Video: Collision detection in MDK2, NeverWinter Nights
Former BioWare lead 3D developer Stan Melax discusses the math and programming behind BSP collision detection used in
MDK2 and
NeverWinter Nights.
'No one's complaining about not being able to trade iOS games.'
Avalanche Studios CTO Linus Blomberg says the Xbox One's used games policy will ultimately come down to its fee, adding that revenue from used game sales to developers could lower costs.
Blog: Get ready for chaos as the generation changes
The pressure of a generational transition brings bad decisions -- and former
Need for Speed dev Akanu Franks, reflecting on the Xbox 360 launch, says we must learn from the past.
New Diablo III game director vows to address game's economy problems
Blizzards' Josh Mosqueira will be stepping up as the new game director for
Diablo III, announcing intentions to reduce the centrality of the game's Auction House.
Respawn's been working on Titanfall - an Xbox One game with mechs
An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
Here's the first list of Unreal Engine 4 integrated middleware
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
The demo is dead, revisited
Caspian Prince stirred up a hornet's nest when he declared the demo dead. Now, he's back to defend his point, add context, and dispel misunderstandings arising from his original blog post.
Amazon launches dedicated indie games storefront
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
The art of balancing tower defense games
Tower defense is a popular genre for indie and mobile games -- and
Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
Facebook Credits will finally be killed off in September
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Keeping the simulation dream alive
BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Jellyvision Games evolves into Jackbox
You Don't Know Jack developer Jellyvision Games has rebranded as Jackbox Games, announcing intentions to directly bring its games to new platforms.
A 15-year-old critique of the game industry that's still relevant today
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Video: 10 bite-size talks on progressive game design
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
What makes the perfect console for indies?
From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers?
And Yet It Moves developer Martin Pichlmair considers the issue.
Get a job: Treyarch is looking for user experience designers
"Treyarch is looking for a passionate and talented user experience designer to build compelling and accessible interfaces for our games."
Player vs. character: When you play a game, who are you?
"When you play a game, who are you?" asks Droqen, creator of IGF finalist
Starseed Pilgrim -- and in this post, he explores different approaches to the tension between player and character.
The diversity of game dev students: Who's joining the industry?
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Sega throws in lot with Ouya, brings Sonic 4 to the platform
The blue blur himself will be gracing Ouya consoles later this month, with three previously released mobile-ready titles headed for the platform.
App Annie's mobile analytics platform gets new visualization tools
App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
Gamifying a tool: How Autodesk did it with 3ds Max
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
What makes games vital: Journey and a new indie documentary
Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of
Journey and what drew her to concentrating on indie developers to begin with.
OMGPOP layoffs: 'A weight has been lifted off our shoulders'
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Beyond 'puzzles': Designing cinematic interactions in Deadlight
Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
Facing lukewarm reception, Shadow of the Eternals halts crowdfunding
The troubled public funding saga of Precursor's Denis Dyack-helmed
Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.