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Aaron Oostdijk's Blog

 

Co-Founder and Programmer at Gamistry, teacher at the HKU University of the Arts Utrecht. Worked on primarily mobile titles (Sticky, Munch Time, Scrap Tank, Gold Diggers).

 

Aaron Oostdijk's Comments

Comment In: [Blog - 08/10/2014 - 02:42]

I do the same thing, ...

I do the same thing, but more for reasons of people running off of platforms by accident rather than input lag. And indeed some designers immediately made jumps nearly impossible without ghost jumping, which we promptly prohibited. r n r nI use this idea of a lag variable on a ...

Comment In: [Blog - 07/30/2014 - 06:39]

We often retouch our screenshots ...

We often retouch our screenshots to specifically add information that is not visible on a static image. A lot of our games are pretty hectic and there 's a lot of motion, so sometimes we add little trails to things or a slight blur to give it the sense of ...

Comment In: [News - 07/22/2014 - 07:53]

I 'm part of an ...

I 'm part of an indie team, and the income does fluctuate heavily from year to year usually because not every year has a release, and if there is a release most of the income is generated shortly after said release most recently this was 2012 for us, with less ...

Comment In: [Blog - 07/17/2014 - 09:35]

This is really valuable info ...

This is really valuable info I 've been re-designing our AI system for a while now, and I currently have a Task-based system running, but was struggling to find an effective way to employ it. Going to try and do it like this next time I need to update it.

Comment In: [News - 07/18/2014 - 07:21]

The reason it 's taken ...

The reason it 's taken so long I think is likely because there 's no direct way to take money back out of the system except by reselling items outside of the Steam Wallet, which could very well be against the EULA, and is not part of Valve 's practise ...

Comment In: [News - 07/02/2014 - 07:09]

Free to Play Slowly r ...

Free to Play Slowly r n r n100 hours of content r n r n without the use of in-app purchases.