Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
spacer
Blogs

Adam Prall's Blog

Small, innovative game and interactive media development company based in the Hawaiian islands and California. We specialize in design specific to the demanding requirements of high-volume games, web applications and other networked "social"-type media. Our portfolio speaks for itself.

Adam Prall's Comments

Comment In: Usability Breakthroughs: Four Techniques To Improve Your Game [Feature - 09/10/2010 - 05:15]

Haha that's great I'm one ...

Haha that's great I'm one of those stupid rich Apple developer people and you couldn't be more right about how dumb we are I wish I was smart like other people and loved to spend 47 hours a week developing on a platform that needs to be restarted every day ...

Comment In: Gaming the System: How to Really Get Ahead in the Game Industry [Feature - 09/16/2009 - 01:35]

I loved this article when ...

I loved this article when it was published in Game Dev Journal and like it just as much, here. The politics being referred to are obviously the product of the larger studios where individuality and performance can really get lost in the crowd. Smaller, more indie operations like the ones ...

Comment In: From the Ashes of Mythos: The Art of Torchlight [Feature - 09/03/2009 - 03:55]

Please keep in touch with ...

Please keep in touch with Gamasutra and write more as the game is released it will be really fun knowing about the progress from the horse s mouth after such an interesting story

Comment In: Networks With Letters [Feature - 08/12/2009 - 01:26]

@RJ Martin: What's recorded is ...

@RJ Martin: What's recorded is the sequence, not the exact time, which is about the best you can do in a multi-machine environment. Since all clients are locked onto the same step in the simulation, it doesn't matter what exact time every command occurred in, just at which step and ...

   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.