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Adam Saltsman's Blog
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Expert Blogs
Trolls, Communities, and Psychology  |
| Posted by Adam Saltsman on Sat, 01 Jun 2013 04:02:00 EDT in
Indie
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| Lately I've heard a lot of people sort of grumping about the fact that sometimes rational people discuss the same things as trolls. I wanted to explore this idea that ignoring trolls is good/bad. |
| Read More... | 21 Comments |
Selling Games  |
| Posted by Adam Saltsman on Fri, 24 May 2013 01:57:00 EDT in
Indie
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| Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist. |
| Read More... | 6 Comments |
Even Further Down the Curation Rabbithole  |
| Posted by Adam Saltsman on Thu, 16 May 2013 02:42:00 EDT in
Design,
Indie
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| In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs. |
| Read More... | 12 Comments |
Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious  |
| Posted by Adam Saltsman on Thu, 31 Jan 2013 12:27:00 EST in
Indie,
Business/Marketing
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| With hundreds of industry veterans entering the so-called "talent pool" here in Austin, we're hoping to provide an overview of what it is like to NOT go back, and to try this crazy "indie" thing. Plus, free pizza! |
| Read More... | 6 Comments |
The Pinch Artist (or, Contributors and Symbiosis?)  |
| Posted by Adam Saltsman on Wed, 25 Jan 2012 09:33:00 EST in
Production,
Indie
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| For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time. |
| Read More... | 3 Comments |
Lessons Learned from Localizing Canabalt  |
| Posted by Adam Saltsman on Tue, 17 Jan 2012 01:28:00 EST in
Production,
Indie
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| At the end of 2011 we finally released an update to our popular game Canabalt that had support for something like 15 languages. If only for the sake of our own unreliable memories I wanted to record some of the things we learned during that process. |
| Read More... | 7 Comments |
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Adam Saltsman's Comments
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Comment In: Selling Games [Blog - 05/24/2013 - 01:57]
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yea i think big games ... yea i think big games and big companies have this problem a lot. one of my favorite games of the last 5 years, VANQUISH, i completely ignored for the first couple of years it was out. what a waste |
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Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]
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yea i was tweeting about ... yea i was tweeting about something similar the other day... it 's really hard to draw black and white lines between all criticism and all trolling, but suffice it to say that these things are all true: r n r n1 - you can get positive comments that are trolling ... |
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Comment In: Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious [Blog - 01/31/2013 - 12:27]
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It filled up slightly faster ... It filled up slightly faster than we anticipated o O if y 'all are local and interested in attending, though, if you RSVP anyways it will help us a lot to gauge demand on doing a followup session at the end of the month |
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Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]
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Also if you have time ... Also if you have time to elaborate on this paragraph I would love to hear more: r n r n I think the focus on Zynga is two-pronged: it 's a pushback against non-traditional 'gamers ' entering the gaming sphere, and the emergence of free-to-play as a business model. Zynga ... |
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Comment In: Make your intro not suck [Blog - 02/26/2012 - 11:35]
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From the article: r n ... From the article: r n r n I feel like I should also say, don 't use 'good ' games with bad intros to justify not putting much effort into the intro of your game. It happens every time I bring this up, Well XXX gave me a very bad ... |
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Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]
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I think this would be ... I think this would be a very good point except the images in question are actual screenshots from the specific products in question that prompted this PR blitz from Zynga. So on the one hand I think you could view this as editorializing , but on the other hand you ... |
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