Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
February 12, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life
image At GDC 2016 next month, EA DICE senior artists reveal how the studio used photography and photogrammetry techniques to create the striking visuals ofStar Wars Battlefront.
  Vote now for the 2016 IGF and Game Developers Choice Audience Awards!
image Cast your votes for boththeGame Developers ChoiceAudience Award and the Independent Games Festival Audience Award, from now until voting closes next Friday, February 19that 11:59 PM PT.
5 Blog: Is Steam's Early Access a ticking time bomb?
image "There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
  Road to the IGF: Zachtronic's Infinifactory
image "All of Infinifactory's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
  Blog: Lumberyard's 5 biggest challenges
image "I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome."
  The 'clever and amazing' HyperRogue
image "One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue."
3 Postmortem: Joel McDonald's Prune
image "Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. Its a delicate dance to remove that which does not matter in favor of that which does."
  A visual guide for flow and simplicity in games
image "Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isnt a practical definition for what simplicity means in games."
2 Kanye West has a video game, and it's a lot different from his wife Kim's
image The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
  Activision has NFL-like ambitions for eSports
image The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
  King's fortunes falter as Candy Crush Saga grows older
image Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holidayquarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
  Activision Blizzard earnings down, and some painful indicators for 2016
image Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
  Get a job: The Workshop seeks a 3D Animator
image Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
12 Don't Miss: How to make insane, procedural platformer levels
image Cloudberry Kingdom dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
  Report: Google is working on a standalone, non-cardboard VR headset
image Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sourcescited by the Wall Street Journal.
  Road to the IGF: League of Geeks' Armello
image "Our initial pitch for the game was 'Kung Fu Panda crossed with Game of Thrones,'" says Ty Carey, League of Geeks cofounder and Armelloart director.
  Quantum Break comes to Windows 10 amid Microsoft's cross-platform push
image Remedy's upcoming Xbox One gameQuantum Breakwill now see a concurrent release on Windows 10, and folks who pre-order the Xbox One version will get a copy of the Windows 10 version for free.
3 Devs weigh in on eSports: Good for the big guys, rough for the small guys
image eSports are clearly a viable business. But for what sorts of companies are they viable? And for how long? GDC's State of the Industry report shows us what game devs think of the matter.
4 How Firewatch builds character through map design
image Everybody's buzzing about Firewatch, but Gamasutra editor Alex Wawro thinks nobody's talking about one of the best bits ofthe game'sdesign: the map.
5 Dealing with player feedback
image "Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
2 How we made a game trailer for $100
image "You read some stuff on the internet and realize you need a compelling trailer or otherwise your hard work might go down the drain. The problem is, you don't have $2,000 to hire a video production team!"
  Weak holiday sales drive Ubisoft to lower its profit expectations
image Ubisoft is lowering its full-year profit expectations in the wake of a weaker-than-expected holiday quarter, which saw sales fallroughly 30 percent year-over-year.
7 Ubisoft takes a year off from releasing Assassin's Creed games
image Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creedgame this year as it is "reexamining" the franchise.
  Twitch's 10 most-watched games of 2015
image Twitch's annual retrospective is now live, and it was quite a year for the video game streaming platform, which saw 1.7 million monthly broadcasters stream 459,366 years worth of video during 2015.
  See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit
image With the2016 Game Developers Conferenceright around the corner,organizers would like to highlight some of the great talks taking place at the conference'sSmartphone & Tablet Games Summit!

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  @Play 83: HyperRogue
by John Harris
An excerpt from the book @Play: Exploring Roguelike Games, on the subject of the non-Euclidian...
1 Playing the field: Another look at Internet Gaming Disorder
by Mark Griffiths
Research into online addictions has grown considerably over the last two decades and Internet Gaming...
  Guide to Earning More Press Coverage For Your Game
by Logan Williams
In this guide, I'm going to go over why earning press is so important, how to research similar games...
  The 3 "That's" of Your Game's Look
by Nathan Fouts
Getting the desired player reaction when seeing your game's screenshots and trailer.
  The 5 Extra Coins in Hearthstone
by Stanislav Costiuc
Hearthstone economy is based on multiples of 10 coins, yet sometimes a multiple of 5 is rewarded....

[Read More]

arrowPress Releases
February 12, 2016
PR Newswire
View All
Games Press
View All     RSS
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your games global market.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!

[View More]

5 Questions to Ask Yourself Before Your Kickstarter Pitch
image Want to take your game concept to Kickstarter? Read these guidelines first, courtesy of Junction Shark's Vincent Sautter.
Results from Game Design Challenge: The End of the World As We Know It
image Game Career Guide's readers tackle life in the post-apocalypse in these winning entries for our latest Game Design Challenge.
Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.