Alex Belzer's Blog
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[Blog - 12/13/2016 - 10:08]
[News - 11/28/2016 - 09:57]
See also: Phil Fish--but only ...
See also: Phil Fish--but only in terms of hobby haters trying to destroy someone 's career. r n r nI also feel for Hello Games. As a developer this is my biggest fear. But don 't you feel that in this case, the backlash NMS received is similar to Peter ...
[Blog - 10/21/2016 - 09:04]
Perhaps the problem with a ...
Perhaps the problem with a lack of personal consequence for moral decisions is that interiority isn 't usually modeled. What I mean is, in the real world a lot of our moral behavior is influenced by empathy and guilt. Virtual characters are seldom burdened with interior, emotional lives, by which ...
[News - 07/25/2016 - 04:12]
Surprised no talk about storytelling ...
Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games
[News - 07/14/2016 - 05:46]
Justine, the DLC for Amnesia: ...
Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...
[News - 06/20/2016 - 09:30]