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Blogs

Expert Blogs                                                                                 Expert RSS

Tenets of Videodreams, Part 3: Musicality
Posted by Robin Arnott on 06/06/13 04:01:00 pm in Design
Exploring the patterns in a new genre of games that defy goals for a dreamlike experience.
Read More... | 0 Comments
Free to Play: A Call for Games Lacking Challenge  Featured Blogs
Posted by Adam Miller on 06/06/13 02:14:00 pm in Design, Serious
Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged."
Read More... | 1 Comment
Cracking the Touchscreen Code  Featured Blogs
Posted by Ben Serviss on 06/06/13 09:15:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 2 Comments
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
Posted by Will Lewis on 06/05/13 08:53:00 pm in Business/Marketing, Serious
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
Read More... | 0 Comments
Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
Read More... | 0 Comments
The Competition of Sportsmanship in Online Games
Posted by Josh Bycer on 06/05/13 01:14:00 pm in Design
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?
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Pay-to-trade
Posted by Isaac Knowles on 06/06/13 11:38:00 am in Design, Business/Marketing, Console/PC, Social/Online
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
Read More... | 0 Comments
Steel Archers and the Oculus Rift
Posted by Quentin Preik on 06/06/13 07:14:00 am in Design, Indie
Struggling with the POV of the rift and the existing game elements in Steel Archers.
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Virtual Reality is the "next gen console"
Posted by Alex Nichiporchik on 06/06/13 05:45:00 am in
Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games.
Read More... | 0 Comments
Monster Loves You: By The Numbers  Featured Blogs
Posted by Andy Moore on 06/05/13 08:42:00 pm in Business/Marketing, Indie
A history of Monster Loves You!, plus some sales numbers.
Read More... | 0 Comments
The Demo Is Dead, Part 2  Featured Blogs
Posted by Caspian Prince on 06/05/13 05:38:00 pm in Serious, Business/Marketing
In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working.
Read More... | 28 Comments
When the Game Gets Real: How Gaming is Contributing to Real-World Crime
Posted by Hannah Bloom on 06/05/13 04:53:00 pm in Serious
An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed!
Read More... | 0 Comments

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