Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2015
arrowPress Releases
April 21, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Adriaan de Jongh's Blog   Expert Blogs

 

Maker of games like Bounden, Fingle, Friendstrap, etc. Designer at Game Oven. 

@AdriaandeJongh

See his portfolio and blog.

 

Expert Blogs

Posted by Adriaan de Jongh on Wed, 25 Feb 2015 04:33:00 EST in Business/Marketing, Indie
contract( ) (pronounced Ďdo contractí) generates free, plain English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement.


Posted by Adriaan de Jongh on Wed, 19 Nov 2014 02:13:00 EST in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.


Posted by Adriaan de Jongh on Thu, 25 Jul 2013 08:48:00 EDT in Production, Indie
This article is a collection of answers Iíve been giving in response to weekly emails from people with great ideas but no insight into game development. It is meant to be linked to when you receive emails from people outside the games industry.


Posted by Adriaan de Jongh on Fri, 07 Jun 2013 11:31:00 EDT in Design, Programming, Production, Indie
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.


Posted by Adriaan de Jongh on Mon, 20 May 2013 02:19:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.


Posted by Adriaan de Jongh on Thu, 11 Apr 2013 02:25:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
In this postportem, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about how their first commercial iPad game Fingle came to be this awkward and why it is already used as a classroom example all over the world as a game that goes beyond the screen.



Adriaan de Jongh's Comments

Comment In: [Blog - 02/25/2015 - 04:33]

Hah Turns out Windows still ...

Hah Turns out Windows still doesn t include first-class support for printing to PDF. You can consider using Chrome specifically for contract , as Chrome 's print window comes with a save to pdf option by default. I don 't want to get into support or tech issues here on ...

Comment In: [News - 02/10/2015 - 02:04]

If I would rephrase by ...

If I would rephrase by saying that too much breathing room is bad for motivation, would that solve your problem with it I feel it says essentially the same thing, but I can understand the negative connotation you feel with 'people who have nothing to lose ' over 'people with ...

Comment In: [Feature - 12/22/2014 - 03:25]

Kentucky Route Zero ...

Kentucky Route Zero

Comment In: [Blog - 11/19/2014 - 02:13]

Good point Totally forgot to ...

Good point Totally forgot to mention this in my article. r n r nIn short, I found that I was able to deal with the tendency to create what I know I can program by: r n- focussing on the experience of the player, r n- trying hard to make ...

Comment In: [News - 07/25/2014 - 08:08]

Bernie DeKoven, because playfulness. ...

Bernie DeKoven, because playfulness.

Comment In: [News - 06/18/2014 - 06:04]

Heh, sorry about the words ...

Heh, sorry about the words in that tweet r n r nIt was indeed something we did not consider. Fortunately, we have backups of our backups.