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Blogs

Aleksander Adamkiewicz's Blog

 

Games, the new frontier of media, entertainment and art.

Exploring its potential and being enticed by its mechanics, I write about game-development, -society, -industry and -design from the perspective of an enthusiast and graphics professional.

 

I also write here: http://livewareblog.wordpress.com/ 

Member Blogs

Photorealism In Video Games - A Worthy Goal
Posted by Aleksander Adamkiewicz on Sun, 21 Oct 2012 03:33:00 EDT in Design
A response to Errant Signal – Photorealism @Campster
Read More... | 2 Comments

Building Better Tools For Game Design  Featured Blogs
Posted by Aleksander Adamkiewicz on Sun, 05 Aug 2012 09:30:00 EDT in Design
The barrier of entry for game design and development has been significantly lowered since the days of Pong, unfortunately it's still not low enough for most people to participate in the process.
Read More... | 27 Comments

No, You Can't Make Video Games
Posted by Aleksander Adamkiewicz on Tue, 03 Jul 2012 12:36:00 EDT in Design
Please read this while I put on my flame-retardant gear...
Read More... | 43 Comments

The importance of content-spacing and level-design in free-roam games.  Featured Blogs
Posted by Aleksander Adamkiewicz on Sun, 03 Jun 2012 11:35:00 EDT in Design, Console/PC
Long, moody treks across a large map in a visually stunning environment can only get you so far...
Read More... | 10 Comments

The case for a AAA sandbox MMO  Featured Blogs
Posted by Aleksander Adamkiewicz on Fri, 16 Dec 2011 12:25:00 EST in Business/Marketing, Console/PC
Sandbox MMOs seem to not garner as many subscriptions, while single-player sandbox games keep being smash hits. In this article I'm trying to find out why and make a case that there is significant potential in the idea of a AAA sandbox MMO.
Read More... | 23 Comments

What Could Have Been...Stellar Impact
Posted by Aleksander Adamkiewicz on Mon, 28 Nov 2011 10:49:00 EST in Business/Marketing, Console/PC
In "What Could Have Been..." I present a critical look at indie and AAA titles that could be so much more than they currently are. This week: Stellar Impact
Read More... | 1 Comments

[More Aleksander Adamkiewicz Blogs]   

Aleksander Adamkiewicz's Comments

Comment In: A 15-year-old critique of the game industry that's still relevant today [News - 06/05/2013 - 05:11]

So, like, did Gamasutra run ...

So, like, did Gamasutra run out of topic to write about so they need to microwave something from 1998

Comment In: Developer claims it was rejected from Steam - for having a Greenlight page [News - 05/31/2013 - 10:47]

.... it would send the ...

.... it would send the message to other indie developers that they simply need to find a publisher to bypass the Greenlight process. r n r nIf you do not have a publisher, you are an Indie. r nIf you do have a publisher, you are not an Indie. r ...

Comment In: Nailing down storytelling terminology [Blog - 05/28/2013 - 08:13]

Wow, what a jumbled mess, ...

Wow, what a jumbled mess, please stop redefining words that work perfectly fine. r n r nAlso how is this game related

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

I 'll be sticking to ...

I 'll be sticking to gaymer, thank you very much

Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]

Thanks, I 'll go cry ...

Thanks, I 'll go cry in a corner now.

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

Charles, your contextual connection is ...

Charles, your contextual connection is tenuous at best and not proven or supported in your article. Such a statement of connection has to be established first as both necessary and sufficient, as long as you don 't, it is purely opinion. r n r nBut never mind that. r n ...

[More Aleksander Adamkiewicz Comments]   

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