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November 23, 2009
 
Managing Creativity [1]
 
Time Fcuk - A Postmortem [3]
 
Accepting the Inherent Value of Games [1]
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November 23, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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arrow EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.2009
 
arrow Flash GAMM Kyiv 2009
Kyiv, Ukraine
12.05.2009
 
arrow Game Connect: Asia Pacific (GCAP)
Melbourne, Australia
12.06.2009
 
arrow ICIDS 2009 – Interactive Storytelling
Guimaraes, Portugal
12.09.2009
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Video Game Watchdog National Institute On Media And The Family Shutting Down
image The National Institute on Media and the Family -- the non-profit group behind the sometimes controversial MediaWise Video Game Report Card -- is shutting down after 14 years of operation. [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
image Despite the furor surrounding the PC version of Call of Duty: Modern Warfare 2, Infinity Ward creative strategist Robert Bowling says the PC SKU is "the most successful PC version" the studio has done yet. [16]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
image Microsoft this week said the latest technology and design details for its upcoming 3D camera solution Project Natal will emerge at Microsoft's annual Gamefest on February 10 and 11, 2010 in Seattle.
 
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
image The organizers of the Experimental Gameplay Workshop, a staple of the Game Developers Conference since 2002, have issued a call for submissions to the event's 2010 incarnation.
 
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
image A law firm has filed a class-action suit against Facebook game developer Zynga (FarmVille), seeking upwards of $5 million in damages due to allegedly misleading lead-generation ads featured in the latter's games. [2]
 
Opinion: Rethinking Player Death
image Game Developer editor Brandon Sheffield examines player death conventions for video games, asking "why death is even part of the equation", if meaningful consequences aren't built in. [33]
 
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
image Offerpal Media, an ad provider for social apps and games, announced a new set of standards for its controversial lead generation offers, just as Facebook bans other providers like Tatto Media for their questionable ads.
 
UK Gov't Intelligence Agency To Advertise On Xbox Live
image MI5 and MI6-linked UK government intelligence organization GCHQ hopes to attract new recruits by reaching out to them with an Xbox Live advertising campaign. [2]
 
Gameloft Scales Back Android Game Development
image French mobile publisher Gameloft (Hero Of Sparta) is scaling back development for Google's Android platform, claiming that "nobody is making significant revenue" creating games for the smartphone platform. [2]
 
Round-Up: Gamasutra Network Jobs, Week Of November 20
image In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Relic Entertainment, Zoe Mode and more.
 
PSP, PS3 Lead Weekly Japanese Sales Charts
image Sony pulled off a two-pronged victory in Japan this week, as the PSP and PlayStation 3 captured the one and two sales spots, respectively, topping the typical weekly dominator, Nintendo DSi.
 
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
image Sony's executive VP Kaz Hirai says he's "confident" the company can hit 13 million PS3s sold this year, as the firm plans to roll out an pan-Sony online content service for movies, books, and music. [1]
 
The Art History of Games Symposium Announced
image The Art History of Games, a three-day Atlanta-based public symposium, has announced its February 2010 event, including games and lectures from Jason Rohrer (Passage) and Gamelab co-founder Eric Zimmerman.
 
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
image Game writer Susan O'Connor tells Gamasutra that crafting good narrative takes just as much time as the design process -- and "you need a writer at least involved in the process" throughout development. [1]
 
Microsoft To Offer Free Xbox Live Weekends To Silver Members
image Starting this weekend and in the days ahead, Microsoft will offer free Xbox Live Gold services to Silver members on the weekends, giving them a chance to try out recently-launched features. [3]
 
Interview: Capy Talks Critter Crunch, Mobile Horrors
image The Critter Crunch (iPhone, PSN) creators tells Gamasutra about moving to consoles, why mobile sucks for indies, and future studio plans, including details on their upcoming WiiWare title Heartbeat. [8]
 
Best Of Indie Games: We Need More Heroes
image IndieGames.com: The Weblog co-editor Tim W. rounds up the week's top independent games, including a Japanese mech combat game, a freeware horror adventure, a black and white platformer, and more.
 
image  Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales [3]
 
image  GameStop Acquires Majority Stake in Jolt Online Gaming
 
image  Marvelous Sees Success With PSP Games, Less So With Wii [3]
 
[More News]
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The BioShock, Far Cry 2 co-writer talks compelling game narrative. [7]
 
image Small Developers: Minimizing Risks in Large Productions - Part II
image Game creation risks in larger-scale scheduling, art, design, outsourcing and more. [7]
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image image iPhone Piracy: The Inside Story [51] image
 
image And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
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Expert Blogs     All Blogs    Post    RSS
 
Building The Future, Keeping The Past Alive Are The Same Thing
by Joseph Cassano
This post examines the industry's attempts at making console emulation legal, how it relates to the...
 
Time Fcuk - A Postmortem
by Edmund McMillen
The Following is a Postmortem on the game Time Fcuk. That is all. [3]
 
Arcade Mode: A Suggestion for Modern Warfare 2
by Enrique Dryere
The "Arcade Mode" I propose would stress a certain skill set that is currently played down by the... [7]
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24seven3D image
3D art content for video games, ranging from budget to next-gen AAA titles: CHARACTERS, VEHICLES, PROPS, WEAPONS, ENVIRONMENTS, ANIMATIONS. Experienced approach in delivering the highest quality at the best prices.
 
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SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
 
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dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
 
Zvky Design Studio image
Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios. info@zvky.com
 
Spiel Studios image
-- Online Game Development in Flash -- 2D / 3D Game Development for iPhone & Android -- PSP & PS2 Game Development -- PC & Mac Game Development -- Game Asset development for PC and Console Best Quality at Economical Prices
 
Ladyluck Digital Media. image
* Lead Art Outsource Vendor for "Uncharted 2: Among Thieves" (97 Metacritic). Worked on four E3 2009 Nominees. $20 USD/Hour. Extensive Unity Experience.
 
Alchemic Dream Inc image
MMORPG, MMOg, MMO, Virtual World, Virtual Worlds, Casual Game, Casual Games, Persistent World, Persistent Worlds, MMPOW, Customer Support, Customer Services, Localization, Game Master, Community Management, Community building
 
Flame Node Studio image
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Model, Texture, Animation and Technical Services all the way to Full Game Development on a work-for-hire se
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Game Narrative Review: Silent Hill 2
image Viewed by many as the high point in the series if not the entire Survival Horror genre, Silent Hill 2 has a disturbing and psychological story -- analyzed here in our latest Game Narrative Review.
 
Going Pro: Differences Between Indie/Student Development and Professional Game Development
image So you're about to finish school. What do you need to know about the real world? This article talks about the differences between coursework and work -- and doesn't pull any punches.
 
Game Narrative Review: Half-Life
image Valve's 1998 first person shooter classic's story investigated and delineated for your reading and analysis pleasure.
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