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Blogs

Aaron Burton's Blog

Member Blogs

Visual Hints In Games
Posted by Aaron Burton on Fri, 08 Jun 2012 03:18:00 EDT in Design, Console/PC
Visual hints can be used to guide the player. These simple techniques can be used to reduce the amount of confusion a player gets while trying to find a location, item, and or NPC.
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Lego Star Wars Vs Spyro 3-Managing Rescources
Posted by Aaron Burton on Sun, 27 May 2012 03:41:00 EDT in Design, Console/PC
When it comes down to having the player collect a certain commodity in games, Lego star wars trumps Spyro 3 in that regard. Lego star wars not only allows the player to collect at there own pace but they can use what they have collected to purchase items.
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Eeny, meeny, miny, moe (The Fake Randomness Study)
Posted by Aaron Burton on Fri, 24 Dec 2010 02:02:00 EST in Design
Children play games like hide and go seek and before the game starts they usually have a picking round that involves an Eeny, meeny, miny, moe round. Lets look and see if and how this can be applied to games.
Read More... | 2 Comments

Tom Chatfield: 7 ways games reward the brain
Posted by Aaron Burton on Mon, 01 Nov 2010 08:24:00 EDT in Design
A video spoken by Tom Chatfield about how games can reward the brain. Players are attracted to fun game play that gives them something they would not have been able to receive from the real world. "Its about what makes players tick".
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I've Ran Out Of Ideas for my game!?
Posted by Aaron Burton on Thu, 16 Sep 2010 08:22:00 EDT in
Sometimes we get witters block when it comes to adding new mechanics, design, and themes for our games. Ive found it beneficial to add to existing games to get your brain prepared for your projects in the future.
Read More... | 3 Comments

Cash Shops in Games Ruin Game Play
Posted by Aaron Burton on Thu, 16 Sep 2010 12:34:00 EDT in Business/Marketing
I made a post earlier on game design principles and balance is what we are gonna look at today. Cash shops are getting to be a very popular occurrence in free online games. Though they are an option to players this can bring a whole heap of unbalance.
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Aaron Burton's Comments

Comment In: 007 Legends dev Eurocom lays off entire workforce [News - 12/07/2012 - 09:22]

Eurocom made crash bash. Such ...

Eurocom made crash bash. Such a good game. Its sad game companies don 't care about games anymore. It 's all business. Eventually the people who get laid off will eventually make their own company. Though some will quit forever and go on to live regular lives. Sucks.

Comment In: From the Editor: E3 2012 - The E3 of Disillusion [News - 06/08/2012 - 11:49]

Thank you, someone who knows ...

Thank you, someone who knows whats up. We should make a puzzle game XD. But seriously too much time and effort is spent on non productive games. Developers need to make me care about the characters they create.

Comment In: Opinion: Make games for yourself - and nobody else [News - 05/30/2012 - 03:46]

Kim swift the creator of ...

Kim swift the creator of portal and quantum conundrum said it beautifully. I only make games i want to play .

Comment In: Don't make me think about things that don't matter [Blog - 05/27/2012 - 02:08]

True story. When the player ...

True story. When the player starts scratching their heads on level 2 we have a problem lol.

Comment In: Opinion: The many reasons Street Fighter X Tekken sold less than expected [News - 05/25/2012 - 10:38]

I agree 100 . New ...

I agree 100 . New games all the way. They should hire more people and create more subdivisions. Does capcom even have a puzzle division I know they have been doing everything else. Or maybe even mobile. Mobile games are hot right now.

Comment In: Nordic 2012: Fez's Phil Fish on where games fit between art and design [News - 05/25/2012 - 11:49]

Great article. Taking features away ...

Great article. Taking features away is a great way to focus on the core feel of a game. I 'm still learning this but i get where your coming from. Simplicity is the way to go. r n r n@Dan I disagree. Though games do rely heavily on code and ...

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