This tutorial takes you through the steps to start using Git with Unity.
This article marks the beginning of a three-part series on user attribution
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.
In Part One of a two part series on getting into the game industry, I describe my own personal path into games, as well as clear up some common misconceptions about being a professional game designer. Part Two will arrive next week.
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.
When it comes to including more diversity within historical casts of characters, creators often fall behind the defense that "white casts are historically accurate." Here are some ways an indie team dismantled that myth.
The LocJam 2 took place last week and offered a great challenge for professional and aspiring game translators. In this article, I look back at the even and share my impressions.
How can you create a cohesive branding that turns a game into a product? Find out how in this article.
By using the power of stories you can with less effort reach your audience that you're looking for. People love to read and tell stories. Try and find yours to tell.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #26: Super Mario Galaxy
Author David L. Craddock presents an excerpt from "Angels, Devils, and Boomsticks," the first story to be serialized in Episodic Content, a new serial webzine that publishes stories about the making of games and those who make them.
Get thoughts and ideas on creating an IndieDev Email Drip Campaign that'll improve your relationship with your fans.