Motion vs. Conventional: The Legend of Zelda Problem.
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Ok... so Legend of Zelda: Skyward Sword has been out for a full month or more. My question is which do gamers / game makers prefer. Link's Motion Controls in Skyward Sword, or his conventional control in Windwaker / Twilight Princess (although Twilight Princess did introduce some limited motion on the Wii.)
Was it a step forward, or does it still need proving? I think this is a big deal considering design in the future of games that involve action (and RPGs). Also it might a sticking point in the fact that Nintendo didn't give players a choice this time around.
So lets hear it - voice your opinions, fact, love, and fustrations about which is better.