Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Another Successful Play-test (Just Because)
by Adam Kloc on 11/07/12 09:54:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

This week's mandatory update finds our heroes in a position to tweak any issues present in the game prototype. As it turns out, a few ammendations had to be made to make the game more fun. We found that the game was too difficult with three enemies. So now we have just two, to keep things more even the villain player gets to keep two dice. The End now takes up four spaces. Between rounds, the board now must be reset. Now, we proudly feel the game is ready for the enjoyment of total strangers and condescending, disinterested friends. As well as a few desperate fans we have yet to acquire. Tonight's test ended in an epic battle where the hero nearly won for the first time before being thwarted at the last dice battle.

 


Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[04.26.17]

Assistant Graphic Designer
Telltale Games
Telltale Games — San Rafael, California, United States
[04.26.17]

Associate Cinematic Artist
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]

UI/UX Designer
Woodbury University
Woodbury University — Burbank, California, United States
[04.26.17]

Game Art and Design Adjunct Professor





Loading Comments

loader image