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Blogs

Aaron Matthew's Blog

Game designer, programmer, architect. Interests include: collective intelligence, cross-media integration, MMO design and economics, social networks, asynchronous play, data mining, sociotechnology, and application/game design (usability).

Aaron Matthew's Comments

Comment In: Will You Create a World of Consumers or Contributors? [Blog - 02/21/2010 - 09:00]

I made a couple points ...

I made a couple points about his lecture over on my blog, and in interest of saving bytes, I won't repost it all but instead link it: http://blog.oizys.com/post/326 I mostly agree with you here, everyone who doesn't want this to be the future not that I think it would be ...

Comment In: Infusing Games with a Moral Premise [Blog - 07/06/2009 - 10:30]

The problem in many games ...

The problem in many games that attempt to include morals is the addition of mechanical incentives. Games tend to reward Paths 1 and 4 fully and Paths 2 and 3 suboptimally. If you don't act full vice or fully moral, you receive less reward - so you naturally pick the ...

Comment In: G4C: Games Should Make Players Uncomfortable [News - 05/29/2009 - 08:46]

I think both kinds of ...

I think both kinds of game are fine. Taking a survey of books, we have books that challenge the reader, expand their horizons and teach something hopefully most of non-fiction and a fair amount of fiction , and then we have 'fluff'. Movies are the same way, as is television. ...

Comment In: Opinion: The Problem Of Choice [News - 04/10/2009 - 05:01]

I appreciate this thought provoking ...

I appreciate this thought provoking post, but I completely disagree with the separation of the two concepts, and it sparked me to write further on the matter than I could fit in the comments here: http://blog.oizys.com/post/177

   

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