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Blogs

Aaron Green's Blog

Aaron is a producer and designer at Halfbrick Studios, Australia, and is currently wrapping up development on the 2010 XBLA release, Raskulls. Other production involvement includes Real Arcade, Star City Media and THQ Studios. Aaron has also produced a Bachelor Degree of Interactive Entertainment (Animation). During his Degree, Aaron developed an independent title, DEBUG: The Game, for Game Connect Asia-Pacific 2008 and won the Best Unsigned Independent Game of the Year Award with a seven man development team.

Aaron Green's Comments

Comment In: The Immature Medium [Blog - 05/19/2010 - 06:08]

Looking at the reference images ...

Looking at the reference images above, I'm actually surprised to see how much nudity is in games. I didn't think actual sex was that prevalent, and I honestly think that is a real shame. As a games designer and producer, I liked the idea of being in a sub-category of ...

Comment In: EA's Gibeau: Over-Annualization, Lack Of Innovation Led To Medal Of Honor's Downfall [News - 05/04/2010 - 03:07]

Medal of Honor started out ...

Medal of Honor started out as a great franchise gaming experience for me. I only ever had a few purchased PlayStation 1 and 2 games, which included all of the MoH titles and I replayed MoH for years. The D-Day opening in Allied Assault was incredible, and I think, still ...

Comment In: Opinion: Characters, The Building Blocks Of Your Reality [News - 05/13/2010 - 07:53]

Great article Christian I appreciate ...

Great article Christian I appreciate it when someone not only approaches a relevant topic but expresses the truth about the core issue - and so eloquently too I might add. Rolling my eyes at hollow characters has become an unforced hobby of mine recently. I remember my games design lecturer ...

Comment In: Analysis: What We Get Out of Choice in Video Game Design [News - 04/08/2010 - 10:29]

@ Andrew Quote: There's a ...

@ Andrew Quote: There's a lot of problems with the way the choice is handled in this game... and each and every one except the first is a lie. I thought you may have mentioned problems more, particularly seeing you considered the extremes of things like the narrative. The extremes ...

Comment In: Opinion: We Should Never Ask Fans To 'Design A Kill' [News - 03/18/2010 - 03:03]

Hey Caleb Fancy meeting you ...

Hey Caleb Fancy meeting you on here. I'm actually surprised at what you covered in this article Brandon. I was reading down waiting to see some perspective on the reality of gradualism of violence all together. Who, after WWI AND WWII AND the Cold War AND the Golf War AND ...

Comment In: GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues [News - 03/12/2010 - 02:55]

@ Jane I agree that ...

@ Jane I agree that we could utilize the limbic emotions in games more, for many reasons. At least striving to design emotive experiences with players should show for better entertainment. You watch Pride and Prejudice and identify with the characters, feeling their emotions and understanding the story... Games have ...

[More Aaron Green Comments]   

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