I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic.
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.
In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
Here's an introductory checklist of some questions to get you started on getting the answers that will actually help you get the information you need to do your job well
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progress is tracked and available online.
An interactive article showing how different kinds of pull algorithms work.
If there is a single “holy grail” for game developers, it would have to be the desire to create something genuinely new. When creating Ticket to Earth, we were able to find originality by mixing up styles and genres that don’t intuitively fit together.
In part 2, we’ll focus more on how that balance can be achieved by looking at what works and doesn’t work in games beyond MOBAs, specifically Rocket League, FPS titles like Halo, and fighting games like Street Fighter.
Unreal Engine continues to develop as new code is added and previously written code is changed. What is the inevitable consequence of ongoing development in a project? If you care about code quality, this article is for you.
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.