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Adriaan Jansen's Blog

 

Hello dear visitor!

 

My name is Adriaan Jansen, one of the founders and designer at the Utrecht-based Abbey Games in the Netherlands. I like to play games, make games, think about games, discussing games and occasionally, being left the heck alone.

 

Member Blogs

Posted by Adriaan Jansen on Sat, 01 Sep 2012 05:09:00 EDT in Design
How does the theme play a roll in the creation of a game?


Posted by Adriaan Jansen on Wed, 04 Jul 2012 05:05:00 EDT in Design
How do you make someone feel like a god in god games, without hurting the challenge?


Posted by Adriaan Jansen on Sun, 01 Apr 2012 03:18:00 EDT in Design
So you've got everything it needs to be a game designer? Congratulations! Be sure not to step in one of these pitfalls though...


Posted by Adriaan Jansen on Sun, 11 Mar 2012 03:02:00 EDT in Design
We know what a game designer does, and what are good talents to have. But what can you learn to become a better game designer?


Posted by Adriaan Jansen on Wed, 29 Feb 2012 08:53:00 EST in Design
We can all learn new skills, but what are favorable character traits for a game designer?


Posted by Adriaan Jansen on Sun, 19 Feb 2012 11:09:00 EST in Design
So you're browsin' around on Gamasutra, curious to learn more about being a game designer. However, game designer sounds a big vague...Do you know what the game designer does on a daily basis?



Adriaan Jansen's Comments

Comment In: [Blog - 07/10/2014 - 01:07]

For better or worse, I ...

For better or worse, I think it 's just a matter of time before some smart shop owner bundles some of the best stalls together to create a store. r nAlso, consumers are mostly interested in the extremes: The best, the cheapest, the highest value, the trendiest etc. There can ...

Comment In: [Blog - 06/25/2014 - 08:20]

Awesome post, thanks for sharing ...

Awesome post, thanks for sharing My coming comments represent my view only btw r n r nWe have a very similar approach on how we do things even the exact same way revenue was shared of our first product but I 'm still not entirely convinced. I think our monks ...

Comment In: [Blog - 06/20/2014 - 03:16]

Nice breakdown. I feel like ...

Nice breakdown. I feel like design is missing some vocabulary, and this certainly helps :

Comment In: [News - 06/19/2014 - 06:19]

Tax breaks are stupid. A ...

Tax breaks are stupid. A company comes in, gets an advantage at the cost of the citizen, and once that advantage stops, the companies move to another tax breaking country.

Comment In: [Blog - 03/04/2014 - 07:55]

Sorry, I did not mean ...

Sorry, I did not mean to offend. I also already owned most of the Humble games, bought at full price. Actually, I bought Guacamelee on full price during the bundle. r n r nBut we 're talking big numbers 750 000 . Sales are frequent, and a lot of gamers ...

Comment In: [Blog - 02/18/2014 - 10:55]

Nice read, but I don ...

Nice read, but I don 't really agree. r n r nIn my experience, the game industry was always a maelstrom of change. Nintendo loses to sony with the N64. PC gaming was dead. You could suddenly play games on your phone. It 's an industry full of chances, and ...