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Alex Nichiporchik's Blog   Expert Blogs


CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

Follow us @tinyBuild


Expert Blogs

Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.

Posted by Alex Nichiporchik on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article

Posted by Alex Nichiporchik on Wed, 18 Feb 2015 01:18:00 EST in Business/Marketing, Console/PC, Indie
What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post.

Posted by Alex Nichiporchik on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Console/PC, Indie
An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs.

Posted by Alex Nichiporchik on Mon, 22 Sep 2014 08:21:00 EDT in Business/Marketing, Production, Console/PC, Indie
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it

Posted by Alex Nichiporchik on Tue, 16 Sep 2014 07:07:00 EDT in Design, Console/PC
Let's take a look at Destiny and how we could fix it

Alex Nichiporchik's Comments

Comment In: [Blog - 04/14/2015 - 01:49]

Just the term user acquisition ...

Just the term user acquisition makes me twitch r n r nIt 's like we are buying cattle and trying to maximize yield from it. How much traffic would you like We have the best kind r n r nReports about Supercell spending 400m on marketing are one of the ...

Comment In: [News - 04/15/2015 - 04:34]

We have a game in ...

We have a game in the 1 Family Games spot now and this change is great. r n r nThey got their review guidelines very strict, and indeed sometimes they 'll give you a dumb excuse for rejecting an application. I 'm still happy that Google Play is being cleaned ...

Comment In: [News - 04/08/2015 - 04:16]

I can 't help but ...

I can 't help but imagine the horrible position Don was in as CEO of a public company that grew too fast on a market that bubbled, and was expected to fix everything. r n r nShareholders on one side, acquired companies on the other, Pincus putting pressure all over. ...

Comment In: [News - 04/08/2015 - 02:33]

Am I the only one ...

Am I the only one that thinks Hardline is a great and fun game

Comment In: [Blog - 03/18/2015 - 01:54]

I spent so much time ...

I spent so much time running around the showfloor, making sure that the tinyBuild hanging logo would be visible from as many angles as possible adjusting the height . Worth it r n r nFantastic write-up as always. Glad the QR codes worked out for you :

Comment In: [News - 03/19/2015 - 03:05]

Has Konami done anything successful ...

Has Konami done anything successful recently outside of Metal Gear r n r nIt seemed like the last two generations of consoles it 's just been all about Kojima 's brainchild. r n r nTheir list of released games across all platforms is huge, but it 's a lot of ...