These are your 'Best In Play' winners for GDC Play 2017!
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2017
event, honoring remarkable games like Beholder
and Far: Lone Sails
Blog: Female gamers want to kill you, just not with guns
Survey data on gamer preferences in thematic setting and weapon choice. When it comes to killing things, female gamers are more selective about the weapons they use.
Learn level design tricks from an Arkane designer at GDC 2017!
Arkane's own Steve Lee, a level designer on Dishonored 2
, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop.
Blog: It was all for love - The Evangeline postmortem
In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
Grandia creators discuss the importance of compelling characters
The team over at Shmuplations have dug up and translated another vintage game dev interview, this time featuring the creators behind classic RPG, Grandia
Blog: Analytics and KPIs - Marketing for video games
Here's how a business analyst uses metrics to map out opportunities in the game industry.
Todd Howard talks the pros and cons of bringing Fallout to VR
"I will say that Fallout
works because of the interface. The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect."
Alt.Ctrl.GDC Showcase: Student project Zombie Crawler
In Zombie Crawler
, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim.
Q&A: Creating the defiantly retro Double Dragon IV
The makers of the classic 1987 arcade brawler Double Dragon
reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
Blog: The indie's guide to surviving events
Whether you're looking for feedback, exposure, press or just dev chit-chat, leaving your office for a few days might be good for you. Here's some tips to follow if you plan on doing just that.
Video Game Deep Cuts: A Loom-ing Night In The Woods
This week's Video Game Deep Cuts include everything from A Night In The Woods
' cartoon realism to a history of Loom
, and much more.
Gabe Newell discusses the downsides of working at Valve
"There are plenty of great developers for whom this is a terrible place to work," Newell said. "People at Valve have to get used to working without a safety net."
Blog: Building a scalable online game with Azure, part 1
In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
Why there are 'no shortcuts' to making people care about your game's characters
Learn how you can put trust in your players to grow attached with your characters at this year's GDC.
Get a job: Skydance Interactive is hiring a 3D Artist
Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND
What can game devs do to revitalize the roleplaying game genre?
Roleplaying games have come a long way in the past decade alone, but some developers believe that the genre needs to keep innovating if it’s to reach its full potential.
Don't Miss: Teaching players without using words
In this 2016 blog post, Ubisoft technical level designer Max Pears explores different methods of explaining game mechanics to players without writing explicit, wordy instructions into a game.
Longtime Valve writer Erik Wolpaw leaves company
Erik Wolpaw, best known as one of the more prominent writers at Half-Life
and Steam house Valve Software, is leaving the company.
Paradox set to eye 'interesting acquisitions' following strong 4th quarter
The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions.
Watch these 10 devs compete to pitch their game the best at GDC 2017
From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017
Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017
organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month.
Ask Mafia III's Harrison Pink about writing great characters at 3PM EST
If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST.
At GDC 2017, Sony digs into how to design games for the PSVR Aim controller
At GDC 2017, Sony's Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint
to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller.
Valve patches major Team Fortress 2 bug after a decade
Valve has finally patched a 10-yea-old Team Fortress 2
bug that caused client and server hitboxes to fall out of sync.
Blog: How 'games as service' delayed Owlboy for nearly a year
In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.