Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Niklas Gray on 04/18/19 10:29:00 am in Programming
A comparison of the main ways to reference objects: names and GUIDs.

On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Design, Serious
A little story of a Game Designer who found what type of videos he should make on YouTube

Posted by Scott Brodie on 04/16/19 10:35:00 am in Business/Marketing, Design, Console/PC, Indie
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.

Posted by Keith Burgun on 04/15/19 10:32:00 am in Design, Serious
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?

Posted by Nathan Cheever on 04/15/19 10:27:00 am in Design, Console/PC
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the Event Gameloop.





Posted by Tudor Morris on 04/18/19 11:33:00 am in Art
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.

Posted by Darina Emelyantseva on 04/18/19 10:33:00 am in Design
The article addresses creating an in-game balance and will be interesting to anyone who takes part in the creation of games, especially producers and game designers.

Posted by Anton Slashcev on 04/18/19 10:32:00 am in Design
An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.

Posted by Patric Fallon on 04/16/19 10:40:00 am in Design, Production, Indie
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.

Posted by Vasburg E' on 04/16/19 10:33:00 am in Art, Serious
Does ArtStation bring artists closer together or their art, making it more similar in the process? In this article, I discuss if there is an underlying pattern beyond industry quality standards and style from a pragmatic and artistic perspective.

Posted by Justin French on 04/15/19 10:34:00 am in Business/Marketing, Console/PC, Indie
This is the transcription of a talk I did at an Indie Dev Workshop at the GamesBCN in Barcelona. It covers branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games