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July 30, 2014
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Aaron Oostdijk's Blog


Co-Founder and Programmer at Gamistry, teacher at the HKU University of the Arts Utrecht. Worked on primarily mobile titles (Sticky, Munch Time, Scrap Tank, Gold Diggers).


Aaron Oostdijk's Comments

Comment In: [News - 07/22/2014 - 07:53]

I 'm part of an ...

I 'm part of an indie team, and the income does fluctuate heavily from year to year usually because not every year has a release, and if there is a release most of the income is generated shortly after said release most recently this was 2012 for us, with less ...

Comment In: [Blog - 07/17/2014 - 09:35]

This is really valuable info ...

This is really valuable info I 've been re-designing our AI system for a while now, and I currently have a Task-based system running, but was struggling to find an effective way to employ it. Going to try and do it like this next time I need to update it.

Comment In: [News - 07/18/2014 - 07:21]

The reason it 's taken ...

The reason it 's taken so long I think is likely because there 's no direct way to take money back out of the system except by reselling items outside of the Steam Wallet, which could very well be against the EULA, and is not part of Valve 's practise ...

Comment In: [News - 07/02/2014 - 07:09]

Free to Play Slowly r ...

Free to Play Slowly r n r n100 hours of content r n r n without the use of in-app purchases.

Comment In: [News - 06/30/2014 - 04:12]

That 's what it sounds ...

That 's what it sounds like to me. It 's the same thing that happens with all-you-can-eat places. Some people who can eat way more get a better deal, but there 's only so much you can consume at any one time. r n r nWhat happens with content that ...

Comment In: [News - 06/27/2014 - 07:14]

My experience was quite different. ...

My experience was quite different. I largely ignored the high-profile sales, but I did end up buying like 25 separate games, most of which are indie titles.