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February 10, 2010
 
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February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
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Blogs

Adam Bishop's Blog

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He currently works for a major developer in Montreal. He keeps a blog about game development at shapeofgames.blogspot.com, and can be contacted at shapeofgames@gmail.com.

Member Blogs

The Interrogator Problem  Featured Blogs
Posted by Adam Bishop on Sat, 12 Dec 2009 07:56:00 EST in
Why aren't my characters allowed to have any character? Some complaints about dialogue trees and suggestions to improve on them.
Read More... | 12 Comments

Repetition: Not That Bad After All  Featured Blogs
Posted by Adam Bishop on Mon, 12 Oct 2009 11:18:00 EDT in
Some games are heavily criticised for being repetitive, yet other games built on repetition are highly praised. Is repetition really that bad?
Read More... | 9 Comments

A Matter of Time  Featured Blogs
Posted by Adam Bishop on Mon, 03 Aug 2009 10:23:00 EDT in
How careful usage of time as a game mechanic can increase player engagement and give greater meaning to decision making.
Read More... | 6 Comments

Game Audio Mistakes  Featured Blogs
Posted by Adam Bishop on Tue, 07 Jul 2009 08:14:00 EDT in Audio
Some common audio flaws that I've noticed in some recent games.
Read More... | 13 Comments

Plan of Attack  Featured Blogs
Posted by Adam Bishop on Sun, 31 May 2009 08:51:00 EDT in Game Design
A bit of a different take on how to take a bite out of the used games market.
Read More... | 21 Comments

Things Games "Must" Be  Featured Blogs
Posted by Adam Bishop on Fri, 22 May 2009 09:57:00 EDT in
Why do so many people still feel the need to try to make all games fit one particular model?
Read More... | 18 Comments

[More Adam Bishop Blogs]   

Adam Bishop's Comments

Comment In: Dragon Age: Origins Sells In 3.2 Million Units [News - 02/09/2010 - 09:04]

It's awesome to hear how ...

It's awesome to hear how well the game is doing. I thought it was a bit too niche and too complicated to find a larger audience, but it looks like it has. It makes me glad to see what is essentially an old-fashioned RPG based on story-telling and character building ...

Comment In: The Art History... Of Games? Games As Art May Be A Lost Cause [News - 02/08/2010 - 01:32]

While reading the remarks from ...

While reading the remarks from Tale of Tales, I'm reminded of a comment made in a music review I read a few years ago - Obscurity requires no special talent , or something to that effect. It sounds an awful lot like they showed up to the conference essentially to ...

Comment In: Analyst: Darksiders A Disappointment For THQ? [News - 02/02/2010 - 10:48]

I'd heard a fair bit ...

I'd heard a fair bit of good things about the game before its release, but I have to say that I was pretty disappointed in the final product. There's nothing especially bad about the game for the most part, but there's nothing especially good about it either. The combat is ...

Comment In: Analysis: Mass Effect 2's Surprising Genre Experiment [News - 01/29/2010 - 08:15]

I think in a narrative ...

I think in a narrative sense, ME2 really steps up its game. The cinemas are much more skillfully made than the cinemas in the first Mass Effect, and it seems to me as though, despite the streamlining most of the game has gone through, that ME2 actually has more dialogue ...

Comment In: Putting Your 'Call Of Duty' On Hold [Blog - 01/25/2010 - 04:39]

While what you say here ...

While what you say here is essentially considered to be common knowledge, I've been thinking about the issue of innovation , and what I find is that - while there is indeed some innovation in indie games - innovation more frequently comes from the big developers. Indie game developers often ...

Comment In: The Main Problem Of Xbox Indie Games [Blog - 01/22/2010 - 05:36]

I haven't been part of ...

I haven't been part of the XBLIG community for a few months now, but one of the things that I noticed when I was there was that an awful lot of people spent an awful lot of time complaining about what Microsoft needed to do to promote their game. I've ...

[More Adam Bishop Comments]