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Blogs

Alex Rose's Blog

I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity, which has been in production since June. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.

I also study Physics at the University of Manchester.

https://twitter.com/vorpal_games

http://www.facebook.com/RotationStat

http://vorpal-games.com/

Member Blogs

Making Games with No Previous Experience - Part 2: 2D Art
Posted by Alex Rose on Tue, 27 Nov 2012 07:34:00 EST in Art, Indie
So, you love the idea of making games but you have no knowledge of any the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience.
Read More... | 0 Comments

Making Games with No Previous Experience - Part 1: Code   Featured Blogs
Posted by Alex Rose on Tue, 20 Nov 2012 07:27:00 EST in Indie, Programming
A year ago I had no knowledge of the skills necessary to develop games, but I've self taught everything required to create a huge 2D puzzle game, from coding to art & VGM. In this series I'll share the ways I've found most efficient to learn quickly.
Read More... | 3 Comments

Stirring Up a Storm in Unity's Shuriken  Featured Blogs
Posted by Alex Rose on Mon, 30 Jul 2012 07:29:00 EDT in Design
Advice on making tornadoes/twisters/black holes/whirlpools in Unity's Shuriken particle system.
Read More... | 7 Comments

   

Alex Rose's Comments

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

This is fantastic news ...

This is fantastic news

Comment In: GameStop's argument for preowned video games [News - 02/13/2013 - 10:57]

60 Where did they pull ...

60 Where did they pull that number from Did they ask 5 people and 3 said they wouldn 't r n r nAbsolute nonsense - even if that number were accurate, people would just say they would refuse to buy the console to put on a facade, like when MW2 ...

Comment In: The 9 common mistakes every indie game studio should avoid [News - 11/21/2012 - 06:26]

Great list r n r ...

Great list r n r nI do get really paranoid about point 9 a lot. There are features that have been in my game since the first few weeks, and I wonder if they 're bad and I 've just gotten used to them. I like to install a beta ...

Comment In: GameMaker aims to be the Unity of 2D games with new releases [News - 09/20/2012 - 12:14]

Even without them, just with ...

Even without them, just with Unify 's bogstandard sprite manager script, Unity is the Unity of 2D.

Comment In: Stirring Up a Storm in Unity's Shuriken [Blog - 07/30/2012 - 07:29]

True, but at that point ...

True, but at that point you may as well code your own particle system from scratch. r n r nI think the simplest solution would be for Unity themselves to just add a polar tab that can convert your points to cartesian. It 'd probably be minimal effort on their ...

   

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