Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Aaron Casillas's Blog

 
 

Aaron Casillas's Comments

Comment In: [Blog - 02/13/2017 - 10:04]

Love this game, 100 in. ...

Love this game, 100 in. The issue for me are the turrets are too weak and the balance to take down the turrets is not at all asymmetrical. Suicidal Toons running straight into a Turret to take it down is probably not the best ARTS/MOBA experience.

Comment In: [News - 02/10/2017 - 06:29]

Giants was my son and ...

Giants was my son and I 's favorite, easy puzzles, lots of combat and lots of character. Subsequent versions, had less combat, ui mechanics that changed making it unfamiliar to my 5 year old , never the less we were fanatics. r n r nIt all kind a came crashing ...

Comment In: [News - 01/12/2017 - 11:08]

Just bought my son the ...

Just bought my son the Wii U... is this backwards compatible

Comment In: [Blog - 10/27/2016 - 01:29]

William Harms, the writer, also ...

William Harms, the writer, also wrote the Story of the Year for Infamous 2.

Comment In: [News - 09/27/2016 - 07:05]

Yes one of my favorites ...

Yes one of my favorites after Vietnam. Loved the game design Camp Gibraltar was one of my favorites r n r n r n The large ship battles was laggy, but could have been solved by having the insides static somewhere else

Comment In: [News - 06/01/2016 - 03:16]

I spent my youth working ...

I spent my youth working to buy new video cards, more memory, even hanging an expanding memory card out my rig before extended memory ...we wanted something better, something more compelling... r n r nWith that said, the look was probably more a limitation of technology than an aesthetic decision.