Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.
May strength be granted so the world might be mended.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[News - 07/14/2016 - 05:46]
Justine, the DLC for Amnesia: ...
Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...
[News - 06/20/2016 - 09:30]
[Blog - 06/07/2016 - 10:11]
It 's always great to ...
It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...
[Blog - 01/04/2016 - 01:31]
[Blog - 08/03/2015 - 04:08]
Haha, please feel free : ...
Haha, please feel free : r n r nDialectical storytelling is hardly my sole idea, anyway Into the Woods by John Yorke goes into much more detail about the idea. r n r nI actually think that games are better suited towards this dialectical method of storytelling better than linear ...
[Blog - 07/06/2015 - 01:34]
I 'm one of those ...
I 'm one of those freaks who has deeply loved almost everything they 've made. r n r n Being wrong will set you free -- When Tales announced leaving the industry, I remember they admitted that they completely missed the mark. They realized they couldn 't play the game ...