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November 22, 2018
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  We Happy Few, Early Access, and the danger of a good trailer
image "Your store page is not irrelevant, but it’s a bit irrelevant," says Compulsion's Sam Abbott. "If people have an idea in their mind of what your game is, that’s what they’re buying. It’s not the fine print."
  Video: Bringing hell to life -- AI and animation in DOOM
image In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment.
  Diablo Immortal exists because 'China really wants it', says Blizzard dev
image Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company.
  TwitchCon is heading to Europe for the first time
image TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe.
  Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Rare's studio dogs don pirate hats and bowties for a very good charity calendar
image Sea of Thieves developer Rare is raising money for charity by compiling adorable snapshots of the many wonderful dogs that sometimes roam the game studio's halls into a magnificent 2019 calendar.
69 Don't Miss: Learning from the masterful level design of The Legend of Zelda
image Can the original Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
  NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4
image An NPD Group analyst says that sales of Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model.
5 Steam currency gaffe leaves Australians unable to buy some games
image Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly.
Pokemon: Let's Go has more than tripled Switch sales in Japan
image The launch of Pokemon: Let's Go has more than tripled Switch hardware sales in Japan, with the game selling 664,198 copies in just three days.
  Super.com launches new funding program for Unreal Engine devs
image The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
2 Q&A: Chatting roguelikes with the creator of ADOM
image In an extensive Q&A, indie game dev Dr. Thomas Biskup talks about his decades-in-the-making roguelike, Ancient Domains Of Mystery.
  Video: Virtual Rick-ality Postmortem: VR lessons learned
image In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality.
  How Umihara Kawase began as two separate prototypes
image An original Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
3 Opinion: World of Warcraft: Classic will disappoint you
image "I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
  Enter the Gungeon DLC canceled, devs to focus on new game instead
image Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
  Get a job: Game Changer is hiring a remote Mobile Game Programmer
image Game Changer is looking for a dev to design, implement, and maintain software in a game development environment.
6 Don't Miss: Designing the Elusive Target system for 2016's Hitman
image "They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
  GoFundMe, Doom auction seek to raise funds for devs affected by California fires
image Both a GoFundMe campaign and an online auction of rare Doom memorabilia have been set up to help Christy Marx and Randy Littlejohn, two writers that lost their home in the yet-ongoing Camp Fire.
  A peek at the experiments Spelunky players use to manipulate the game's code
image Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
  Learn to design and run better free-to-play games at GDC 2019!
image From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
  Valve has quietly discontinued the Steam Link
image Valve has quietly discontinued its Steam Link game-streaming box around three years after the tiny device hit shelves.
  Niantic partners with United Nations to boost tourism using AR games
image Pokemon Go and Ingress creator Niantic has partnered with the United Nations World Tourism Organization to boost global tourism through the use of augmented reality games.
  Skybound restarts work on The Walking Dead with original Telltale devs
image "It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
  Developing the unique multi-genre murder-mystery The Hex
image Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.

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  Breaking the Loop: A Look at the Cinematic Music of Breath of the Wild
by Jason Yu
A look at the music of Breath of the Wild and how it breaks convention from "traditional" Zelda...
2 @Play 86: Interview with ADOM Creator Dr.Thomas Biskup
by John Harris
An interview with ADOM creator Dr. Thomas Biskup, about the game's recent arrival on Steam and...
  Kliuless? #12: NFL aka National Fortnite League
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
  Play, Don't Show
by Stanislav Costiuc
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use...
  Video Game Deep Cuts: The Grandmaster Of Fallout 76
by Simon Carless
This week's highlights include a look at the U.S. grandmaster vying for the world chess...

[Read More]

arrowPress Releases
Getting The World Of Sprint Vector Over The Finish Line
image Technical artist Kevin Andersen recalls the process that brought Sprint Vector from concept to reality, explaining how his team arrived at its final art style and aesthetic.
Audio Design For Interactive Narrative VR Experiences
image Sound designer Larry Chang discusses the sonic elements and techniques that make narrative-driven virtual reality experiences absorbing and memorable.
A Different Approach To Difficulty
image Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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