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Alex Belzer's Blog

 

Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.

May strength be granted so the world might be mended.

http://twitter.com/AlexBelzer

 

Member Blogs

Posted by Alex Belzer on Wed, 03 Aug 2011 11:30:00 EDT in
"My Only Crime Is My Love For Absolute Chaos "


Posted by Alex Belzer on Thu, 23 Jun 2011 10:26:00 EDT in Design
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.


Posted by Alex Belzer on Tue, 07 Sep 2010 05:00:00 EDT in Design
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.


Posted by Alex Belzer on Wed, 28 Jul 2010 05:52:00 EDT in Art
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.



Alex Belzer's Comments

Comment In: [News - 01/23/2015 - 04:00]

PROCEDURAL RHETORIC is the future. ...

PROCEDURAL RHETORIC is the future. Dear Fares, please read about it It sounds like your ideas are already roughly in line with its principles. I loved Brothers. It was a pleasure to see a post-Ico game that used it 's ideas as a seed, rather than as a blueprint. r ...

Comment In: [Blog - 12/29/2014 - 02:17]

Persona 3 was great, though ...

Persona 3 was great, though the dating-simulation game and battle system were kept mostly parallel, intersecting only through a third system that determined which demons were available to the player in a complicated unlock tree. That was about it. r n r nThe PlayStation 2 Devil Summoner games still in ...

Comment In: [Blog - 12/22/2014 - 11:56]

To be fair re: Dark ...

To be fair re: Dark Souls, one can read the loading-screen descriptions of game items from the inventory menu if they missed it in the loading screen. Not so sure the same can be said for the loading-screen descriptions of NPCs, though :/

Comment In: [News - 12/10/2014 - 01:24]

Unlike those other markets. They ...

Unlike those other markets. They loooooooove poorly polished products.

Comment In: [Blog - 12/05/2014 - 03:01]

I think--exactly what you are ...

I think--exactly what you are talking about-- can/has been done with Bogost 's concept of procedural rhetoric

Comment In: [Blog - 11/19/2014 - 01:31]

I like your idea of ...

I like your idea of active vs. reactive stealth. Super helpful lenses to view games from. r n r nThe camo abilities in Metal Gear Solid 3 and 4 are an interesting hybrid of the two, wouldn 't you say As the player is sneaking around the enemy 's patrol ...