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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
3D Environment Artist
 
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Crystal Dynamics
Sr. Level Designer
 
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Monolith Productions
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Blogs

Adam Bishop's Blog

Adam is the creator of the independent experimental game Time Flows, But Does Not Return. He currently works for a major developer in Montreal. He keeps a blog about game development at shapeofgames.blogspot.com, and can be contacted at shapeofgames@gmail.com.

Member Blogs

Repetition: Not That Bad After All  Featured Blogs
Posted by Adam Bishop on Mon, 12 Oct 2009 11:18:00 EDT in
Some games are heavily criticised for being repetitive, yet other games built on repetition are highly praised. Is repetition really that bad?
Read More... | 9 Comments

A Matter of Time  Featured Blogs
Posted by Adam Bishop on Mon, 03 Aug 2009 10:23:00 EDT in
How careful usage of time as a game mechanic can increase player engagement and give greater meaning to decision making.
Read More... | 6 Comments

Game Audio Mistakes  Featured Blogs
Posted by Adam Bishop on Tue, 07 Jul 2009 08:14:00 EDT in Audio
Some common audio flaws that I've noticed in some recent games.
Read More... | 13 Comments

Plan of Attack  Featured Blogs
Posted by Adam Bishop on Sun, 31 May 2009 08:51:00 EDT in Game Design
A bit of a different take on how to take a bite out of the used games market.
Read More... | 21 Comments

Things Games "Must" Be  Featured Blogs
Posted by Adam Bishop on Fri, 22 May 2009 09:57:00 EDT in
Why do so many people still feel the need to try to make all games fit one particular model?
Read More... | 18 Comments

The Fall Of Math  Featured Blogs
Posted by Adam Bishop on Thu, 23 Apr 2009 06:24:00 EDT in
An explanation of why I believe an excessive emphasis on math is holding video games back from being more meaningful.
Read More... | 36 Comments

[More Adam Bishop Blogs]   

Adam Bishop's Comments

Comment In: Randy Smith: Do Games Need To Be Fun? [News - 11/17/2009 - 02:46]

I agree that engaging is ...

I agree that engaging is a more useful term than fun , and it's the one I typically use. For example, while I found the film Hotel Rwanda to be incredibly engaging, I didn't have even the slightest bit of fun while watching it, and I would be kind of ...

Comment In: NPD: October Top 20 Sees Impressive Demon's Souls Showing [News - 11/13/2009 - 12:18]

Brutal Legend in 12th place ...

Brutal Legend in 12th place with 150 000 units PS3 sold has got to be considered a huge disappointment. EA was playing that up with a big marketing campaign and the game got tons of glowing press. I was expecting it to be in the top 5 for October.

Comment In: Report: Microsoft Bans Live Accounts For Modded Consoles [News - 11/11/2009 - 06:53]

There's already a backlash against ...

There's already a backlash against 60 games, it's called the DS. I don't think it's a coincidence that a platform whose new releases are typically 35 CDN happens to be the best selling by a wide margin every month.

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

I'm sorry Andre, but I'm ...

I'm sorry Andre, but I'm honestly not even sure what you're arguing. Are you suggesting that there should be no government and everyone should be allowed to do anything they want no matter what the consequences are Of course certain behaviours need to be limited, that's why we have laws ...

Comment In: Infinity Ward Pulls Modern Warfare 2 Video Amid Criticism [News - 11/02/2009 - 07:29]

@ Jeffrey There is a ...

@ Jeffrey There is a very clear difference between being made fun of , which can be done good-humouredly, and harassment and intimidation. The usage of the term fag amongst gamers is almost always the latter. And people do - and should - have a right to be free from ...

Comment In: VGS 09: Game Designers - Everything You Know Is Wrong [News - 10/30/2009 - 02:47]

The last paragraph is depressing. ...

The last paragraph is depressing. Deliberately designing games to reinforce sexist notions, that's pretty low.

[More Adam Bishop Comments]