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September 2, 2014
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September 2, 2014
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Posted by Benjamin Gifford on 09/02/14 12:01:00 pm in Indie
Do you believe in magic? A look into the kickstarter project "Phoenix Dawn" by Apixal.

Posted by Thomas Bidaux on 09/02/14 10:08:00 am in Business/Marketing
Looking back at this year gamescom and the media coverage around it.

Posted by Andrzej Marczewski on 09/02/14 09:13:00 am in
What we need to do is step back from time to time and say “How will this actually impact the user”.

Posted by Randy OConnor on 09/01/14 09:57:00 pm in Design, Indie
Randy enjoys an evocatively open-ended golf game while struggling with whether he should place his games under a moniker.

Posted by Mona Ibrahim on 09/01/14 08:06:00 pm in Business/Marketing, Serious, Indie, Social/Online
This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames

The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.





Posted by Anna Tito on 09/02/14 10:28:00 am in
I have heard so many claims this past week about women's involvement in games, gaming community and game development. So I thought it might be a good time to share a story of a nerdy country girl and her love of games.

Posted by Joe Cutting on 09/02/14 06:41:00 am in Design, Indie, Social/Online, Smartphone/Tablet
Inspired by Dr Who, I'm looking at making an action game with no guns, but a lot of running down corridors. The first steps include four working prototypes which test different game play approaches.

Memorable experiences are not just about "good things happenning" and "bad things happenning"; they are about complex feelings, "dramas". Dramas are what this article will look at: one from Super Mario Bros. 3, and one from Half Life 2 Episode 2.

Posted by Philip Yao on 09/01/14 01:53:00 pm in Production
This is a postmortem of Terranaut, a 2D exploration game that took a team of seven developers over 500 man-hours to complete.

Posted by Tom Battey on 09/01/14 10:41:00 am in Business/Marketing, Console/PC
As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers.

Posted by Andy Lunique on 09/01/14 12:37:00 am in Business/Marketing, Console/PC
This is a simple guide on how you should think when making video game purchases.