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May 21, 2018
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  Video Game Deep Cuts: The Secret Of Harry's Binding
image This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
1 Watch Scavenger Studio discuss making Darwin Project a watchable game
image Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
1 Gamelynx raises $1.2 million to develop esports games on mobile
image Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
  Microsoft's next Halo game is an arcade cabinet
image Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
  Get a job: Game Closure is looking for a Studio Game Engineer
image Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
  Oculus adds DLC support to mobile store, Rift support soon to follow
image The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform
  ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games
image The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
  ESRB points devs toward IARC ratings as it looks to phase out short-form option
image The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
2 Xbox stat tracker explores how much time players invest in campaign modes
image In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway. 
Blog: A study into procedural generation and replayability
image Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
30 Valve threatens to pull games now deemed 'sexually explicit' from Steam
image Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
  Blog: Break the loop and improve your game
image Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it.
  OrangeGames picks up majority stake in Habbo dev Sulake
image It's not clear how much OrangeGames shelled out for its chunk of the Finnish studio, which also created the free-to-play social adventure Hotel Hideaway.
  Battlegrounds mobile attracting over 10 million daily active users
image The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite
  Adding and computing online skill rankings for Inversus Deluxe
image Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
1 Call of Duty: Black Ops 4 ditches Steam in favor of
image Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through, suggesting this will be parent company Activision's MO going forward.
  Video: The visual development of Metal Gear Solid V: Ground Zeroes
image In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
  Rovio sees profits rise amid strong revenues from Angry Birds 2
image Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
  Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!
image From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
4 'We can launch games whenever we're ready and whenever we want,' says Guillemot
image During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.
5 Don't Miss: Level design basics from a Call of Duty modder turned pro
image Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
  Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale
image The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
3 Opinion: Can World of Warcraft 'stat squish' its XP levels?
image Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?'
  Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft
image Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
  Blog: Cultural approaches to horror game design
image An analysis of the different approaches developers in the Far East and West take when it comes to designing horror games.

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  Video Game Deep Cuts: The Secret Of Harry's Binding
by Simon Carless
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look...
by Piotr Bomak
This article is the beginning of the series in which we will describe the design and implementation...
1 3 books all Producers should read
by Richard Wood
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from...
  Game Design Beyond Screens & Joysticks - Introduction (1/5)
by Tatiana Vilela dos Santos
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special...
  Horror wars – East vs West.
by Rafa? Basaj
The approach towards horror game development between the West and Far East cultures. A look from the...

[Read More]

arrowPress Releases
Breaking Down The Costs Of A Convention Showcase
image Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.
Level-Up As A Game Designer: Improve Your Technical Skills
image Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.
A Comprehensive Guide To Successful University Group Projects
image Want to make the most of your group projects? Staffordshire University student Luke Haslett offers helpful hints for maximizing productivity while working as a team.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Mad Marker Studios
Mad Marker Studios

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