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January 22, 2017
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  We did some live quest design with RPG developer Tanya Short
image We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
  Heads up, devs: It's Global Game Jam time this weekend
image The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
5 Devs preparing for protests celebrate games' power to aid positive change
image "I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."
1 Blog: How Twitch approached A/B testing using staged rollouts
image An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and the methods we use for significance testing.
1 On its 10th birthday, Viking Squad dev Slick joins forces with Klei
image Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
  Get a job: Sucker Punch is hiring a Senior Character Artist
image Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.
  Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp
image Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
1 The U.S. video game industry pulled $30.4B in revenue last year
image Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
  GDC State of the Industry: Most devs think mobile VR/AR is the future
image We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
7 Don't Miss: How Superhot (and 6 more games) grew from jam prototypes
image Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
4 Steam now supports some fight sticks and a variety of Xbox controllers
image A handful of new controllers are now officially supported by Steam’s built-in configurator, including several Xbox gamepads and some third-party PlayStation 4 controllers.
  Go behind the scenes of Hyper Light Drifter's development at GDC 2017!
image At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
  Join us for a live quest design session with RPG dev Tanya Short at 3PM EST
image We'll be streaming some live game design from the Gamasutra Twitch channel today at 3PM EST.
  Playdead co-founder forced to cash out $7.2M in shares and depart studio
image New details have emerged that shed more light on the reasons behind Dino Patti's departure from Limbo creator Playdead. 
  Road to the IGF: Raw Fury's GoNNER
image GoNNER is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
  Tim Sweeney to be honored with Lifetime Achievement Award at GDC 2017
image Epic Games founder Tim Sweeney will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2017!
  Road to the IGF: Michael Brough's Imbroglio
image Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
  Blog: Media coverage analysis - Nintendo Switch January event
image ICO Partners founder Thomas Bidaux looks into the coverage of the Nintendo Switch event and serves up some interesting stats.
  CloudGate Studio shows how to achieve 'full body awareness' in VR
image Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive. 
1 Breath of the Wild will be Nintendo's final Wii U game
image Zelda: Breath of the Wild will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime. 
9 The MOBA experiment, part I - Awesomenauts
image I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
2 Blog: Breaking down Political Animals' sales figures.
image Squeaky Wheel CEO Ryan Sumo looks at the sales figures for turn-based strategy game, Political Animals.
4 Meaning and choice, or how to design decisions that feel intimately difficult
image Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
5 Survey: Women MMO players love The Old Republic, aren't really into World of Warcraft
image Video game consultancy Quantic Foundry has published another analysis of data gathered from its survey of 270k game players that purports to break down which genres of games women play most.
2 South Sudan will participate in the Global Game Jam, and peace is the mission
image "We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."

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6 Beyond 50/50: Breaking Down The Percentage of Female Gamers by Genre
by Nick Yee
Using data from over 270,000 gamers, we’ve put together some findings on the percentage of female...
4 Meaning and choice, or how to design decisions that feel intimately difficult
by Kuba Stokalski
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player...
9 The MOBA Experiment, Part I: Awesomenauts
by Stanislav Costiuc
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an...
  Media coverage analysis – Nintendo Switch January event
by Thomas Bidaux
A look into the coverage of the Nintendo Switch event.
  Antegods Art Update: Procedural Plants
by Peter de Jong
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom...

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arrowPress Releases
How to Design Your 'One Page'
image Need to quickly pitch your game idea to a professor, partner, or publisher? Try writing a 'One Page' document using these tips from David Osorio.
The Value of Making Smaller Games, Faster
image Nathan Meunier argues in favor of smaller-scale development for indie designers, using his recent game Missile Cards as an example.
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.

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