Adriaan de Jongh's Blog
Maker of games like Bounden, Fingle, Friendstrap, etc. Designer at Game Oven.
See his portfolio, blog and speaking engagements.
This article is a collection of answers Iíve been giving in response to weekly emails from people with great ideas but no insight into game development. It is meant to be linked to when you receive emails from people outside the games industry.
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
In this postportem, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about how their first commercial iPad game Fingle came to be this awkward and why it is already used as a classroom example all over the world as a game that goes beyond the screen.
Adriaan de Jongh's Comments
[News - 07/25/2014 - 08:08]
[News - 06/18/2014 - 06:04]
Heh, sorry about the words ...
Heh, sorry about the words in that tweet r n r nIt was indeed something we did not consider. Fortunately, we have backups of our backups.
[Blog - 07/08/2013 - 06:20]
[Blog - 06/07/2013 - 11:31]
Sales do affect our effort ...
Sales do affect our effort to make it better and we will continue to play the game and iterate on it. But first, we have an android version of the game to launch
[Blog - 05/20/2013 - 02:19]
Hey Martin, IGF has definitely ...
Hey Martin, IGF has definitely opened up some doors for us, but like I said: it hasn 't caused any direct sales. Consumers aren 't looking at the IGF at all - developers and press are, though. Those are the 'cool people ' we met
[Blog - 04/11/2013 - 02:25]