Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG. In his spare time he plays Dark Souls.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[Blog - 09/19/2014 - 01:27]
Have you read about Ian ...
Have you read about Ian Bogost 's concept of proceduralist rhetoric There 's some overlap here-- it 'd be interesting, as an exercise, to see if those methods could be used in stories-as-game, and not just abstract metaphors-as-games.
[Blog - 08/19/2014 - 02:48]
@Chris r n r nHow ...
@Chris r n r nHow about: Art is a PROCESS of playing a game of make-believe in order to achieve an epiphany r n r nI think you really hit the nail on the head with the Epiphany being key to games/art. I 'm sure there are plenty of counter ...
[News - 07/25/2014 - 08:08]
Not a single shout out ...
Not a single shout out to Yasumi Matsuno r n r nFinal Fantasy Tactics. Vagrant Story. Ogre Battle. Tactics Ogre. FFXII. r n r nBrilliantly designed systems thoughtful storytelling. Serious depth going on his games.
[News - 05/08/2014 - 03:52]
Though--didn 't Amnesia have a ...
Though--didn 't Amnesia have a core gameplay loop The constant cycle between expending resources to create light to restore sanity but where the player is able to be spotted by a monster , to hiding in the shadows where sanity depletes but is safer from being spotted is kind of ...
[Blog - 08/20/2013 - 03:46]
Sorry things didn 't work ...
Sorry things didn 't work out. I loved 100 Rogues on iThing. Also, way to name the different sections of this post after the Metal Gear Solid 3 bosses :
[Blog - 06/25/2013 - 02:46]
@Kris, I believe you are ...
@Kris, I believe you are describing Dark Souls... r n r n while not technically an MMO, it 's design is about interacting with other to overcome the terror of being alone in the darkness...