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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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Blogs

Alex McAuliffe's Blog

Alex McAuliffe's Comments

Comment In: Analysis: How Batman: Arkham Asylum Used The Element Of Surprise [News - 09/28/2009 - 11:51]

Very interesting. I would definately ...

Very interesting. I would definately agree with the statement that as i held the game in my hand i was expecting there to be a catch but i suppose the real point is that they used the source material they had to good effect without alienating those who were coming ...

Comment In: The Rise And Fall Of The Dreamcast [Feature - 09/09/2009 - 04:35]

A great read. I also ...

A great read. I also owned a dreamcast and have very fond memories of alot of the games. Quite interesting to read about what i would have never known at the time. @Stephen: Thanks for your insight : Good reading

Comment In: The +1 Road to Happiness [Blog - 07/20/2009 - 09:12]

That's a very interesting point ...

That's a very interesting point that you make there. I'd definately agree that the whole system of being hand-fed the method and sprinting through the game to the goal is not working. The one thing that made me think though is that do these 1's represent experience, rewards .ect or ...

   

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