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December 2, 2015
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Posted by Jamie Madigan on 12/01/15 01:41:00 pm in Business/Marketing, Serious
How do gaming Kickstarters that rely on nostalgia make use of our irrational decision-making?

Posted by Laralyn McWillams on 11/30/15 07:55:00 pm in Design
In March, 2013, I wrote The Metrics Aren’t The Message here on Gamasutra. The years have brought change both to me and the topic, and it's time for a broader look. It's time to talk about how much we let fear steer our decisions. It's time to break free.

Could we make a great looking trailer for our latest project that combined in-game footage with stop-motion animation in a fun way.

Posted by Chris Hildenbrand on 11/30/15 03:20:00 pm in Art, Indie
Another step-by-step game art tutorial by on creating seamless tiles. Learn how to quickly create seamless tiles in this easy to follow inkscape based tutorial. Creating the elements with simple shapes like rectangles and circles.

Posted by Geoff Ellenor on 11/30/15 03:20:00 pm in Design, Production, Console/PC
Things to consider BEFORE starting a GameDev career, written with much love for all of you who haven't yet, but think they might.

Posted by Pascal Bestebroer on 11/30/15 03:20:00 pm in Business/Marketing, Serious, Indie
Times have changed, having earned a living on mobile for 10 years.. I'm now slowly moving away to PC. Is my love for mobile gone, or has my audience been scared away by free-to-play ?

Posted by Yowan Langlais on 12/01/15 01:41:00 pm in Business/Marketing, Design, Programming, Art, Indie
Throughout the development process of Toto Temple Deluxe, we published multiple articles demonstrating how we designed and coded it into the game that it is now. This is the official, centralized list of all the “making of” articles.

Thanksgiving holidays keeps us fat and happy. This sprint was small but successful and we have started taking Beta signups.

Posted by Liane Howill on 12/01/15 01:41:00 pm in Programming, Console/PC, Indie
Dan and Tobyn came aboard to help with the art, but now the development needed some help. The third programmer to join the team was Mike Sandberg. I sat down with Christian, Scott and Mike to talk about how he started on Super Mega Baseball.

Posted by James Buckle on 12/01/15 01:41:00 pm in Business/Marketing, Production, Indie
Thinking of putting a game through Greenlight? Here are some of the problems I've been encountering trying to get my own game through.

Posted by James Youngman on 12/01/15 01:41:00 pm in Design
Ten valuable tips for beginning game designers, learned over ten years of professional experience.

Posted by Oliver Leung on 12/01/15 01:21:00 pm in Business/Marketing, Programming
In the last decade, the gamescape has changed dramatically. Mobile games are on the verge of taking over consoles as the preferred choice of play. Discover how this affects game publishers