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  Analyst: More players are making in-app purchases (with less nudging from marketers)
image A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
  THQ Nordic team-up brings select Microsoft Studios games to Steam
image Microsoft has penned an agreement with THQ Nordic that will see the two companies give five Microsoft Studios-published games both Steam and physical releases.
  At XRDC, see how Unity bridges the gap between AR design & engineering
image At XRDC Unity's Andrew Maneri will reveal the company's new augmented reality tech called "reasoning APIs": equal parts coding, puzzle solving, and adventure-game-style ingredient substitution.
Mobile dev Gismart forms publishing partnership with Appodeal
image The pair are particularly interesting in signing casual and hyper-casual games, alongside music, entertainment, and utility apps.
3 Blog: Unity data management with CastleDB
image Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way.
1 Until Dawn dev Supermassive is creating a horror game anthology
image The studio has just announced plans to release a series of standalone, cinematic horror games dubbed 'The Dark Pictures Anthology.'
  HTC confirms price and launch date for Vive Wireless Adapter
image The t-shaped adapter, which can turn the HTC Vive and Vive Pro into wireless headsets, was first unveiled back in January.
  Blog: Honest reflections on Patreon from a game media creator
image Launching a crowdfunding effort can be a source of anxiety. It's a mark of confidence in your work, but it's also stressful. This post discusses my experiences using Patreon.
1 Meet some of the indie devs quietly pushing the JRPG genre forward
image "There’s a big problem in indie games where everybody is just trying to remake their favorite games," says YIIK dev Andrew Allanson in this look at modern indie JRPGs. "We try to fight against that."
  Video: How Riot partners with players to positively impact the world
image In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world.
2 Amazon removes its 20 percent preorder discount on games
image Two years after the perk was introduced to Amazon Prime members, Amazon has announced that it will be discontinuing its 20 percent preorder discount on physical copies of video games on August 28.
1 Despite millions of downloads, publishers won't sign the sequel to Velocity 2X
image FuturLab, the studio behind 2D shoot-em-up game Velocity 2X, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game.
  Get a job: The Game Band is hiring a Platform/Build Engineer
image LA-based The Game Band is looking for a Platform/Build Engineer to create tools and systems to advance its in-development builds toward a polished, technical release across multiple platforms.
5 Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege
image In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
  Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port
image Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony’s neglected handheld system.
  Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile
image At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
1 Valve's nearly $25M The International prize pool sets esports-wide record
image Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
2 Capcom has shipped 10M copies of Monster Hunter: World
image Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms. 
  Keywords acquires Gobo game studios for $33M
image The deal means Keywords now owns the company's Brighton-based studios, Electric Square and Studio Gobo, which are spread across three offices in the coastal town.
  The Witcher creator CD Projekt has opened a new mobile studio
image "We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
1 Valve accidentally unveils broadcasting platform
image Valve unwittingly made a behind-closed-doors test feed public on the website, showcasing its new broadcasting platform to the world.
5 Blog: Making the first game containing Nazi symbols in Germany
image Battling the Nazis in World War II is a frequently-used setting in video games. Yet, in Germany, the homeland of the Nazis, video games were not allowed to show any of their symbols. Until now.
  Designing omnidirectional tracks for parkour-esque racing game Lightfield
image Lost in the Garden cofounder Julia Murczek digs into the challenges the team had to overcome when designing the race tracks for their omnidirectional racing game, in which players can drive on walls.
  Video Game Deep Cuts: A PICO Double Walking Dead
image This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
18 Don't Miss: The undying allure of the Metroidvania
image In this, the month of Metroidvanias, enjoy this timeless look at the pillars of the genre, featuring devs from around the industry weighing in on what makes a good Metroidvania and why.

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  Winter Storm Draco Annotated Source
by Ryan Veeder
Here's the Inform 7 source text to my 2014 game "Winter Storm Draco," a text adventure about...
  ADAPTIVE GAMEPLAY AESTHETICS (PART 2): A Disruptive Game Design Framework
by Krzysztof Solarski
This 2-part essay provides a disruptive game design framework based on shape language and...
3 Beyond Scriptable Objects: Unity Data Management with CastleDB
by Kyle Kukshtel
Unity's inability to fully separate game data from code is an issue that all developers eventually...
  Video Game Deep Cuts: A PICO Double Walking Dead
by Simon Carless
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO...
  Some Honest Reflections about Patreon as a Game Media Creator
by Michael Heron
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's...

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arrowPress Releases
6 Tips For Designing A Game Tutorial
image Dylan Moran explains how designers can create effective tutorials that teach players crucial techniques while also maintaining their interest.
Level Design: Tricks Of The Trade
image Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
Choosing A Project Management Tool For Game Development
image From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios

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