Alex Covic's Blog
49 year old retired IT Security Duder.
Not working in the video game industry, but I read/watch all your GDC talks - with an affection for research papers on software architecture, models and methodology.
AAAS Science & NPG Nature magazines are my Penthouse & Playboy.
Video game business strategy is my Fantasy Football.
I try not to intrude too much in your gamedev discussions. Apologies, if my comment sounded like white noise; it was probably 4AM and I was increasingly getting more drunk in a hotel room, somewhere.
Steam Profile: http://steamcommunity.com/id/buckybit
Google Profile: https://www.google.com/profiles/BuckyBit
Germany's software rating organization USK presented their annual report for 2009. They tested 3100 games (114 more than last year) and only seven percent were rated M for Mature.
I present some of the lists of Game Developers, Programmers, Designers, PR and Marketing on Twitter.
The infamous German BPjM ("Federal Department for Media Harmful to Young Persons") strikes again as predicted, hurting sales in a rich country. 1st amendment rights have no stand.
Families of the victims of a school attack in a town called Winnenden, (Germany) organized a demonstration on October 17th in Stuttgart. They are proclaiming "Families against Killlergames" - "Return your game & win a t-shirt"
Know your video game market! A recently published study about the Internet usage in Germany. Almost 70% of Germans are online. More than 43 Million over 14 years are online. DSL/Broadband in 2009 61,5 %
I found a niche how I can maybe be helpful to the Gamasutra Community: I will report and comment about the video games business in Germany. I was born there and live in that country for around 40 years. I'm neither working nor associated with any company.
Alex Covic's Comments
[News - 08/01/2016 - 08:06]
I am too old to ...
I am too old to think that sitting at home, playing video games, while babbling into a webcam, is something that deserves to be called 'work ' or 'livelihood ' or a 'business model '. These people are easy prey, as proven by G2A. r n r nEqually, calling a ...
[Blog - 08/22/2014 - 10:24]
I remember in the 1980-90s, ...
I remember in the 1980-90s, big companies, Fortune 500 type companies and big .gov branches, laying off their IBM mainframe and COBOL type folks ... only to find out, years later, that they should have kept them. Brain drain, damage done, in many cases not filled to this day. r ...
[News - 07/20/2016 - 06:53]
The SFWA is a dinosaur. ...
The SFWA is a dinosaur. The more direct feedback they get from game developers, the earlier they will understand how it works in game development, the quicker they will adjust their rules. r n r nOverall a good thing Though, I demand all gamedevs to READ all the Nebula entries, ...
[News - 07/11/2016 - 04:03]
Sorry, I learned nothing, reading ...
Sorry, I learned nothing, reading this ... what is it, exactly r n r nIt is not a post-mortem. It offers no insight, on a peer-to-peer basis, like so many blog posts on Gamasutra aspire to do: sharing knowledge, between game developers. It is not enough of an analysis to ...
[News - 06/21/2016 - 06:06]
The silliness of American class-action ...
The silliness of American class-action lawsuits aside, I was one of those Linux people who was excited about the technology inside the PS3 and the promise of having a - then very powerful - gaming console do something else than play video games. r n r nThere have been prominent ...
[News - 04/21/2016 - 06:40]
'No Sale Promise ' sounds: ...
'No Sale Promise ' sounds: r nA confusing at first, esp. to non-Americans no sale so it 's free r nB elitist industry weirdos r nC negative r nD a new category filter for Steam power users to skip those. r nE all of the above r n r nSure, ...