Consequence in games doesn't always have to be about permanent failures.
Due to a quirk in trademark law, a successful Kickstarter campaign provides you zero protection over the title of your game. There is only one way to protect a game title while crowdfunding during development.
This article shares music production tips from the GDC 2016 talks of Laura Karpman and Garry Taylor. I've also shared practical examples from my experience composing for live orchestra for the Ultimate Trailers album (including listening samples).
The internet has made all kinds of content available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes. Here's a primer on intellectual property protection for game developers.
tinyBuild recently announced and showcased our first VR game at PAX. Here's how showing Stage Presence to thousands of PAX goers went.
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.
This is a how-to story on the brainstorming process we used, at Sand Sailor Studio, for introducing a new character in the game we are currently developing: Black The Fall.
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todays’ gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.
Two weeks ago I released the biggest YouTubers' contacts list on the Internet; over 1400 accounts with e-mails and social media. Today, I'm going to show you how to build one on your own!
Knee Deep celebrates Star Wars with a few narrative Easter eggs.
When level designers talk about Hammer, usually the reaction they get is: "But it's ancient! Nobody should use BSP/CSG these days!", which is not always the intention. Hammer has great basic geometry building UX, and other editors could learn from this.
Demystify AI by viewing it as an extension of existing subsystems.