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October 14, 2015
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Alex Covic's Blog


48 year old IT Security Duder. I live in airplanes. Not working in the video game industry, but I read/watch all your GDC talks - with an affection for research papers on software architecture, models and methodology.

AAAS Science & NPG Nature magazines are my Penthouse & Playboy.

Video game business strategy is my Fantasy Football.

email-address: buckybit[at]gmail[dot]com

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Member Blogs

Posted by Alex Covic on Fri, 29 Jan 2010 06:58:00 EST in
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.

Posted by Alex Covic on Thu, 21 Jan 2010 08:47:00 EST in
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.

Posted by Alex Covic on Tue, 01 Dec 2009 08:10:00 EST in
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.

Posted by Alex Covic on Wed, 14 Oct 2009 06:23:00 EDT in
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"

Posted by Alex Covic on Thu, 09 Jul 2009 01:44:00 EDT in Production
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %

Posted by Alex Covic on Fri, 03 Jul 2009 08:10:00 EDT in Production
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.

Alex Covic's Comments

Comment In: [Blog - 06/01/2015 - 02:29]

I remember when the first ...

I remember when the first 3D graphic cards came out and game magazines had headlines on the cover page asking: r n r n Do we really need 3D graphics r n r nThe answer is known. The market decided we all did, despite smart people, like Peter Molyneux, who ...

Comment In: [News - 03/27/2015 - 05:01]

Traffic systems and traffic patterns ...

Traffic systems and traffic patterns in video games need to become a proper field of study, like it is in the real world Even if it comes with a high cost CPU-wise , there is wiggle room for complex patterns, which can be safely simulated and applied Of course, depending ...

Comment In: [News - 03/18/2015 - 05:00]

I think the somewhat 'negative ...

I think the somewhat 'negative ' feedback on EA launches - from the Steam customers, or media, or both - in the past year, was 'needed ' and helpful in the long run. Like iterative development, EA needed feedback to define the borders, from a dev and gamer side, what ...

Comment In: [News - 03/09/2015 - 07:03]

... stick around long enough, ...

... stick around long enough, with Microsoft, and your boxing gloves only grow bigger

Comment In: [News - 03/02/2015 - 04:00]

Great post-mortem. I remember Brandon ...

Great post-mortem. I remember Brandon pitching the game concept during the Amnesia Fortnight live stream from an airport lobby via Skype. Sub-optimal circumstances to begin with, but the DF fans in the chat dug the concept from the start. Everyone was immediately excited. It spoke to a specific niche group. ...

Comment In: [Blog - 02/13/2015 - 02:02]

I never met Peter Molyneux ...

I never met Peter Molyneux - at least, I don 't remember - but my Peter Molyneux story goes like this: r n r nMany years ago, German Public Radio think NPR, think BBC interviewed Molyneux at a conference. And the interviewer asked more general questions. Peter talked about his ...