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Alex Belzer's Blog


Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.

May strength be granted so the world might be mended.


Member Blogs

Posted by Alex Belzer on Wed, 03 Aug 2011 11:30:00 EDT in
"My Only Crime Is My Love For Absolute Chaos "

Posted by Alex Belzer on Thu, 23 Jun 2011 10:26:00 EDT in Design
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.

Posted by Alex Belzer on Tue, 07 Sep 2010 05:00:00 EDT in Design
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.

Posted by Alex Belzer on Wed, 28 Jul 2010 05:52:00 EDT in Art
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.

Alex Belzer's Comments

Comment In: [News - 07/25/2016 - 04:12]

Surprised no talk about storytelling ...

Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games

Comment In: [News - 07/14/2016 - 05:46]

Justine, the DLC for Amnesia: ...

Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...

Comment In: [News - 06/20/2016 - 09:30]

And here I thought everything ...

And here I thought everything was going to go smoothly for my new game, Scrolls of Sky Edge.

Comment In: [Blog - 06/07/2016 - 10:11]

It 's always great to ...

It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...

Comment In: [Blog - 01/04/2016 - 01:31]

My boyfriend and I are ...

My boyfriend and I are obsessed with this game. Obsessed. Just wanted to say--great job

Comment In: [Blog - 08/03/2015 - 04:08]

Haha, please feel free : ...

Haha, please feel free : r n r nDialectical storytelling is hardly my sole idea, anyway Into the Woods by John Yorke goes into much more detail about the idea. r n r nI actually think that games are better suited towards this dialectical method of storytelling better than linear ...