Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 4, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alan Jack's Blog

 

Designer of games, with over 15 shipped titles. Worked with major clients from around the world. Future uncertain at this juncture.

 

Member Blogs

Posted by Alan Jack on Wed, 10 Dec 2014 01:20:00 EST in Design, Console/PC
A review of the basics of dramatic tension and how it builds fear by creating gaps in information flow, and a look at how we can apply that to an interactive environment to create scarier games.


Posted by Alan Jack on Fri, 22 Jul 2011 05:58:00 EDT in Design
A look at the crunch-time debate from a student's perspective - considering the value of crunch work, the cause, and the level of professionalism involved on both sides of the debate. Reposted from #altdevblogaday.


Posted by Alan Jack on Wed, 22 Jun 2011 09:32:00 EDT in Production, Smartphone/Tablet
A look at the storied development of Roger: The Flying Pig, developed by fellow Abertay Masters student & current Studio Producer Maciej Czekala.


Posted by Alan Jack on Tue, 21 Jun 2011 08:29:00 EDT in Design, Console/PC
A look at my experiences & confusions in designing games for the new wave of motion controllers, and the rules I've discovered through them.


Posted by Alan Jack on Sat, 18 Jun 2011 05:16:00 EDT in Design
A look at how comedy and horror can be crafted through play rather than scripted in writing or environment, and what effects that can have on a play experience.


Posted by Alan Jack on Fri, 17 Jun 2011 05:20:00 EDT in Design
A wry and facetious look at the odd duality of people who craft fun for a living and then spend money to attend a place (as I see it) completely bereft of the concept.



Alan Jack's Comments

Comment In: [Blog - 04/23/2015 - 05:47]

I LOVED this game, but ...

I LOVED this game, but I feel like nobody 's addressing the elephant in the room ... r n r nThe game was incredibly buggy. It was very easy to miss clues and, with such a freeform, branching story structure, end up aimless and lost. At times, I even had ...

Comment In: [News - 03/02/2015 - 08:44]

Ha I just finished delivering ...

Ha I just finished delivering a lecture on this very topic r n r nA good portion of it was cribbed from here: r n r nhttp://gamasutra.com/blogs/AlanJack/20110618/89655/Funny Games Comedy and Horror through Gameplay.php

Comment In: [Blog - 12/10/2014 - 01:20]

That 's exactly what happens ...

That 's exactly what happens in Dead Rising - at least until you replay and replay until you overpower your main character. r n r nIt worked well there. The key really is in the metagame, and making sure people feel their individual playthroughs amount to something bigger. If you ...

Comment In: [News - 07/10/2013 - 01:24]

Great reading r n r ...

Great reading r n r nA lot of the spirit of this article also applies to motion control. I often think that - similarly to how you suggest we 're too quick to fall back on our traditional controller-based inputs for touchscreens - we 're too quick to try and ...

Comment In: [News - 06/19/2013 - 11:20]

This is a brilliant idea ...

This is a brilliant idea It 's a wee bit of a shame it isn 't a bit more inclusive - being about the coming together of male and female , but I won 't hold that against it at this stage ...

Comment In: [News - 06/17/2013 - 05:18]

I think there 's two ...

I think there 's two inherent issues with games for change - one being that games are exploratory by nature, while change tends to have a lot of direction. Games for awareness is a better way to think of it, but then you have to either go down the abstract ...