Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alan Jack's Blog

 

Designer of games for a little company in Glasgow.

 

Member Blogs

Posted by Alan Jack on Fri, 22 Jul 2011 05:58:00 EDT in Design
A look at the crunch-time debate from a student's perspective - considering the value of crunch work, the cause, and the level of professionalism involved on both sides of the debate. Reposted from #altdevblogaday.


Posted by Alan Jack on Wed, 22 Jun 2011 09:32:00 EDT in Production, Smartphone/Tablet
A look at the storied development of Roger: The Flying Pig, developed by fellow Abertay Masters student & current Studio Producer Maciej Czekala.


Posted by Alan Jack on Tue, 21 Jun 2011 08:29:00 EDT in Design, Console/PC
A look at my experiences & confusions in designing games for the new wave of motion controllers, and the rules I've discovered through them.


Posted by Alan Jack on Sat, 18 Jun 2011 05:16:00 EDT in Design
A look at how comedy and horror can be crafted through play rather than scripted in writing or environment, and what effects that can have on a play experience.


Posted by Alan Jack on Fri, 17 Jun 2011 05:20:00 EDT in Design
A wry and facetious look at the odd duality of people who craft fun for a living and then spend money to attend a place (as I see it) completely bereft of the concept.


Posted by Alan Jack on Mon, 06 Jun 2011 08:38:00 EDT in Design
A look at how stories can emerge from play, the important effects this can have, and how we can harness this to make the most of out interactive experiences.



Alan Jack's Comments

Comment In: [News - 07/10/2013 - 01:24]

Great reading r n r ...

Great reading r n r nA lot of the spirit of this article also applies to motion control. I often think that - similarly to how you suggest we 're too quick to fall back on our traditional controller-based inputs for touchscreens - we 're too quick to try and ...

Comment In: [News - 06/19/2013 - 11:20]

This is a brilliant idea ...

This is a brilliant idea It 's a wee bit of a shame it isn 't a bit more inclusive - being about the coming together of male and female , but I won 't hold that against it at this stage ...

Comment In: [News - 06/17/2013 - 05:18]

I think there 's two ...

I think there 's two inherent issues with games for change - one being that games are exploratory by nature, while change tends to have a lot of direction. Games for awareness is a better way to think of it, but then you have to either go down the abstract ...

Comment In: [Feature - 08/05/2011 - 05:00]

Tali's story was never pushed ...

Tali's story was never pushed as far as it could be if you ask me. It was a very blatant metaphor for the Jewish religious background - a difficult background, a closed community, and a people left without a permanent home. It felt like they took the more obvious Shepard ...

Comment In: [Blog - 08/05/2011 - 03:48]

The death issue is a ...

The death issue is a big one, but its really a facet of the bigger, tacked-on linear stories of games. Not that we can't find clever ways to get around it, but its tackling a symptom of the problems inherent in the marriage of linear story and expressive, free-form play ...

Comment In: [Blog - 07/27/2011 - 05:44]

One interesting Do is to ...

One interesting Do is to pick actors that really understand the game and are enthusiastic for the project. I've read numerous reports from both producers/designers and from voice actors themselves saying that there's a lot of voice actors out there that won't take games seriously. On the flip-side, in the ...