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June 27, 2016
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June 27, 2016
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  Game devs weigh in on the 'Brexit' decision
image The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
2 Action Henk devs would rather you torrented their games than buy from resellers
image The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers.
2 Valve not letting Steam users gift Counter Strike: GO during Summer Sale
image Valve has cut off players from gifting each other CS:GO during the Steam Summer Sale, says it has to do with community building.
8 Blog: Here's (probably) why VR made you sick at E3
image I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
18 Devs Answer: How will the Brexit decision impact your business?
image We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
  Get a job: Industrial Light & Magic seeks a Gameplay Programmer
image Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
  Life Is Strange leads this year's Games For Change award winners
image Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
  MachineGames gives Quake a new episode for its 20th birthday
image To celebrate Quake's 20th, Wolfenstein: The New Order studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake episode this week.
1 Oculus swears off the use of hardware checks as DRM on PC
image Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
2 Halo Wars 2 and the challenge of bringing new players into the RTS genre
image 343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
  Learn why 'idle games' click with players at GDC Europe 2016
image At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
3 Blog: Classic vs. modern horror in video games and beyond
image The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
3 Blog: The difference between Team Fortress 2 and Overwatch's classes and heroes
image Brazilian game programmer Arthur Canzi Zeferino offers an analysis of how Team Fortress 2 classes and Overwatch heroes relate to each other.
3 UKIE reassures British game devs following Brexit
image "UKIE will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."
  How much time and money should QA take (pt. 2)?
image Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
4 7 successful Early Access games that all developers should study
image We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
2 Firaxis partners with GlassLab for educational version of Civilization V
image The new version of Civilization V, titled CivilizationEDU, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
  Get a job: Hi-Rez Studios is hiring an experienced Concept Artist
image The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
  Video: How Blizzard designed StarCraft II to be an eSport
image At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
  Museum accepts collection of artifacts from Oregon Trail dev MECC
image New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
1 Report: China is now the global leader in video game revenues
image Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
15 Don't Miss: Why I trust Valve's judgment on seasonal sales
image In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
1 Obituary: Othello creator Goro Hasegawa
image News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
2 The Disco Generator: Procedural level generation in All Walls Must Fall
image Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames.
2 Smithsonian to document evolution of game industry with Video Game Pioneers Archive
image "The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."

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8 Here's (probably) why VR made you sick at E3
by Kris Graft
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
  Game Cities: Implying Size and Complexity
by Konstantinos Dimopoulos
You do not have to model a complete functioning city to have a believable urban environment for your...
1 What Action Henk taught us about launching on Steam Early Access
by Lex Decrauw
Tips and guidelines for (indie) studios who want to release their game on Steam Early Access. The...
3 The Influences and Differences of Team Fortress 2 Classes and Overwatch Heroes
by Arthur Canzi Zeferino
An analysis of how Team Fortress 2 classes and Overwatch heroes relate to each other.
  E3 2016 VR: The Industry Goes All-In, But Are Audiences Ready?
by Jake Parmley
E3 2016 marked the industry’s near unanimous embrace of VR. As companies invest, Red Fox Insights...

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arrowPress Releases
How to Apply for a Games Industry Job
image Midnight Hub manager Sara Casen offers 10 crucial tips to consider when applying and interviewing for a position in the games industry.
Student Interview: Chambara Lead Designer Esteban Fajardo
image USC student and Chambara lead designer Esteban Fajardo discusses the building blocks of game development in this revealing interview.
How To Reduce Reworks During Video Game Development
image Code and content revisions are often necessary in game development, but you can avoid unnecessary reworks and save time for your team with these valuable tips from composer Davi Vasc.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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