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November 22, 2009
 
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
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November 22, 2009
 
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Blogs

Adam Saltsman's Blog   Expert Blogs

Expert Blogs

Bytes: I Am Jack's Catastrophic Hard Drive Failure.
Posted by Adam Saltsman on Sat, 01 Aug 2009 09:31:00 EDT in Production
A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500.
Read More... | 4 Comments

Pixel Art Freelance: Best Practices & Guidelines  Featured Blogs
Posted by Adam Saltsman on Fri, 24 Jul 2009 07:38:00 EDT in Production
An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist.
Read More... | 5 Comments

Sexy Tiles: Sidescrollers
Posted by Adam Saltsman on Thu, 16 Jul 2009 03:40:00 EDT in Visual Art
A two-part look at some of the fundamentals of drawing 2D game environments. In part one we examine a screenshot from Metroid Fusion that does almost everything right, and then check out some other sexy sidescroller graphics.
Read More... | 12 Comments

Bytes: Tim Langdell, at it again!
Posted by Adam Saltsman on Sat, 11 Jul 2009 08:28:00 EDT in
Unsatisfied with the mediocre press coverage of his recent attacks against Mobigames, Tim is back for more - this time registering a trademark for the name of a two year old game that just got a publish date!
Read More... | 9 Comments

Bytes: Holistic Design
Posted by Adam Saltsman on Thu, 09 Jul 2009 10:16:00 EDT in Game Design
Reviews and development teams tend to be split up into sound, graphics, technology, writing, etc. Lately it's become more and more obvious that this compartmentalization is both artificial and hazardous.
Read More... | 4 Comments

Principles of Inspiring Creative Play  Featured Blogs
Posted by Adam Saltsman on Wed, 08 Jul 2009 01:32:00 EDT in Game Design
After finishing FATHOM I made some notes about things I should have done, but didn't. Since these same topics have come up a lot in conversations with other designer friends lately, I thought I'd EXPERT BLOG them.
Read More... | 7 Comments

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Adam Saltsman's Comments

Comment In: Pixel Art Freelance: Best Practices & Guidelines [Blog - 07/24/2009 - 07:38]

Ah, I meant to add ...

Ah, I meant to add some examples from some recent games I worked on. In Edgecrement, for example, I did the code, co-designed the gameplay, and did the sound effects, even though I'm a proficient artist and am capable though quite slow at creating music. Knowledge of game design and ...

Comment In: Valve's Newell: How About Community Financing For Games? [News - 07/20/2009 - 02:51]

Surprised that no one has ...

Surprised that no one has mentioned Cortex Command yet Cortex Command IS community funded, and it works great. Case closed

Comment In: Bytes: Holistic Design [Blog - 07/09/2009 - 10:16]

Those are examples of holistic ...

Those are examples of holistic reviews though - taking the thing as a whole and deciding what bits worked and what didn't. My gripe is the dissection and reassembly of hte components individually when they're so interdependent. I think it's great to say man everything was firing on all cylinders ...

Comment In: Principles of Inspiring Creative Play [Blog - 07/08/2009 - 01:32]

I think you're right on ...

I think you're right on the mark about the psychology, Glenn - there's probably some Montessori-esque sort of philosophies behind this line of thinking too, which is totally fine by me : Somebody mentioned Spore excelling in some of these areas, and I think that is no coincidence, these are ...

Comment In: Bethesda Parent ZeniMax Acquires id Software [News - 06/24/2009 - 08:50]

LOL I love press releases ...

LOL I love press releases :D I love that this quote: Carmack said, We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. ...

Comment In: A Brief Statement On The Mobigame/Edge Games Article [Blog - 06/10/2009 - 01:03]

Does this additional fact change ...

Does this additional fact change things No. Langdell still filed a trademark opposition against a hardware company who was using the same basic, 4-letter english word as his software company, more than a decade after they last published a computer game. He then went on to claim, in his IGDA ...

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