Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at shapeofgames@gmail.com.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 12/16/2014 - 04:04]

Games have always been political. ...

Games have always been political. For example, anyone who thinks that military shooters involving real countries or even real wars where one side is good almost always the U.S. and the other side is evil aren 't political is being foolish. Another obvious example is the Grand Theft Auto games, ...

Comment In: [News - 12/11/2014 - 05:23]

I have no interest in ...

I have no interest in Star Citizen as a game, but from a development standpoint it was certainly one of the most interesting things to happen in gaming in 2014.

Comment In: [News - 11/26/2014 - 04:16]

I wonder what the odds ...

I wonder what the odds are that EA will do the same thing for the broken last gen versions of Dragon Age: Inquisition

Comment In: [Blog - 11/21/2014 - 02:24]

I would be stunned if ...

I would be stunned if FFXIV ever ended up near WoW 's current subscription base. A quick web search suggests its current subscriber count is 2-3 million people. That 's a lot, but it 's a fraction of the number that play WoW.

Comment In: [Blog - 11/21/2014 - 02:24]

Final Fantasy 8 had enemy ...

Final Fantasy 8 had enemy levels that matched the player 's level. In theory this prevented the need to grind, though because more useful spells became available at higher levels, it was still generally better to grind than to not. r n r nFinal Fantasy Tactics is an example of ...

Comment In: [Blog - 11/21/2014 - 02:24]

The idea that pack-in games ...

The idea that pack-in games are contributing to game devaluation is ridiculous. Pack-in games were common for most of the early console history - NES came with Mario Bros. and Duck Hunt, SNES came with Super Mario World, etc. A pack-in game doesn 't devalue the other games on the ...