Alex Covic's Blog
49 year old retired IT Security Duder.
Not working in the video game industry, but I read/watch all your GDC talks - with an affection for research papers on software architecture, models and methodology.
AAAS Science & NPG Nature magazines are my Penthouse & Playboy.
Video game business strategy is my Fantasy Football.
I try not to intrude too much in your gamedev discussions. Apologies, if my comment sounded like white noise; it was probably 4AM and I was increasingly getting more drunk in a hotel room, somewhere.
Steam Profile: http://steamcommunity.com/id/buckybit
Google Profile: https://www.google.com/profiles/BuckyBit
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.
Alex Covic's Comments
[News - 02/17/2017 - 05:55]
As a long time observer ...
As a long time observer of your profession, I see two main 'gamedev philosophies ', which inform your initial drive: game-mechanics vs 'story-driven ' design rarely L 'art pour l 'art r n r nSince I am NOT a professional gamedev, I might - unlike you - point a finger ...
[News - 12/22/2016 - 08:46]
First of all, congratulations Seems ...
First of all, congratulations Seems your game is doing well. Also quite visible and liked in the non-custom Steam Store. That 's something, right r n r nWhat triggered me to waste everyone 's time with my comment, is my desire to establish that ... r n r n... Rockstar/Team ...
[Blog - 09/16/2016 - 09:45]
I also do not see ...
I also do not see a user side solution. r n r nDefine professional reviewers Not even Twitter can comply with the amount of 'verified user ' requests. It takes manual/human labour to check each account. And even then, what does it say r n r n I am a ...
[News - 09/06/2016 - 10:55]
Spinning the story with Trumpisms. ...
Spinning the story with Trumpisms. r n r nI say it again, the problem is, they are damaging Early Access as a brand hurting all other game developers. All the people, who work hard, day night, to deliver on that one promise. Taking a dump on the table, where everyone ...
[News - 09/05/2016 - 11:25]
This approach is damaging Steam ...
This approach is damaging Steam Early Access as a brand, beyond one developer. r n r nThere is an easy solution to it: No DLC allowed for games still in EA. Period. Valve/Steam should consider changing their ToS.
[News - 08/31/2016 - 02:28]
I have read the patent ...
I have read the patent text. r n r nIt is hilarious in it 's attempt to A create a fake techno-language B claim for innovation where there is none C pretend it innovated an actual thing worth protecting. r n r nAnd many software patents are written in the ...