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Posted by Aaron Burton on Fri, 08 Jun 2012 03:18:00 EDT in Design, Console/PC
Visual hints can be used to guide the player. These simple techniques can be used to reduce the amount of confusion a player gets while trying to find a location, item, and or NPC.


Posted by Aaron Burton on Sun, 27 May 2012 03:41:00 EDT in Design, Console/PC
When it comes down to having the player collect a certain commodity in games, Lego star wars trumps Spyro 3 in that regard. Lego star wars not only allows the player to collect at there own pace but they can use what they have collected to purchase items.


Posted by Aaron Burton on Fri, 24 Dec 2010 02:02:00 EST in Design
Children play games like hide and go seek and before the game starts they usually have a picking round that involves an Eeny, meeny, miny, moe round. Lets look and see if and how this can be applied to games.


Posted by Aaron Burton on Mon, 01 Nov 2010 08:24:00 EDT in Design
A video spoken by Tom Chatfield about how games can reward the brain. Players are attracted to fun game play that gives them something they would not have been able to receive from the real world. "Its about what makes players tick".


Posted by Aaron Burton on Thu, 16 Sep 2010 08:22:00 EDT in
Sometimes we get witters block when it comes to adding new mechanics, design, and themes for our games. Ive found it beneficial to add to existing games to get your brain prepared for your projects in the future.


Posted by Aaron Burton on Thu, 16 Sep 2010 12:34:00 EDT in Business/Marketing
I made a post earlier on game design principles and balance is what we are gonna look at today. Cash shops are getting to be a very popular occurrence in free online games. Though they are an option to players this can bring a whole heap of unbalance.



Aaron Burton's Comments

Comment In: [News - 12/07/2012 - 09:22]

Eurocom made crash bash. Such ...

Eurocom made crash bash. Such a good game. Its sad game companies don 't care about games anymore. It 's all business. Eventually the people who get laid off will eventually make their own company. Though some will quit forever and go on to live regular lives. Sucks.

Comment In: [News - 06/08/2012 - 11:49]

I couldn 't agree more. ...

I couldn 't agree more. The truth of the matter is immature people are making games and immature people are buying them. Some stuff should just not be approved. Like i find GTA extremely mindless. Games like portal, bejeweled, Quantum conundrum, and Q.U.B.E give me hope for the video game ...

Comment In: [News - 05/30/2012 - 03:46]

Kim swift the creator of ...

Kim swift the creator of portal and quantum conundrum said it beautifully. I only make games i want to play .

Comment In: [Blog - 05/27/2012 - 02:08]

True story. When the player ...

True story. When the player starts scratching their heads on level 2 we have a problem lol.

Comment In: [News - 05/25/2012 - 10:38]

I agree zack. I 'm ...

I agree zack. I 'm not sure how capcom runs their business but i do truly believe companies are scared of trying new things. Don 't get me wrong i thought the idea of street fighter x tekken was awesome. Now that i think of it it is being milked ...

Comment In: [News - 05/25/2012 - 11:49]

Great article. Taking features away ...

Great article. Taking features away is a great way to focus on the core feel of a game. I 'm still learning this but i get where your coming from. Simplicity is the way to go. r n r n@Dan I disagree. Though games do rely heavily on code and ...