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Alex Belzer's Blog

 

Game developer at large.

http://twitter.com/AlexBelzer

 

Member Blogs

Posted by Alex Belzer on Wed, 03 Aug 2011 11:30:00 EDT in
"My Only Crime Is My Love For Absolute Chaos "


Posted by Alex Belzer on Thu, 23 Jun 2011 10:26:00 EDT in Design
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.


Posted by Alex Belzer on Tue, 07 Sep 2010 05:00:00 EDT in Design
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.


Posted by Alex Belzer on Wed, 28 Jul 2010 05:52:00 EDT in Art
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.



Alex Belzer's Comments

Comment In: [News - 11/28/2016 - 09:57]

See also: Phil Fish--but only ...

See also: Phil Fish--but only in terms of hobby haters trying to destroy someone 's career. r n r nI also feel for Hello Games. As a developer this is my biggest fear. But don 't you feel that in this case, the backlash NMS received is similar to Peter ...

Comment In: [Blog - 10/21/2016 - 09:04]

Perhaps the problem with a ...

Perhaps the problem with a lack of personal consequence for moral decisions is that interiority isn 't usually modeled. What I mean is, in the real world a lot of our moral behavior is influenced by empathy and guilt. Virtual characters are seldom burdened with interior, emotional lives, by which ...

Comment In: [News - 07/25/2016 - 04:12]

Surprised no talk about storytelling ...

Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games

Comment In: [News - 07/14/2016 - 05:46]

Justine, the DLC for Amnesia: ...

Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...

Comment In: [News - 06/20/2016 - 09:30]

And here I thought everything ...

And here I thought everything was going to go smoothly for my new game, Scrolls of Sky Edge.

Comment In: [Blog - 06/07/2016 - 10:11]

It 's always great to ...

It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...