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Alessandro Ituarte's Blog

 

Game Designer at PlayRaven, Artist, Software Engineer.

http://www.AlessandroItuarte.com

 

Alessandro Ituarte's Comments

Comment In: [Blog - 08/24/2016 - 10:19]

That 's curious, because I ...

That 's curious, because I think it 's completely the opposite here: The degree might help you land your first job, as an intern at best. Everything after that is work experience. All job descriptions I 've seen have a X years in design or X games shipped in them. ...

Comment In: [Blog - 11/12/2015 - 12:20]

I very very strongly disagree, ...

I very very strongly disagree, some of the best designers started as programmers. Like peter molyneux, jake solomon, sid meier, etc. They are all very good at high-level abstraction and having ambitious design goals, not limited by implementation details. r n r nHaving the knowledge to do anything will only ...

Comment In: [Blog - 04/20/2015 - 01:22]

Oh neat we 've been ...

Oh neat we 've been using a similar pattern in our project. Public variables are a bad idea in general, we 're using SerializeField instead: r n r n SerializeField r nprivate int m testInt r n r nIt allows you to tweak the default values in the editor, and ...

Comment In: [Blog - 01/15/2015 - 04:59]

This is great stuff r ...

This is great stuff r n r nI am curious about the process to arrive at the close-quarters units are 25 less efficient then their cost indicated statement, does it come from intuition, reading player feedback, game analytics r n r nI 've noticed that the hardest values to balance ...

Comment In: [Blog - 05/08/2014 - 10:36]

I agree that the game ...

I agree that the game is not very good for playing with friends. Since there 's no matchmaking when playing with friends, that means that normally one of the players will be far better than the other, which means not fun I had that issue when playing Magic the gathering ...

Comment In: [Blog - 04/30/2014 - 06:47]

It is a casual game ...

It is a casual game for kids, so not failing when falling off platforms seems to be a design choice. There are other fail-states in the game which are not as twitch-based, though. r n r nAnd in general, not having fail-states is not that big a deal. Sure, they ...