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January 17, 2019
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  Video: How Life is Strange brought a new era for narrative games
image In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
  Pioneer, Ubisoft's sci-fi game teased in Watch Dogs 2, reportedly cancelled
image Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson. 
  Epic fixes Fortnite security flaw which left all 200M+ players vulnerable
image It looks like Epic Games' Fortnite was host to a series of bugs (that have since been fixed) which, if exploited together, could have exposed the accounts of any of its 200 million players. 
  Get a job: Velan Studios is looking for an experienced Producer
image The Producer will work closely with the project’s key leaders and other production team members to successfully execute on a new, ground-breaking, original IP.
  Examining the relationship between a studio's survival and success
image "Don't emulate your heroes without a thorough analysis of benefits they might have that you don't."
  Don't Miss: Designing a new UI system for The Division
image Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
  GDC 2019 offers a wealth of UI/UX talks to help you build better games!
image Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
  AER: Memories of Old dev Forgotten Key is closing down
image The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on after the closure.
  Niantic closes funding round with $245 million raised
image Pokemon Go developer Niantic has raised a grand total of $245 million at the close of a Series C funding round, bringing the company’s current valuation up to nearly $4 billion. 
  Alt.Ctrl.GDC Showcase: Guitar Wizards
image Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent.
  GDC 2019 will host a Classic Game Postmortem of Paperboy!
image Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
  Blog: It took us over a year to learn what our game was about
image Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after three disappointing iterations we finally started development on the 21st of November 2018.
Unity updates terms of service (again) in response to Improbable dispute
image Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable.
  Jam City secures $145 million to support global growth and acquisition plans
image The news comes shortly after the Harry Potter: Hogwarts Mystery developer laid off an unknown number of staff as a result of "organizational changes."
3 EA Vancouver's open-world Star Wars game has been canceled
image The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017. 
1 Blog: A student game dev's experience at MAGFest 2019
image A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest).
  Hitman developer IO Interactive has opened a new studio in Malmo
image The Danish company said the decision to open IOI Malmo was a "natural choice" given the region already plays home to a strong game dev community. 
1 Thoughts on Detroit: Become Human
image Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human.
  Video: How reward systems can guide player experience in World of Warcraft
image Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.
6 Tabletop games continue to succeed on Kickstarter as video games fall behind
image It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
  'We have a big hit because we have a healthy work/life balance', says Slime Rancher director
image In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
  Dusk sells 69,420 copies a month after launch
image The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
  Get a job: Mythical Games is after a Senior Producer
image Mythical Games is looking for a highly-organized Senior Producer with exceptional communication skills and proven game production experience.
4 Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world'
image Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same.
  Forza Horizon 4 patches out Floss and Carlton dance emotes
image Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games.

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1 Thoughts on Detroit: Become Human
by Thomas Grip
Quantic Dream learns with each game, and adresses their issues with new features. But with new...
  Localization in The Machinery’s UI
by Niklas Gray
A description of how we do UI localization in The Machinery.
  Overcoming Genre
by Justin Reeve
Ni no Kuni 2 is basically a collection of mechanically diverse minigames. What keeps the overall...
  Games and Crowdfunding in 2018
by Thomas Bidaux
A look at 2018 numbers for crowdfunding and video games.
  Why 2018 taught us more than any other year  - and how it can help your game development studio
by Benjamin Rivers
Small developers often feel like they lose business momentum between launches. Here are four lessons...

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arrowPress Releases
Designing Sausage Sports Club
image Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.
The Structured Path To Making An Online Game
image Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones.
Game Design Challenge: In The Cards
image Want to adapt your favorite video game into a deck-building card game? Test your skills with January's Game Design Challenge!
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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