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Alan Youngblood's Blog
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Alan Youngblood is from Raleigh NC on the East Coast of the U.S. He's enjoying working with other great developers at Mighty Rabbit Studios where he is a co-founder that does marketing, art, and business.
In his school days he studied communication|media and art + design at North Carolina State University. He continues to teach himself many things from C# coding to drawing anatomy to the science to emotions and facial expressions.
A few of Alan's favorite games: Final Fantasy VII, Xenogears, Metal Gear Solid 3, Okami, MechWarrior2: Mercs, Super Metroid, Megaman 2,3,6, Megaman X,X2,X3, Descent II, Starcraft, Deus Ex, Einhander, Smash Bros Brawl & Melee, Metroid Prime.
Outside of gaming, Alan enjoys playing music and singing. Guitar is his main instrument but he plays bass, keyboard, and dabbles with other things. He also enjoys listening and/or dancing to a wide variety of styles of music. Alan enjoys traveling to new places and ACC sports, particularly the Wolfpack. He's a big advocate for quality of life and improving the human condition for anyone that is human.
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Expert Blogs
A love letter to Nintendo and Square-Enix  |
| Posted by Alan Youngblood on Tue, 12 Jul 2011 03:02:00 EDT in
Business,
Game Design,
Console/PC
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| A love letter to Nintendo and Square-Enix that reads more like a "Dear John" letter. I cover the issues of honesty and focus in marketing and designing JRPGs to appeal to new (changed) audiences. |
| Read More... | 18 Comments |
Friction Baby! Physics Meets Marketing  |
| Posted by Alan Youngblood on Thu, 09 Jun 2011 05:12:00 EDT in
Business,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
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| Physics meets marketing and has a lucrative lovechild. When to impede and when to laissez-faire when marketing. I'm down to get the friction on! |
| Read More... | 0 Comments |
Too Big To Succeed  |
| Posted by Alan Youngblood on Thu, 23 Sep 2010 04:12:00 EDT in
Business,
Production
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| We all knew 08's favorite media cliche was bull. Let's take a look at what's better. If you use agile production with a lumbering confused giant, it's not agile anymore. But there is a way... |
| Read More... | 1 Comments |
RetroScope #1: The Cinematic Appeal of Final Fantasy VII  |
| Posted by Alan Youngblood on Thu, 04 Mar 2010 11:41:00 EST in
Visual Art
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| A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal. |
| Read More... | 9 Comments |
Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  |
| Posted by Alan Youngblood on Mon, 08 Feb 2010 02:56:00 EST in
Production
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| Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices! |
| Read More... | 27 Comments |
Putting Your 'Call Of Duty' On Hold  |
| Posted by Alan Youngblood on Mon, 25 Jan 2010 04:39:00 EST in
Production
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| Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.
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| Read More... | 12 Comments |
[More Alan Youngblood Blogs]
Alan Youngblood's Comments
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Comment In: SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? [Feature - 01/30/2012 - 04:00]
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Matt, you have a great ... Matt, you have a great point about funding. In my experience starting up two game developers, no one wants to give enough money for the devs to live on while they make their games. This can lead to many problems like focusing on contract jobs to keep the studio doors ... |
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Comment In: Convince the ESA to Drop SOPA Support [Blog - 01/03/2012 - 12:45]
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Thanks Nathan, I just sent ... Thanks Nathan, I just sent an email to the ESA and Mike Gallagher. I'm trying to be polite even if this bill doesn't merit that. Tolerance, diversity and understanding seem to be a good answer to the politics of fear, conspiracy, and force. |
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Comment In: CrowdStar Invests $1.5M In Mobile Startups Via StarFund Initiative [News - 10/11/2011 - 07:26]
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250,000 have been made in ... 250,000 have been made in each developer lt - This is full of win. Giving enough money is the best way to win the market from the business side. With substantial funding more good decisions will follow. If your developers are happy, everyone is happy. |
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Comment In: Kabam: Male-Targeted Social Games Can Be Lucrative [News - 10/11/2011 - 12:21]
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Please use male audience under ... Please use male audience under 40 with more free-time or something similar instead of core or hardcore. Also, social networking game instead of social game. |
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Comment In: Former NBA Player Sues EA Over Likeness In Video Game [News - 10/07/2011 - 08:12]
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Can we all sue the ... Can we all sue the NCAA for turning blind eyes at obvious cheating in football, basketball and other athletics while we are at it |
[More Alan Youngblood Comments]
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