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Adam Bishop's Blog
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Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a systems administrator in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of. His current project is a noir-ish adventure game. If you want to get in touch with him, you can reach him at shapeofgames@gmail.com.
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Expert Blogs
The Pay Affects The Play  |
| Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in
Game Design,
Production,
Indie
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| Digital sales aren't just affecting which games I play, they're affecting how I play them too. |
| Read More... | 4 Comments |
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Time To Grow Up |
| Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
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| An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it. |
| Read More... | 12 Comments |
The Myth of Replay Value  |
| Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in
Game Design
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| Why the concept of "replay value" typically misses the point. |
| Read More... | 16 Comments |
Puzzles Should Have Clues  |
| Posted by Adam Bishop on Fri, 13 Aug 2010 07:00:00 EDT in
Game Design
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| What Limbo's problematic design can teach us about building better games. |
| Read More... | 35 Comments |
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Losing For Good |
| Posted by Adam Bishop on Sat, 15 May 2010 05:06:00 EDT in
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| How Mass Effect 2 and Heavy Rain made me enjoy it when I lost. |
| Read More... | 1 Comments |
Where Is Our Pitchfork?  |
| Posted by Adam Bishop on Tue, 23 Feb 2010 04:00:00 EST in
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| What indie games can learn from indie rock. |
| Read More... | 9 Comments |
[More Adam Bishop Blogs]
Adam Bishop's Comments
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Comment In: Critical Reception: Big Huge Games' Kingdoms of Amalur: Reckoning [News - 02/08/2012 - 04:56]
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I have no problem with ... I have no problem with what EA's done with games like Dragon Age or Mass Effect where you get additional content for buying new, but I would be pretty angry if a console somehow locked a game to just one console. What would I do if I wanted to bring ... |
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Comment In: Opinion: How NFC tech could be Wii U's saving grace [News - 01/27/2012 - 03:06]
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Is Nintendo not on the ... Is Nintendo not on the record as stating that they're not interested in pursuing a microtransaction based model with Pokemon because they don't think it's fair to target children in that way |
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Comment In: Defender's Quest Deployment Strategy [Blog - 01/23/2012 - 02:28]
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Our goal is to get ... Our goal is to get as many people as possible to play the demo, and the entire page is designed to make that as easy as possible. I think this kind of thing is something that more and more independent developers are doing, and I think it's very smart business. ... |
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Comment In: Persuasive Games: What is a Game Bundle? [Feature - 01/19/2012 - 04:45]
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The original Bejeweled may sell ... The original Bejeweled may sell for 1 in 2011, but it's also a 10 year old game. Bejeweled 3, the most recent version of the game, sells on PC for 20. That particular example doesn't indicate a race-to-the-bottom to me, it indicates that Popcap has to sell its older, less ... |
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Comment In: Gamasutra takes anti-SOPA stance [News - 01/17/2012 - 05:19]
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@Harry I'm not convinced that ... @Harry I'm not convinced that currently existing laws are inadequate to fight piracy. And if they do need to be improved, then they need to be improved in a way that respects the presumption of innocence and the right to a fair and open trial. And they also need to ... |
[More Adam Bishop Comments]
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