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May 22, 2017
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1 Striking voice actors say some game companies are agreeing to royalties
image SAG-AFTRA has spent over six months striking against 11 video game companies; it now claims other game companies are totally onboard with its demand for residual payments based on a game's sales.
  Departed Kerbal Space Program devs now work at Valve
image A number of theKerbal Space Programdevelopers who departedKSPstudio Squad in 2016now work at Valve, according to former Valve staffer Roger Lundeen.
  Video: Lessons learned making Ark: Survival Evolved in Early Access
image At GDC 2017, Studio Wildcard's Jeremy Stieglitz and Jesse Rapczak speak at length about Ark: Survival Evolved's dev strategy for Early Access on Steam, as well as Xbox and PlayStation 4.
  Rockstar delays Red Dead 2 to 2018, giving devs more breathing room this holiday
image Citing a need for "some extra time", Rockstar's delay means one less highly-anticipated game launching this holiday season, a period that's typically packed to the brim with high-profile releases.
  Get a job: Insomniac Games is hiring a FX Artist
image Insomniac Games is looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of its games as a member of its team in Burbank, CA.
5 Valve's ownership of Dota 2 is set to be decided by a jury
image A jury is gearing up to settle a lawsuit involving Valve, Blizzard, uCool, and Lilith Games over the legality of games created in the Dota universe and Valve's ownership of the IP itself.
13 Don't Miss: How VR devs are tackling locomotion in virtual space
image For all the freedom we imagine VR can provide, there's still a significant confining factor: the amount of real-life physical space around you. Here's how devs are tackling the issue of locomotion in VR.
1 The early games and tech that inspired a generation of game devs
image Polygon sat down with over a dozen long-time game creators to explore how their childhood fascinations with coding, early video games, and board games led to their now prolific careers in game dev.
3 Blog: Does your video game have too many words?
image If your game has 100,000 words, you could have done the same thing more effectively with 50,000. If your game has 500,000 words, you could have done better with 150,000. Here's how.
  Blog: Next-gen cel shading in Unity 5.6
image Our best chance to get a PBR friendly cel shading art style in Unity 5.6 was by creating a new deferred shader and a custom BRDF function. Here are the steps we took to get it working.
  How Alexis Kennedy is writing the next Dragon Age
image "One day will be breaking the story on the whiteboard wall for a proper scrawly arrows serial killer effect. Then it's one day creating a skeleton of the quest with placeholder text in the editor."
Keyword expands art service line-up with $6M Strongbox purchase
image Game service provider Keywords has been splashing the cash again, this time picking up art asset specialist Strongbox for $6 million.
4 Why creating an internal wiki could do more harm than good
image "I guess when the company gets bigger I'll have to establish wikis and make those kind of things. But you know it's very uninspiring to actually go and read a wiki."
Blog: How we designed a third-person VR experience
image The challenges of developing our first VR game. Theseus is a third person experience, so how did we approach cameras and UI?
1 Aaero designers agonized over being 'too Rez-like'
image The makers of the indie rhythm action game Aaero initially resisted making a necessary change to how shooting worked in their game because they didn't want to be accused of being "too 'Rez-like.'"
  Video Game Deep Cuts: Gnog Bunnies Love Snipperclips
image This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
  There's now 45 million people gabbing about games on Discord
image The chat app company is reporting a total of 45 million users are now present on its platform, with an average of 8.9 million people logging in each day.
  How Rain Games built on Teslagrad's fiction to make World to the West
image Catch up on our conversation with the lead designer of Teslagrad and World to the West about building on indie success.
  Get a job: Be a UI Artist at Telltale Games
image Minecraft: Story Mode dev Telltale Games in San Rafael, CA seeks a UI artist to design, create and implement user interfaces across multiple platforms and languages.
  Video: We failed at publishing competitive games so you don't have to
image At the GDC 2017 eSports Day Iron Galaxy chief Dave Lang showcases how the company tried (and mostly failed) to form a "competitive games" publishing label, sharing lessons learned along the way.
2 Why Chinese industrial firms are snapping up game studios: 'You can buy profit'
image Curious devs may appreciate a recent Bloomberg feature digging into why, exactly, Chinese industrial firms (specializing in everything from mining to chickens) are buying Western game companies.
8 Don't Miss: A game design deep dive into Rocket League's rocket jumps
image Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
  A report from GaymerX Australia
image A report from GaymerX Australia. Liam Esler and Joshua Meadows brought the GX franchise to Australia just two years ago, but sadly 2017s was (at least for now) the last one.
1 How Kona's devs used the Canada Media Fund, and why they won't use it again
image What's it like to fund indie game development in Canada? For its game Kona, Parabole made use of one option Canadian game developers have at their disposal: the Canada Media Fund.
  Chat with World to the West's lead designer today at 3PM EDT
image We're streaming World to the West and chatting with the game's lead designer today at 3PM EDT.

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  9 things I learned making N.O.V.A. 01
by stefan zamfir
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to...
  Video Game Deep Cuts: Gnog Bunnies Love Snipperclips
by Simon Carless
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay,...
3 Does Your Video Game Have Too Many Words? (Yeah, Probably.)
by Jeff Vogel
If your game has 100000 words, you could have done the same thing more effectively with 50000. If...
  Next-Gen Cel Shading in Unity 5.6
by David Leon
Our best chance to get a PBR friendly Cel Shading art style in Unity 5.6 is creating a new Deferred...
2 The labors of Theseus: how we designed a 3rd person VR experience
by Marco Mortillaro
The challenges of developing our first VR game. Theseus is a third person experience, so how did we...

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arrowPress Releases
Student Project Postmortem: Wakey Wakey
image The Guildhall at SMU student Conor Dalton details the difficulties involved in creating Wakey Wakey with a team of first-time student developers.
Dealing With Disappointment: Student Edition
image Meagan Byrne explains how you can effectively process your feelings when dealing with rejection and disappointment as a game design student.
A Student's Guide to Networking at Industry Events
image Sheridan College student Devon Wiersma offers advice for students looking to establish connections at the Game Developers Conference and other industry events.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Uxmagicians Inc.
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RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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