Alex Nichiporchik's Blog
CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners
SpeedRunners presents an interesting challenge in terms of music, since it's designed to have two very different gameplay phases during matches, and a build up period that can be interrupted at any given time.
December 8th, 2013. Ukraine, Kiev. Riots are in full swing, the Lenin statue just got taken down. I'm standing in front of 800 game developers, with a shot of tequila in my hand, and more full shots on the table. This is Game Lynch at DevGAMM.
Investors are looking at the successes on the mobile/free-to-play side of the business and demanding more ROI, putting pressure on executives -- this causes disasters in core game companies. My take on free to play games.
Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games.
The Wii U isn't selling, the PS4 announcement gets very mixed reactions, and I'm completely not excited about the next generation. Drilling down my own experience on why that is, observing what's happening and how to fix it.
Ouya, Steambox, Apple TV, PS4, Wii U. Everyone is fighting this year for the living room and it might get ugly.
Alex Nichiporchik's Comments
[Blog - 03/04/2014 - 09:37]
[News - 02/18/2014 - 06:41]
All the cloning fiasco aside, ...
All the cloning fiasco aside, it 's interesting to see King admit the risks involved. People get sick of more of the same, so how will they keep the audience engaged and not move onto the next big thing r n r n... Unless they develop the next big thing
[News - 02/18/2014 - 03:35]
Don 't forget how much ...
Don 't forget how much Europe plays in it all. I would love to see the spread between EU/US. r n r nIn short, the Xbox One is useless in the EU. I will be getting it only for Titanfall on the couch, that exclusive title just sold one xbox ...
[News - 02/18/2014 - 03:46]
Making decisions based on risk ...
Making decisions based on risk aversion doesn 't work, he suggests, as nothing works until one company makes it, and then everyone else follows along. r n r nCan 't upvote enough
[Blog - 02/13/2014 - 05:07]
[News - 01/31/2014 - 03:07]
Rust 's world building mechanics ...
Rust 's world building mechanics came from the team not having resources to populate the world themselves... r n r nStanley Parable 's mechanics came from restraints in engine knowledge r n r nI love it when developers find creative solutions to work within their restraints, or work around them. ...