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March 29, 2017
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Posted by Thomas Bidaux on 03/28/17 11:34:00 am in Business/Marketing, Console/PC
Switch launch and its media coverage. Can Nintendo recover from the Wii U total lack of media appeal?

Posted by John Harris on 03/28/17 09:40:00 am in Design, Programming
Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book Bug Voyage in the current Rogue Souls Storybundle.

Posted by Nick Pruehs on 03/28/17 09:37:00 am in Programming, Social/Online
In the previous part of this series, we created the frontend, a small Universal Windows Platform game that accesses our backend. Finally, we'll be deploying the whole application to the cloud.

Posted by Pascal Bestebroer on 03/27/17 05:18:00 pm in Business/Marketing, Serious, Indie
How I've been, slowly, expanding my fan-base in a niche market without creating a true hit-game but with respecting my audience and always putting them at the front of my business decisions.

Posted by Nick Pruehs on 03/27/17 10:44:00 am in Programming, Social/Online
In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend.

Posted by Damian Kastbauer on 03/27/17 10:37:00 am in Audio
Between published articles, interviews, and a couple of series, there was more than enough to pull together everything into some semblance of a form. So I self-published a two-volume collection called Game Audio: Tales of a Technical Sound Designer





Posted by Anish Acharya on 03/28/17 09:44:00 am in VR
Virtual reality has become an important buzzword in the Industry. It has become a lucrative career opportunity for people who want to be a VR developer. In this article, we take a look at how you can become a Virtual Reality Developer

Posted by Eloi Duclercq on 03/28/17 09:42:00 am in Design, Production, Console/PC
What can Usability bring to The Legend of Zelda: Breath of the Wild? Let's see how to teach the player to be free with some simple concepts that can point out strengths and weaknesses in any game.

Posted by Garrett Mickley on 03/28/17 09:42:00 am in Business/Marketing, Indie
Generate more revenue by ranking higher in search engines with search engine optimization.

Posted by Teddy Phan on 03/28/17 09:41:00 am in Design, Production, Indie, Smartphone/Tablet
Making games is to make money, and make money to make more games so as much as possible. So what if you are the person doing this part, what will you do?

Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.