Video Game Deep Cuts: The Secret Of Harry's Binding
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island
, a look at Harry Potter
in the mobile arena, and the future of The Binding Of Isaac
, among many others.
Watch Scavenger Studio discuss making Darwin Project a watchable game
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Gamelynx raises $1.2 million to develop esports games on mobile
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Microsoft's next Halo game is an arcade cabinet
Microsoft announced yesterday that its next game in the Halo
franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven
Get a job: Game Closure is looking for a Studio Game Engineer
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Oculus adds DLC support to mobile store, Rift support soon to follow
The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform
ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
ESRB points devs toward IARC ratings as it looks to phase out short-form option
The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
Xbox stat tracker explores how much time players invest in campaign modes
In wake of the news that Call of Duty
developer Treyarch isn't planning on including a campaign mode in Black Ops 4
, True Achievements took a look at how many of its users typically play campaigns anyway.
Blog: A study into procedural generation and replayability
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Valve threatens to pull games now deemed 'sexually explicit' from Steam
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Blog: Break the loop and improve your game
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it.
OrangeGames picks up majority stake in Habbo dev Sulake
It's not clear how much OrangeGames shelled out for its chunk of the Finnish studio, which also created the free-to-play social adventure Hotel Hideaway
Battlegrounds mobile attracting over 10 million daily active users
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite
Adding and computing online skill rankings for Inversus Deluxe
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe
, covering everything from the low-level math up to the user presentation.
Call of Duty: Black Ops 4 ditches Steam in favor of Battle.net
Like Destiny 2
, the PC version of Treyarch's upcoming Call of Duty
game will be sold exclusively through Battle.net, suggesting this will be parent company Activision's MO going forward.
Video: The visual development of Metal Gear Solid V: Ground Zeroes
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes
Rovio sees profits rise amid strong revenues from Angry Birds 2
Rovio Entertainment, the studio behind Angry Birds
, released its financial report earlier today.
Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
'We can launch games whenever we're ready and whenever we want,' says Guillemot
During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.
Don't Miss: Level design basics from a Call of Duty modder turned pro
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty
Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale
The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
Opinion: Can World of Warcraft 'stat squish' its XP levels?
Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?'
Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Blog: Cultural approaches to horror game design
An analysis of the different approaches developers in the Far East and West take when it comes to designing horror games.