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Alex Nichiporchik's Blog

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

 

Member Blogs

Posted by Alex Nichiporchik on Mon, 09 Jun 2014 12:07:00 EDT in Business/Marketing, Console/PC, Indie
It's strange how spending 2 hours hunting people in Rust can inspire you to write a blog article. I'd like to discuss how awesome Early Access games are and what I'd like to see.


Posted by Alex Nichiporchik on Tue, 03 Jun 2014 10:02:00 EDT in Design, Production, Console/PC, Indie
We made an update to SpeedRunners which made new players feel much more welcomed in the game, and ticked off a group of loyal players. What now?


Posted by Alex Nichiporchik on Wed, 14 May 2014 01:29:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
A look at how games journalism has changed during last 10 years and is now heavily reliant on online communities.


Posted by Alex Nichiporchik on Thu, 03 Apr 2014 04:27:00 EDT in Production
This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA.


Posted by Alex Nichiporchik on Wed, 26 Mar 2014 01:08:00 EDT in Business/Marketing, Console/PC, Indie
This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around


Posted by Alex Nichiporchik on Fri, 14 Mar 2014 05:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
JetGetters finally launched on Kickstarter, and as one of the rewards, we included all of our games in the form of a bundle or a season pass. Here's an analysis of how the rewards work, with insane value at $51.



Alex Nichiporchik's Comments

Comment In: [News - 07/24/2014 - 08:39]

These comments are awfully judgmental. ...

These comments are awfully judgmental. There are plenty other demographics out there who play video games, and if you don 't develop for that demographic, you probably don 't understand it. Stop judging. r n r nThere 's a whole market segment out there built around 5-11 year old girls ...

Comment In: [Blog - 07/17/2014 - 04:46]

Agree with Jennis. Looking too ...

Agree with Jennis. Looking too strictly into numbers makes you blinded towards the obvious, simple things.

Comment In: [News - 07/14/2014 - 04:00]

I 'm not even sure ...

I 'm not even sure what to think about this. Such divided emotions.

Comment In: [News - 06/20/2014 - 10:05]

Hint: Amazon.de has plenty of ...

Hint: Amazon.de has plenty of PS4 's and delivers across most of Europe. Got mine in the Netherlands that way.

Comment In: [News - 06/10/2014 - 08:52]

Open World Games Where You ...

Open World Games Where You Have To Sync Areas And Fend off Waves Of Weak Enemies And Then A Wave of Stronger Enemies Surrounded By Weaker Enemies-bubble

Comment In: [Blog - 06/09/2014 - 12:07]

I haven 't played Glitchspace, ...

I haven 't played Glitchspace, but Banished and Starbound do heavily rely on the developers delivering certain levels of quality. They don 't rely on social interaction, which is what builds and defines the games I refer to.