Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 26, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
A stumbling block, can't let it make me fall behind
by Adam Kloc on 11/05/12 09:38:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

This was a very successful playtest. We laid out the final rule set. We believe we are ready for external playtests now. Organizing such things can be a little tedious. I have faith though.

Final Rules (As far as we know):
10x10 Grid

1 Hero

3 Villain Pieces

Starting Locations for standard gameplay:

Hero: A-1,  Goal: J-10

Villain: 1 A-10, 2 I-9, 3 J-1

Hero rolls one die

Villain splits moves between two dice (must move all three pieces) 3 rounds of play

Rolls occur simultaneously, each player marks down moves before moving (to keep strategy honest). Players then mark moves on board (or third party "referee").

When Hero lands on Villain: Hero loses round

If Hero crosses enemy move path: begin roll battle

1 Path = 1 die roll for each

>1 Path = 2 dice for villain 

Tie = Re-roll

Hero wins = finish move

Villain wins = Hero loses round

3 Rounds of play

If hero wins = Game Ends

Goal Space must be exact roll

 


Related Jobs

thatgamecompany
thatgamecompany — Santa Monica, California, United States
[03.25.17]

Senior Gameplay Engineer
Lionbridge Technologies
Lionbridge Technologies — Bellevue, Washington, United States
[03.25.17]

Sr. Business Development Director--#2525
Bartlet Jones Supernatural Detective Agency Inc.
Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[03.24.17]

Senior Engineer
Imbellus
Imbellus — Los Angeles, California, United States
[03.24.17]

UI Designer





Loading Comments

loader image