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Having been a gamer my entire life
and recently paying very close attention to the industry of producing games, I
have come to be fascinated with the community support that everyone seems to
show. It is not uncommon to read message boards and blogs from people who are
really trying to benefit the gaming community as a whole. This is fascinating
to me to see a collective group of people trying to make the industry as a
whole better.
This
begs the question for me of how to break into the video game industry. The conundrum
of starting a career in the industry is something that I want to decipher. For
example, I come from a really strong design background, in Mechanical Engineering,
but it never seems to be the right type of design, especially the software that
I personally work with on a day to day basis. I work with solid geometry modeling
software, but everything that is used in for gaming is surface modeling. How
does someone become exposed to these kinds of things without purchasing pretty
expensive software licenses?
Additionally,
I see many companies using so kind of program/project management style that are
really specifically designed to software development, for example SCRUM or
Agile. Is there really a way to learn these without being a part of a software
development firm? In my experiences, in my field I don’t know if either of
these project management styles would ever be beneficial, and I do not know how
anyone would have exposure to learning them. The project tasks that we do
require a huge amount of time to undertake, and these management styles seem to
be a compromise between letting your programmers/designer have freedom but also
keep them on track from completion dates.
Lastly
is a matter of education, more specifically formal education. Take for example,
with my background I have some exposure to software languages, but definitely not
so much that I would say that I am fluent in any. How does one go about
learning information that is vitally important to getting into the software
development industry, with or without going back to school? It would seem to me
that information pertaining specifically to gaming would be different that what
could be taught in a four year degree.
I do
feel strongly about trying to break into the gaming industry, but there seems
to me that I can’t find the answers I need to point me in the right direction
on what the next steps I should take. I and other people who are starting their
careers would appreciate a little guidance on how we can better our chances.
I would
appreciate comments, if only to answer some of the questions posed.
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This was more a post to ask advice for people that may not have started out the gaming path, but wanted to switch into it.
I wish you a better luck, but if you really want to get in, the best thing you can do is to make your own.
Whatever you want to model 3D assets, I suggest you to get your hands around 3DS Max or Maya. UDK is a great tool to create environments, but it's not directly a 3D tool. It actually better suits to import 3D meshes and polish various aspect of a map.
If you want to explore the world of level design and event scripting, I suggest you to experience Source SDK also called Hammer (Half-Life 2), because it's very easy to use and it offers a lot of possibilities.