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Aaron San Filippo's Blog
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Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
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Expert Blogs
Another "Fix Greenlight" proposal: engagement metrics.  |
| Posted by Aaron San Filippo on Wed, 15 May 2013 10:21:00 EDT in
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| Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance. |
| Read More... | 2 Comments |
Lessons From a Master: Adam Saltsman  |
| Posted by Aaron San Filippo on Fri, 18 Jan 2013 12:55:00 EST in
Design,
Indie
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| In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success. |
| Read More... | 3 Comments |
Two Important Lessons I've Learned About Game PR  |
| Posted by Aaron San Filippo on Wed, 09 Jan 2013 09:59:00 EST in
Indie,
Business/Marketing
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| Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game. |
| Read More... | 8 Comments |
Going Indie: 5 lessons I learned from AAA  |
| Posted by Aaron San Filippo on Fri, 15 Jun 2012 03:49:00 EDT in
Business/Marketing,
Production,
Indie
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| After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio. |
| Read More... | 8 Comments |
Aaron San Filippo's Comments
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Comment In: Here's how much 'whales' spent so far this year [News - 05/23/2013 - 11:11]
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I 'd love to hear ... I 'd love to hear more about these games and your methods. |
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Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]
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Bart: Thanks for sharing that ... Bart: Thanks for sharing that r n r nI feel the same way: why doesn 't this exist Steam kind of does it, by showing you what your friends are playing... But it 's a very closed system, is only for PC games, and is ultimately most geared towards maximizing ... |
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Comment In: Another "Fix Greenlight" proposal: engagement metrics. [Blog - 05/15/2013 - 10:21]
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Well - I wouldn 't ... Well - I wouldn 't say it 's the only thing that matters - there are some real gems out there with really short play sessions that people love. r n r nBut it 's certainly one good predictor of success that I think would be useful for Valve. |
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Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]
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Really great points - thanks ... Really great points - thanks for offering some perspective on that. |
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Comment In: Our Immiscible Future [Blog - 05/13/2013 - 03:56]
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I 've got to be ... I 've got to be honest: I don 't really understand where the author 's coming from, at all. r n r nSo - some academics and some zinesters have been arguing, and thus, there is an unsalvageable divide between indies and mainstream Huh r n r nThe fact that ... |
[More Aaron San Filippo Comments]
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