Adriaan de Jongh's Blog
Working on Hidden Folks. Best known for Bounden, Fingle, and contract( ).
See his portfolio and articles.
After 3.5 years of making unique social games like Fingle and Bounden, Game Oven closed doors April 2015. Adriaan talks about Game Oven's costs, game sales, the role of community to their business, and reflects on the struggles that closed Game Oven.
contract( ) (pronounced Ďdo contractí) generates free, plain English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement.
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
This article is a collection of answers Iíve been giving in response to weekly emails from people with great ideas but no insight into game development. It is meant to be linked to when you receive emails from people outside the games industry.
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Adriaan de Jongh's Comments
[Blog - 05/27/2015 - 01:13]
Thanks Laura Eline was part ...
Thanks Laura Eline was part of the team and did help on several occasions, but she or our relationship with her was no direct cause for Game Oven to disband, so that 's why you didn 't find her in this article. But yes, I think she struggled with seeing ...
[Blog - 02/25/2015 - 04:33]
[News - 02/10/2015 - 02:04]
Thanks for your comment, Wendelin. ...
Thanks for your comment, Wendelin. I 'm not trying to say that 'job security reduces effort and creativity. ' I found that people who have nothing to lose are inherently less motivated than people that have. Job security -can- have negative effects, but as Leigh wrote, there 's many other ...
[Feature - 12/22/2014 - 03:25]
[Blog - 11/19/2014 - 02:13]
[News - 07/25/2014 - 08:08]