Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 31, 2015
arrowPress Releases
March 31, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners:

http://adambishopbooks.com/the-disillusioners/

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 03/25/2015 - 05:00]

Isn 't this true in ...

Isn 't this true in all creative industries Most independent authors hold down day jobs until they finally manage to hit a critical mass of readers if they ever do, and most don 't . Many indie rock musicians hold down day jobs in between tours. It 's just the ...

Comment In: [Blog - 03/20/2015 - 02:12]

Awesome post, thanks for sharing ...

Awesome post, thanks for sharing this. It 's not surprising that the community element of what you 've done seems to be most important look at the incredible growth of game jams around the world in recent years. Anyone who 's ever made a game knows one of the hardest ...

Comment In: [News - 03/18/2015 - 01:56]

I 'd be curious to ...

I 'd be curious to know what legal grounds Atari thinks it has. The game isn 't called Tempest which is presumably what they hold a trademark for and there 's no law against creating a game that plays similarly to another game.

Comment In: [News - 03/12/2015 - 04:15]

If the city building is ...

If the city building is good but the management isn 't that deep, it stands to reason that people who like it are more interested in building cities than managing them.

Comment In: [News - 03/05/2015 - 07:51]

Have you played Crusader Kings ...

Have you played Crusader Kings II Diplomacy is what the gameplay is primarily about.

Comment In: [News - 03/03/2015 - 04:56]

If a game has boring ...

If a game has boring grind, rather than figuring out how to automate it I think a designer would be better advised to figure out how to make the game not need the boring bit at all. r n r nFor example, in Playstation 1 RPG Chrono Cross you level ...