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Blogs

Adam Prall's Blog

Small, innovative game and interactive media development company based in the Hawaiian islands and California. We specialize in design specific to the demanding requirements of high-volume games, web applications and other networked "social"-type media. Our portfolio speaks for itself.

Adam Prall's Comments

Comment In: Usability Breakthroughs: Four Techniques To Improve Your Game [Feature - 09/10/2010 - 05:15]

Haha that's great I'm one ...

Haha that's great I'm one of those stupid rich Apple developer people and you couldn't be more right about how dumb we are I wish I was smart like other people and loved to spend 47 hours a week developing on a platform that needs to be restarted every day ...

Comment In: Gaming the System: How to Really Get Ahead in the Game Industry [Feature - 09/16/2009 - 01:35]

I loved this article when ...

I loved this article when it was published in Game Dev Journal and like it just as much, here. The politics being referred to are obviously the product of the larger studios where individuality and performance can really get lost in the crowd. Smaller, more indie operations like the ones ...

Comment In: From the Ashes of Mythos: The Art of Torchlight [Feature - 09/03/2009 - 03:55]

Please keep in touch with ...

Please keep in touch with Gamasutra and write more as the game is released it will be really fun knowing about the progress from the horse s mouth after such an interesting story

Comment In: Networks With Letters [Feature - 08/12/2009 - 01:26]

@RJ Martin: What's recorded is ...

@RJ Martin: What's recorded is the sequence, not the exact time, which is about the best you can do in a multi-machine environment. Since all clients are locked onto the same step in the simulation, it doesn't matter what exact time every command occurred in, just at which step and ...

   

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