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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
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February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
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Blogs

Alex Champandard's Blog

Alex is the mastermind behind AiGameDev.com, the largest online hub and continuous training program for artificial intelligence in games. He has worked in the digital entertainment industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in central Europe, recently finishing a contract on the multiplayer bots for KILLZONE 2 at Guerrilla Games. With a strong academic background in artificial intelligence, Alex has authored the book AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors and often speaks about his research--in particular at the Paris Game AI Conference he co-organizes with his wife, Petra. He's also an Associate Editor for the IEEE Transactions on Computational Intelligence and AI in Games, and serves on the Program Committee for the AIIDE conference.
 
   
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