Alex Belzer's Blog
Alex Belzer works as a scripter-designer in NYC on an unnamed action RPG.
May strength be granted so the world might be mended.
"My Only Crime Is My Love For Absolute Chaos "
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.
Alex Belzer's Comments
[News - 12/10/2014 - 01:24]
[Blog - 12/05/2014 - 03:01]
[Blog - 11/19/2014 - 01:31]
I like your idea of ...
I like your idea of active vs. reactive stealth. Super helpful lenses to view games from. r n r nThe camo abilities in Metal Gear Solid 3 and 4 are an interesting hybrid of the two, wouldn 't you say As the player is sneaking around the enemy 's patrol ...
[News - 11/03/2014 - 03:54]
Got a chance to play ...
Got a chance to play it at No Quarter. The game is genius. Gazing meaningfully into each other 's eyes to try to intimate which card a sexual or romantic move to play next is actually part of the gameplay. When the hell has gazing into each other eyes ever ...
[Blog - 10/13/2014 - 02:11]
This topic, and even an ...
This topic, and even an in-depth exploration of this very same Zelda dungeon, has also previously been explored in this old article right here: http://www.gamasutra.com/view/feature/134949/learning from the masters level .php
[Blog - 09/19/2014 - 01:27]
Have you read about Ian ...
Have you read about Ian Bogost 's concept of proceduralist rhetoric There 's some overlap here-- it 'd be interesting, as an exercise, to see if those methods could be used in stories-as-game, and not just abstract metaphors-as-games.