Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 8, 2016
arrowPress Releases
February 8, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Aaron Casillas's Blog

 
 

Aaron Casillas's Comments

Comment In: [Blog - 02/01/2016 - 01:13]

Thank you very much. Very ...

Thank you very much. Very clean work


Comment In: [News - 02/24/2015 - 04:01]

I loved overall idea, that ...

I loved overall idea, that adventurers can suffer PTSD...however, I 've been playing games since 1978, this was definitely one of the more difficult games I have ever played most of the time it felt like blind bad luck rather than fun game play. With the anchor of PTSDD Post ...

Comment In: [News - 10/22/2015 - 04:09]

Eternal Darkness and Clive Barker ...

Eternal Darkness and Clive Barker 's Undying...

Comment In: [News - 08/21/2015 - 12:03]

Great step in the right ...

Great step in the right direction. If I can only heal when out of combat....Heart attack is not a bad idea, it 's just there 's not counter balance. The game over indexes on bad things happening, vs fun things happening. I realized it 's not about leveling your heroes, ...

Comment In: [Blog - 08/17/2014 - 02:21]

Probably the best write up ...

Probably the best write up on level composition I 've ever read. Espousing a lot of the ideas I 've used over the years. Composition and Action Choreography are reasons why this is way more sophisticated that making a movie in my opinion.