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Alessandro Ituarte's Blog

 

Game Designer at PlayRaven, Artist, Software Engineer.

http://www.AlessandroItuarte.com

 

Alessandro Ituarte's Comments

Comment In: [Blog - 04/20/2015 - 01:22]

Oh neat we 've been ...

Oh neat we 've been using a similar pattern in our project. Public variables are a bad idea in general, we 're using SerializeField instead: r n r n SerializeField r nprivate int m testInt r n r nIt allows you to tweak the default values in the editor, and ...

Comment In: [Blog - 01/15/2015 - 04:59]

This is great stuff r ...

This is great stuff r n r nI am curious about the process to arrive at the close-quarters units are 25 less efficient then their cost indicated statement, does it come from intuition, reading player feedback, game analytics r n r nI 've noticed that the hardest values to balance ...

Comment In: [Blog - 05/08/2014 - 10:36]

I agree that the game ...

I agree that the game is not very good for playing with friends. Since there 's no matchmaking when playing with friends, that means that normally one of the players will be far better than the other, which means not fun I had that issue when playing Magic the gathering ...

Comment In: [Blog - 04/30/2014 - 06:47]

It is a casual game ...

It is a casual game for kids, so not failing when falling off platforms seems to be a design choice. There are other fail-states in the game which are not as twitch-based, though. r n r nAnd in general, not having fail-states is not that big a deal. Sure, they ...

Comment In: [Blog - 04/29/2014 - 01:15]

This is exactly how religion ...

This is exactly how religion is addressed in Dragon Age, which I thought was incredibly interesting r n r nYou can even pay for an NPC to pray for you but there are no evident systemic benefits from it. There are also characters who don 't believe in the power ...

Comment In: [Blog - 04/22/2014 - 05:10]

Hah This is something I ...

Hah This is something I am always looking out for r nI find it really ironic that managing and maximising the few free gems a game throws your way has become a game in itself for some. r n r nI think the issue is that spending limited hard currency ...