Alex Belzer's Blog
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[Blog - 10/21/2016 - 09:04]
Perhaps the problem with a ...
Perhaps the problem with a lack of personal consequence for moral decisions is that interiority isn 't usually modeled. What I mean is, in the real world a lot of our moral behavior is influenced by empathy and guilt. Virtual characters are seldom burdened with interior, emotional lives, by which ...
[News - 07/25/2016 - 04:12]
Surprised no talk about storytelling ...
Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games
[News - 07/14/2016 - 05:46]
Justine, the DLC for Amnesia: ...
Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...
[News - 06/20/2016 - 09:30]
[Blog - 06/07/2016 - 10:11]
It 's always great to ...
It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...
[Blog - 01/04/2016 - 01:31]