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Adriaan De Jongh's Blog   Expert Blogs


Maker of games like Bounden, Fingle, Friendstrap, etc. Designer at Game Oven. 


See his portfolio and blog.


Expert Blogs

Posted by Adriaan De Jongh on Wed, 19 Nov 2014 02:13:00 EST in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by Adriaan De Jongh on Thu, 25 Jul 2013 08:48:00 EDT in Production, Indie
This article is a collection of answers Ive been giving in response to weekly emails from people with great ideas but no insight into game development. It is meant to be linked to when you receive emails from people outside the games industry.

Posted by Adriaan De Jongh on Fri, 07 Jun 2013 11:31:00 EDT in Design, Programming, Production, Indie
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.

Posted by Adriaan De Jongh on Mon, 20 May 2013 02:19:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.

Posted by Adriaan De Jongh on Thu, 11 Apr 2013 02:25:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
In this postportem, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about how their first commercial iPad game Fingle came to be this awkward and why it is already used as a classroom example all over the world as a game that goes beyond the screen.

Adriaan De Jongh's Comments

Comment In: [Feature - 12/22/2014 - 03:25]

Kentucky Route Zero ...

Kentucky Route Zero

Comment In: [Blog - 11/19/2014 - 02:13]

Good point Totally forgot to ...

Good point Totally forgot to mention this in my article. r n r nIn short, I found that I was able to deal with the tendency to create what I know I can program by: r n- focussing on the experience of the player, r n- trying hard to make ...

Comment In: [News - 07/25/2014 - 08:08]

Bernie DeKoven, because playfulness. ...

Bernie DeKoven, because playfulness.

Comment In: [News - 06/18/2014 - 06:04]

Heh, sorry about the words ...

Heh, sorry about the words in that tweet r n r nIt was indeed something we did not consider. Fortunately, we have backups of our backups.

Comment In: [Blog - 07/08/2013 - 06:20]

Rami - It 's funny ...

Rami - It 's funny reading about this knowing what happened with Wasteland Kings...

Comment In: [Blog - 06/07/2013 - 11:31]

Sales do affect our effort ...

Sales do affect our effort to make it better and we will continue to play the game and iterate on it. But first, we have an android version of the game to launch