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June 28, 2017
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  Rust dev shares Steam refund data: ~330k copies, $4M+ revenue refunded
image “I think in the long run, people knowing the refund system is there probably gained us more sales than it lost us,” Facepunch's Garry Newman tells PCGamesN after sharing refund data on Rust.
  Video: 7 years in alpha -- A Thumper postmortem
image At GDC 2017, Thumper dev Marc Flury shows how he & fellow dev Brian Gibson shipped the game themselves thanks to strong art direction, constant experimentation, and commitment to simplicity.
  40 indie games to be featured in Smithsonian American Art Museum event
image The Smithsonian American Art Museum’s third annual SAAM Arcade will showcase forty games from the worldwide game development community.
  Get a job: Respawn Entertainment is hiring a Sr. Level Designer
image Respawn is looking for a highly skilled Senior Level Designer who will embrace its philosophy and share their hard-earned expertise to create an incredible experience for its players.
  Blog: The hidden cost of being an indie
image Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong?
  Playerunknown's Battlegrounds has banned 25k cheaters since launch
image "This is an ongoing battle, but one we are committed to fighting," explained the titular Playerunknown.
16 Don't Miss: The offbeat appeal of Tokyo Jungle
image Gamasutra looks at why the offbeat genre mashup involving pets and zoo animals in post-apocalyptic Tokyo was able to capture hearts and minds.
  Wargaming opens mobile game development and publishing division
image The freshly christened division will support the development of Wargaming's own mobile titles while also acting as a publisher for other mobile game developers.
  Survey: Nearly 80% of VR/AR/MR devs are making games
image Almost 80 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're making games. You can learn more in the full (free) report!
  Blog: The agony and ecstasy of naming achievements
image This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game
  Sony vet Phil Harrison invests in ex-Sony London chief's new VR startup
image Phil Harrison, former key PlayStation exec and Worldwide Studios chief, was one of the first people to invest in Dream Reality Interactive, a new VR startup from former Sony London head Dave Ranyard.
  Blog: A postmortem of my game jam entry Pwny UP
image This is a small set of thoughts and score reflection after being judged in a game jam.
  Unity launches graduate research program to fuel innovation in games
image Engine maker Unity has issued a call for applications for its first ever graduate research fellowship program.
  Super Mario Odyssey wins big at Game Critics Awards
image The winners of this year's Game Critics Awards, which aim to shine a spotlight on the best and brightest games at E3, have been announced.
  Nintendo Switch sales surpass 1M in Japan
image That means the hybrid console is doing better than the Wii U, which saw sales in the region reach 920,000 in just under four months.
  Blog: A Rise & Shine audio postmortem
image A retrospective of the audio work by Damian Sanchez on Super Awesome Hyper Dimensional Mega Team's game.
  Devs share tips on using Discord to build a pre-release community
image Boss Key Productions and Pocketwatch Games have both used to Discord to build vibrant pre-release communities. They share tips and advice on how they get the most out of the chat service.
  How Prey uses a foliage shader to make its aliens look alien
image "All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey lead visual designer Emmanuel Petit tells RPS in a new chat.
3 Unity showcases new camera and Timeline tech ahead of 2017.1 release
image Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine.
  Heads up, devs: Eleven Ventures is a new game-focused investment firm
image This week marks the public debut of Palo Alto, CA-based Eleven Ventures, a new venture capital firm that aims to partner with startups in "high-growth sectors" like VR/AR, eSports, and video games.
  Get some great tips to improve your level design skills
image Level design can be a tricky task, so we tried to improve our skills while getting great advice from some top-notch game developers from across the globe.
  Video: Crafting epic, interactive music for Final Fantasy XV
image At GDC 2017 Square Enix audio programmer Sho Iwamoto takes the stage stage to explain how the Final Fantasy XV team designed a custom system to allow for interactive music that still sounds epic.
  Get a job: Hidden Monster Games seeks a Sr. JavaScript Game Developer
image Hidden Monster Games is on the lookout for a Sr. JavaScript Game Developer to join its studio in the Netherlands.
  Twitch Affiliates will soon reap the rewards of paid subscription tiers
image Twitch is beefing up the benefits it offers to streamers that partake in its Twitch Affiliates program and making the streaming platform more profitable for those that qualify in the process.
5 Blog: Should your engineering lead be fired?
image Here is a checklist that represents the minimum bar of what else you should expect from your engineering lead.

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  Antegods Code Update: Setting up the database architecture for our multiplayer game
by Peter de Jong
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking...
  Mechanics - Depth Knows Best
by Max Pears
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics....
  The memory optimization struggle in Unity3d
by Emiliano Pastorelli
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the...
  Indie Post Mortem - Captain Kaon – Part One
by James Buckle
After a long four years I've finally finished my game. Come this way and I'll share the highs and...
  Why Introversion had no choice but to make Scanner Sombre
by Ryan Sumo
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a...

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arrowPress Releases
How to Showcase Your Game at Industry Events
image Want to show off your work at a trade show or expo? Emilie Mavel explains how you can make your game stand out in a crowd.
7 Steps That Got Me a Job in the Games Industry
image Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.
Livestreaming Your Way to a Better Game
image Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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