Switch launch and its media coverage. Can Nintendo recover from the Wii U total lack of media appeal?
Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book Bug Voyage in the current Rogue Souls Storybundle.
In the previous part of this series, we created the frontend, a small Universal Windows Platform game that accesses our backend. Finally, we'll be deploying the whole application to the cloud.
How I've been, slowly, expanding my fan-base in a niche market without creating a true hit-game but with respecting my audience and always putting them at the front of my business decisions.
In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend.
Between published articles, interviews, and a couple of series, there was more than enough to pull together everything into some semblance of a form. So I self-published a two-volume collection called Game Audio: Tales of a Technical Sound Designer
Virtual reality has become an important buzzword in the Industry. It has become a lucrative career opportunity for people who want to be a VR developer. In this article, we take a look at how you can become a Virtual Reality Developer
What can Usability bring to The Legend of Zelda: Breath of the Wild? Let's see how to teach the player to be free with some simple concepts that can point out strengths and weaknesses in any game.
Generate more revenue by ranking higher in search engines with search engine optimization.
Making games is to make money, and make money to make more games so as much as possible. So what if you are the person doing this part, what will you do?
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
GameDev Thoughts: Sometimes Less Is More In Game Design