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Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [News - 10/21/2014 - 04:11]

It 's amazing to me ...

It 's amazing to me that people think this was just a momentary lapse in judgement or some unfortunate accident or whatever. It 's astonishingly unprofessional, if nothing else. If a person has so little self-control that they can 't prevent themselves from going off on violent tangents in public, ...

Comment In: [Blog - 10/15/2014 - 02:02]

@Sung r n r nThat ...

@Sung r n r nThat 's the same thing as poker, isn 't it The shuffling of a deck of cards is a purely deterministic physical act, but we refer to it as random because, from the standpoint of a player, it may as well be.

Comment In: [News - 10/11/2014 - 04:11]

The Esapist 's honest attempt ...

The Esapist 's honest attempt to give a space for that discussion resulted in them posting screeds from a white supremacist and one of the men organising harassment of Zoe Quinn.

Comment In: [Blog - 10/03/2014 - 02:03]

If I 'm reading this ...

If I 'm reading this correctly, the headline is incredibly misleading. It wasn 't the key re-selling that was found illegal per se, but the re-selling of only a portion of what was originally purchased ie. they sold the license but kept the install disc . Presumably this would have ...

Comment In: [Blog - 09/29/2014 - 02:07]

Again, even if that were ...

Again, even if that were the case questionable if you think fantasy world is the same as the real world, seems like the bigger issue here r n r nYou seem to be arguing against a point that no one is making. No one believes that people are playing Mario ...

Comment In: [News - 09/26/2014 - 01:21]

I think Nathan 's point, ...

I think Nathan 's point, which I agree with, is how much do we expect user behaviour to change in only a week I wouldn 't assume that the effect that curators are having now is the same effect they 'll have in six months. Steam has millions of users, ...