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Adriaan Jansen's Blog

 

Hello dear visitor!

 

My name is Adriaan Jansen, one of the founders and designer at the Utrecht-based Abbey Games in the Netherlands. I like to play games, make games, think about games, discussing games and occasionally, being left the heck alone.

 

Member Blogs

Posted by Adriaan Jansen on Sat, 01 Sep 2012 05:09:00 EDT in Design
How does the theme play a roll in the creation of a game?


Posted by Adriaan Jansen on Wed, 04 Jul 2012 05:05:00 EDT in Design
How do you make someone feel like a god in god games, without hurting the challenge?


Posted by Adriaan Jansen on Sun, 01 Apr 2012 03:18:00 EDT in Design
So you've got everything it needs to be a game designer? Congratulations! Be sure not to step in one of these pitfalls though...


Posted by Adriaan Jansen on Sun, 11 Mar 2012 03:02:00 EDT in Design
We know what a game designer does, and what are good talents to have. But what can you learn to become a better game designer?


Posted by Adriaan Jansen on Wed, 29 Feb 2012 08:53:00 EST in Design
We can all learn new skills, but what are favorable character traits for a game designer?


Posted by Adriaan Jansen on Sun, 19 Feb 2012 11:09:00 EST in Design
So you're browsin' around on Gamasutra, curious to learn more about being a game designer. However, game designer sounds a big vague...Do you know what the game designer does on a daily basis?



Adriaan Jansen's Comments

Comment In: [Blog - 03/04/2014 - 07:55]

Sorry, I did not mean ...

Sorry, I did not mean to offend. I also already owned most of the Humble games, bought at full price. Actually, I bought Guacamelee on full price during the bundle. r n r nBut we 're talking big numbers 750 000 . Sales are frequent, and a lot of gamers ...

Comment In: [Blog - 02/18/2014 - 10:55]

Nice read, but I don ...

Nice read, but I don 't really agree. r n r nIn my experience, the game industry was always a maelstrom of change. Nintendo loses to sony with the N64. PC gaming was dead. You could suddenly play games on your phone. It 's an industry full of chances, and ...

Comment In: [Blog - 01/27/2014 - 04:15]

Interesting article, thanks r n ...

Interesting article, thanks r n r nWhile my experience is very narrow, we did finish our only game on contractual agreement, which turned out pretty lucrative for everyone involved. But to be fair, I have no particular lead on to why it worked. To give a sketch of the situation: ...

Comment In: [Blog - 01/09/2014 - 07:41]

Ow yes yes yes yes. ...

Ow yes yes yes yes. YES These kind of things really hit our motivation to make Reus, but we made the game dispite all these points: r n r n1 Reus was our first game. I half made 3 student project games ranging from 1 month to 1 week before ...

Comment In: [Blog - 11/11/2013 - 02:59]

A great read, and an ...

A great read, and an interesting point of view. I wish you the best of luck in finding what you need