer engaged throughout the process.
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Interview: Full Sail's Wendy Despain on Teaching Interactive Storytellers
image Connor Cleary has a chat with Narrative Designer and Consultant Wendy Despain, discussing her experiences in teaching game writing at Full Sail University.
Commercially Viable Design on Mobile
image Oreganik founder Ted Brown examines a recent crop of mobile hits, offering tips for student developers looking to stand out in a crowded marketplace.
Postmortem: What Lies Beneath
image Jose Abalos takes a look back at the creation of What Lies Beneath, a survival horror-themed Half-Life 2 mod inspired by Resident Evil 4 and The Cabin in the Woods.