Gamasutra: The Art & Business of Making Gamesspacer
Another Successful Play-test (Just Because)
Printer-Friendly VersionPrinter-Friendly Version
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Another Successful Play-test (Just Because)
by Adam Kloc on 11/07/12 09:54:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

This week's mandatory update finds our heroes in a position to tweak any issues present in the game prototype. As it turns out, a few ammendations had to be made to make the game more fun. We found that the game was too difficult with three enemies. So now we have just two, to keep things more even the villain player gets to keep two dice. The End now takes up four spaces. Between rounds, the board now must be reset. Now, we proudly feel the game is ready for the enjoyment of total strangers and condescending, disinterested friends. As well as a few desperate fans we have yet to acquire. Tonight's test ended in an epic battle where the hero nearly won for the first time before being thwarted at the last dice battle.

 


Related Jobs

Crytek
Crytek — Shanghai, China
[04.24.14]

Mobile Programmer
2K
2K — Novato, California, United States
[04.24.14]

Senior Tools Programmer
SG North
SG North — Toronto, Ontario, Canada
[04.23.14]

Director of Live Production
Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[04.23.14]

Director, Analytics Platform Development






Comments



none
 
Comment: