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Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at shapeofgames@gmail.com.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 09/02/2014 - 06:34]

To the people claiming that ...

To the people claiming that this is pointless since everyone already agrees that harassment is bad: r n r nWhen I last worked for a major developer about 4 years ago there was a massive problem with sexual harassment in our office. I wrote about it at the time: r ...

Comment In: [Blog - 08/31/2014 - 11:57]

Some people can not afford ...

Some people can not afford video games is an objective fact. The real problem is is a subjective belief.

Comment In: [News - 08/29/2014 - 07:23]

The original DS came out ...

The original DS came out in North America in November of 2004. The 3DS came out in March of 2011. That 's 6.5 years, not 4. That 's only slightly behind the PS3, which was released 7 years before the PS4.

Comment In: [News - 08/22/2014 - 07:10]

I thought Mass Effect 1 ...

I thought Mass Effect 1 did a better job of handling that situation because Charm and Intimidate were skills you had to invest in. If you wanted your character to be more Charming, they had to be less good at something else like one of their biotic skills , so ...

Comment In: [News - 08/12/2014 - 07:06]

For all the jokes about ...

For all the jokes about MGS just being one big cut-scene, most Metal Gear Solid games pack more interesting gameplay ideas into them than pretty much anything else on the market. It 's still the only series, for my money, that gets stealth right. It 's based around AI rather ...

Comment In: [News - 08/08/2014 - 07:40]

Bravely Default has a fast ...

Bravely Default has a fast forward button in combat.