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Alex Covic's Blog


47 year old IT Security Duder. I live in airplanes. Not related to the video game industry - with an affection for research papers on software architecture. AAAS Science & NPG Nature magazines are my Penthouse & Playboy.

Video game business strategy is my Fantasy Football.

email-address: buckybit[at]gmail[dot]com

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Member Blogs

Posted by Alex Covic on Fri, 29 Jan 2010 06:58:00 EST in
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.

Posted by Alex Covic on Thu, 21 Jan 2010 08:47:00 EST in
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.

Posted by Alex Covic on Tue, 01 Dec 2009 08:10:00 EST in
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.

Posted by Alex Covic on Wed, 14 Oct 2009 06:23:00 EDT in
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"

Posted by Alex Covic on Thu, 09 Jul 2009 01:44:00 EDT in Production
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %

Posted by Alex Covic on Fri, 03 Jul 2009 08:10:00 EDT in Production
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.

Alex Covic's Comments

Comment In: [News - 03/31/2014 - 04:42]

You game developers should be ...

You game developers should be more articulate in describing the future I am talking about all your comments from the last couple weeks. Raph Koster captured it a bit, but many of you are still looking not further then the tip of your own noses r n r nImagine the ...

Comment In: [Blog - 03/27/2014 - 11:06]

As someone who has studied ...

As someone who has studied Philosophy for 20 years, I can safely answer: no. There are no moral limits to 'monetization ' models, since monetization models do not follow religious as in moral, as in 'good '/ 'evil ' believes, nor ethical ideas 'preferable '/ 'bad ' but economic actions. ...

Comment In: [News - 03/28/2014 - 01:27]

I was inviting you to ...

I was inviting you to look beyond the headset, Alan. r n r nIt 's about the future grid as Raph Koster wrote earlier this week - it 's not about the rendering .

Comment In: [Blog - 03/27/2014 - 08:32]

What a supurb description and ...

What a supurb description and helpful tips on such a delicate, rather untangible social topos r n r nI had my own fill of being on both sides of this equation, too not in the video game industry though . r n r nThere is especially a level of lesser ...

Comment In: [News - 03/27/2014 - 04:09]

Having seen Paul Barnett recently ...

Having seen Paul Barnett recently on the Giantbomb GDC week stream, I start to feel bad for the people at EA. Whatever they are trying to do, there will be the usual backlash from parts of the public and some 'media ' r n r nThe same kids who gladly ...

Comment In: [Blog - 03/27/2014 - 11:27]

Reminds me of Jesse Schell ...

Reminds me of Jesse Schell 's GDC talk about thinking 'outside the box ' from years ago although, had a different context - doing the things you shouldn 't do r n r nGame jamming rapid development vs. 3-5 years of meetings on top of meetings style of work. r ...