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June 27, 2017
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  How Prey uses a foliage shader to make its aliens look alien
image "All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey lead visual designer Emmanuel Petit tells RPS in a new chat.
  Unity showcases new camera and Timeline tech ahead of 2017.1 release
image Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine.
  Heads up, devs: Eleven Ventures is a new game-focused investment firm
image This week marks the publicdebut of Palo Alto, CA-based Eleven Ventures, a new venture capital firmthat aims to partner with startups in "high-growth sectors" like VR/AR, eSports, and video games.
  Get some great tips to improve your level design skills
image Level design can be a tricky task, so we tried to improve our skills while getting great advice from some top-notch game developers from across the globe.
  Video: Crafting epic, interactive music for Final Fantasy XV
image At GDC 2017 Square Enix audio programmer Sho Iwamoto takes the stage stage to explain how the Final Fantasy XV team designed a custom system to allow for interactive music that still sounds epic.
  Get a job: Hidden Monster Games seeks a Sr. JavaScript Game Developer
image Hidden Monster Games is on the lookout for a Sr. JavaScript Game Developer to join its studio in the Netherlands.
  Twitch Affiliates will soon reap the rewards of paid subscription tiers
image Twitch is beefing up the benefits it offers to streamers that partake in its Twitch Affiliates program and making the streaming platform more profitable for those that qualify in the process.
1 Blog: Should your engineering lead be fired?
image Here is a checklist that represents the minimum bar of what else you should expect from your engineering lead.
1 Arkane Studios president Raphael Colantonio stepping down
image After 18 years with the studio he helped found, Raphael Colantonio is departing Arkane to spend time with his family.
29 Don't Miss: Learning to love handicaps in competitive games
image Rubberbanding and randomness can level competitive games' playing field, but they also cause problems. In this timeless 2013 feature, designer Keith Burgun examines handicaps as a design alternative.
6 Blog: The many questions surrounding Genital Jousting
image Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The devs weigh in on why they are making it and their anxieties about possibly making a bad sex game
  AbleGamers's Player Panels aim to give game devs insight on accessibility
image The charity organization has created a new program that seeks to put game developers, publishers, and researchers directly in contact with disabled players and accessibility experts.
  Get expert guidance on building for VR and AR at VRDC Fall 2017!
image VRDC organizers want you to know about two great sessions at VRDC Fall 2017, one from VRTK dev Harvey Ball about building better VR games in Unity and the other about designing great AR experiences.
  Blog: Why you should build custom hardware for your mobile game
image What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
  Chat about good level design with the pros at 1PM EDT
image We're experimenting with some level design in the SnapMap tool and talking about best practices for the field at 1PM EDT on Twitch.
  Guillemot family raise Ubisoft stake to fend off Vivendi
image Ubisoft founders the Guillemot family have raised their stake in the company in an effort to fend off a potential Vivendi takeover.
7 Blog: Defaulting to zero when coding
image In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
2 Report: Augmented reality startup CastAR has closed its doors
image Augmented reality startup CastAR, which was founded by former Valve employees Jeri Ellsworth and Rick Johnson, has shut down.
  Playdead co-founder Dino Patti helps form new studio, Jumpship
image Playdead co-founder Dino Patti, who left the Limbo developer last year after a purported conflict with business partner Arnt Jensen, has established a new indie studio called Jumpship.
1 Blog: Let player imagination fill in the game design blanks
image Our senses can only capture sliver of reality. We must constantly fill in blanks to properly create a mental image of the world, and it's important to understand that process when crafting games.
Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world
image "Rather than looking back at the past with retro pixel-art styles, I want to apply modern techniques and technology and see what new visuals can be made." - Jesse McGibney, Creative Director at Alientrap
  Splatoon dev: 'Being an eSport wasn't something that we were ever really considering'
image "We also realized that if we were going to have competitive play, it would need to be supported by a great community," Splatoon 2 producer Hisashi Nogami tells Glixel in a new E3 interview.
  Nier director's new mobile game tops iOS charts in Japan
image Yoko Taro is best known right now as the director on Platinum's Nier: Automata, but he's evidently also contributed to a F2P mobile game, SINoAlice, currently topping Japan's iOS earnings charts.
  Mario + Rabbids, Wolfenstein II among 2017 E3 Game Critics Awards noms
image This year Ubisoft's Mario + Rabbids Battle Kingdom, Monolith's Middle-earth: Shadow of War, and MachineGames' Wolfenstein II: The New Colossus came out on top, with four award nominations each.
  Get a job: Infinity Ward seeks an experienced UI/UX Director
image The folks at Call of Duty dev Infinity Ward seek an experienced UI/UX director to join the team working on "a new, exciting project" at the company's Woodland Hills, CA studio.

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  Mechanics - Depth Knows Best
by Max Pears
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics....
  Empires in Ruins - The memory optimization struggle
by Emiliano Pastorelli
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the...
  Indie Post Mortem - Captain Kaon Part One
by James Buckle
After a long four years I've finally finished my game. Come this way and I'll share the highs and...
  Why Introversion had no choice but to make Scanner Sombre
by Ryan Sumo
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a...
  Video game music systems at GDC 2017: what are composers using?
by Winifred Phillips
In the GDC 2017 audio track, several divergent systems for interactive music implementation were...

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arrowPress Releases
How to Showcase Your Game at Industry Events
image Want to show off your work at a trade show or expo? Emilie Mavel explains how you can make your game stand out in a crowd.
7 Steps That Got Me a Job in the Games Industry
image Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.
Livestreaming Your Way to a Better Game
image Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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