Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.
May strength be granted so the world might be mended.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[News - 07/25/2016 - 04:12]
Surprised no talk about storytelling ...
Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games
[News - 07/14/2016 - 05:46]
Justine, the DLC for Amnesia: ...
Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...
[News - 06/20/2016 - 09:30]
[Blog - 06/07/2016 - 10:11]
It 's always great to ...
It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...
[Blog - 01/04/2016 - 01:31]
[Blog - 08/03/2015 - 04:08]
Haha, please feel free : ...
Haha, please feel free : r n r nDialectical storytelling is hardly my sole idea, anyway Into the Woods by John Yorke goes into much more detail about the idea. r n r nI actually think that games are better suited towards this dialectical method of storytelling better than linear ...