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December 8, 2016
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Aaron Casillas's Blog


Aaron Casillas's Comments

Comment In: [Blog - 10/27/2016 - 01:29]

William Harms, the writer, also ...

William Harms, the writer, also wrote the Story of the Year for Infamous 2.

Comment In: [News - 09/27/2016 - 07:05]

Yes one of my favorites ...

Yes one of my favorites after Vietnam. Loved the game design Camp Gibraltar was one of my favorites r n r n r n The large ship battles was laggy, but could have been solved by having the insides static somewhere else

Comment In: [News - 06/01/2016 - 03:16]

I spent my youth working ...

I spent my youth working to buy new video cards, more memory, even hanging an expanding memory card out my rig before extended memory ...we wanted something better, something more compelling... r n r nWith that said, the look was probably more a limitation of technology than an aesthetic decision.

Comment In: [News - 08/17/2016 - 02:26]

Has anyone made a game ...

Has anyone made a game about being a non-violent peace keeper

Comment In: [News - 08/16/2016 - 03:33]

@Lance Procedural is not the ...

@Lance Procedural is not the argument here, it 's the heuristics that are put into making a real looking world. The current limitation most likely comes from the person writing the procedural function. r n r nAgree on the lack of mp.