Animators Roundtable: The Mass Effect: Andromeda pile-on
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Mad Catz is being delisted from the New York Stock Exchange
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Take a look at how Blizzard decides which mods live and die
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
How do you make being a moral person a challenge? A look back at Deus Ex
Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex
has some design choices that may help you create moral ambiguity in your next game.
Video: How Respawn evolved the Titan combat in Titanfall 2
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2
combat is satisfying -- whether players are fighting in robots or on foot.
Get a job: Disruptor Beam is hiring a Mobile Software Engineer
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
To recapture intimate horror, Resident Evil 7 devs looked to the '90s
"...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil
horror influenced the latest game in the series.
Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent
"The concept of Darkest Dungeon
grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Blog: Valuable but not profitable - A Garden Wars postmortem
can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways. Here are the top 8 reasons why development was tougher than it should have been.
Join us as we continue our Deus Ex stream today at 3 PM ET
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to rummage through Deus Ex
in search of game design gems.
YouTuber-driven game retailer Chrono nets $1M in funding
Online retailer Chrono.gg, which sells one game a day for a discounted price, has netted $1 million in funding.
Blog: The Mass Effect paradox - Love it, or hate them
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda
VRDC Fall is happening this September, and the call for talks is open!
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Blog: Composing video game music to build suspense - Part 2
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
Phil Spencer: Microsoft 'very focused' on first-party development
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight.
Finnish mobile dev Traplight nets $2.7M to expand portfolio
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million.
Blog: A postmortem of '90s-style shooter, Gorescript Classic
This article explores the history of Gorescript Classic
, from the development stages to its initial release, to getting played by John Carmack himself.
7 works of interactive fiction that every developer should study
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy
Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998.
Ed Fries uncovers earliest known arcade game Easter egg in Starship 1
This is a big deal because until now, the 1978 game Adventure
has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
Video: Nioh director reflects on the game dev impact of player feedback
At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Psyonix isn't on board with online Rocket League gambling
has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.