GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Blogs

Alan Youngblood's Blog   Expert Blogs

Alan Youngblood is from Raleigh NC on the East Coast of the U.S. He's enjoying working with other great developers at Mighty Rabbit Studios where he is a co-founder that does marketing, art, and business.

In his school days he studied communication|media and art + design at North Carolina State University. He continues to teach himself many things from C# coding to drawing anatomy to the science to emotions and facial expressions.

A few of Alan's favorite games: Final Fantasy VII, Xenogears, Metal Gear Solid 3, Okami, MechWarrior2: Mercs, Super Metroid, Megaman 2,3,6, Megaman X,X2,X3, Descent II, Starcraft, Deus Ex, Einhander, Smash Bros Brawl & Melee, Metroid Prime.

 Outside of gaming, Alan enjoys playing music and singing. Guitar is his main instrument but he plays bass, keyboard, and dabbles with other things. He also enjoys listening and/or dancing to a wide variety of styles of music.  Alan enjoys traveling to new places and ACC sports, particularly the Wolfpack.  He's a big advocate for quality of life and improving the human condition for anyone that is human.

Expert Blogs

A love letter to Nintendo and Square-Enix  Featured Blogs
Posted by Alan Youngblood on Tue, 12 Jul 2011 03:02:00 EDT in Business/Marketing, Design, Console/PC
A love letter to Nintendo and Square-Enix that reads more like a "Dear John" letter. I cover the issues of honesty and focus in marketing and designing JRPGs to appeal to new (changed) audiences.
Read More... | 18 Comments

Friction Baby! Physics Meets Marketing  Featured Blogs
Posted by Alan Youngblood on Thu, 09 Jun 2011 05:12:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
Physics meets marketing and has a lucrative lovechild. When to impede and when to laissez-faire when marketing. I'm down to get the friction on!
Read More... | 0 Comments

Too Big To Succeed  Featured Blogs
Posted by Alan Youngblood on Thu, 23 Sep 2010 04:12:00 EDT in Business/Marketing, Production
We all knew 08's favorite media cliche was bull. Let's take a look at what's better. If you use agile production with a lumbering confused giant, it's not agile anymore. But there is a way...
Read More... | 1 Comments

RetroScope #1: The Cinematic Appeal of Final Fantasy VII  Featured Blogs
Posted by Alan Youngblood on Thu, 04 Mar 2010 11:41:00 EST in Art
A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal.
Read More... | 9 Comments

Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  Featured Blogs
Posted by Alan Youngblood on Mon, 08 Feb 2010 02:56:00 EST in Production
Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices!
Read More... | 26 Comments

Putting Your 'Call Of Duty' On Hold  Featured Blogs
Posted by Alan Youngblood on Mon, 25 Jan 2010 04:39:00 EST in Production
Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.
Read More... | 12 Comments

[More Alan Youngblood Blogs]   

Alan Youngblood's Comments

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

A suggestion for improving reviews: ...

A suggestion for improving reviews: Since not all players are in it for the same reason, perhaps have a simple yes/no/definitely buy/play it but also add a category for the game 's particular appeal. Base the appeal on the Aesthetics of Play See Marc LeBlanc 's theories on this: http://8kindsoffun.com/ ...

Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]

Am I weird for thinking ...

Am I weird for thinking that Gearbox may get some of the original devs hired on and go in a different direction than FPS because they know it 's good to diversify Besides, Borderlands 1 2 are great games. Duke Nukem could have been said to be DOA, all though ...

Comment In: EA backs off from Facebook in a big way [News - 04/15/2013 - 08:55]

Chuck - Valve has an ...

Chuck - Valve has an implicit agreement to take care of its customers and explicitly stated in their employee training . No other service has offered this yet, and it 's no wonder Valve is doing quite well with Steam. Their business approach appeals to me professionally and personally as ...

Comment In: The Perils of a Weakening Dollar for a Filipino Contract Worker [Blog - 03/20/2013 - 05:43]

G Del, I remember talking ...

G Del, I remember talking to quite a few people at gaming conferences in the US that are US based a couple of years ago that were looking for contract game music work and settling for sound fx, or whatever paid. Things have changed drastically in that time, I know, ...

Comment In: Obama: Let's give more kids the opportunity to make games [News - 02/18/2013 - 07:12]

My name is Alan Youngblood ...

My name is Alan Youngblood and I approve this message.

Comment In: Staying Creative in a Franchise World: The Darryl Principle [Blog - 02/14/2013 - 09:50]

Part of the trouble lies ...

Part of the trouble lies in how one defines innovation vs iteration. I define these as such: innovation is doing something that adds value and is relevant to a current audience most often when they don 't know that they want/need it whereas iteration is doing something that was known ...

[More Alan Youngblood Comments]   

UBM Tech