Adriaan de Jongh's Blog
Maker of games like Bounden, Fingle, Friendstrap, etc, and maker of contract( ).
See his portfolio and articles.
After 3.5 years of making unique social games like Fingle and Bounden, Game Oven closed doors April 2015. Adriaan talks about Game Oven's costs, game sales, the role of community to their business, and reflects on the struggles that closed Game Oven.
contract( ) (pronounced Ďdo contractí) generates free, plain English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement.
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
This article is a collection of answers Iíve been giving in response to weekly emails from people with great ideas but no insight into game development. It is meant to be linked to when you receive emails from people outside the games industry.
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Adriaan de Jongh's Comments
[Blog - 02/25/2015 - 04:33]
Hah Turns out Windows still ...
Hah Turns out Windows still doesn t include first-class support for printing to PDF. You can consider using Chrome specifically for contract , as Chrome 's print window comes with a save to pdf option by default. I don 't want to get into support or tech issues here on ...
[News - 02/10/2015 - 02:04]
If I would rephrase by ...
If I would rephrase by saying that too much breathing room is bad for motivation, would that solve your problem with it I feel it says essentially the same thing, but I can understand the negative connotation you feel with 'people who have nothing to lose ' over 'people with ...
[Feature - 12/22/2014 - 03:25]
[Blog - 11/19/2014 - 02:13]
Good point Totally forgot to ...
Good point Totally forgot to mention this in my article. r n r nIn short, I found that I was able to deal with the tendency to create what I know I can program by: r n- focussing on the experience of the player, r n- trying hard to make ...
[News - 07/25/2014 - 08:08]
[News - 06/18/2014 - 06:04]
Heh, sorry about the words ...
Heh, sorry about the words in that tweet r n r nIt was indeed something we did not consider. Fortunately, we have backups of our backups.