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  An Outsider's Perspective
by Alex Rowland on 11/07/09 02:52:00 pm
7 comments
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  Posted 11/07/09 02:52:00 pm
 

Having been a gamer my entire life and recently paying very close attention to the industry of producing games, I have come to be fascinated with the community support that everyone seems to show. It is not uncommon to read message boards and blogs from people who are really trying to benefit the gaming community as a whole. This is fascinating to me to see a collective group of people trying to make the industry as a whole better.

                This begs the question for me of how to break into the video game industry. The conundrum of starting a career in the industry is something that I want to decipher. For example, I come from a really strong design background, in Mechanical Engineering, but it never seems to be the right type of design, especially the software that I personally work with on a day to day basis. I work with solid geometry modeling software, but everything that is used in for gaming is surface modeling. How does someone become exposed to these kinds of things without purchasing pretty expensive software licenses?

                Additionally, I see many companies using so kind of program/project management style that are really specifically designed to software development, for example SCRUM or Agile. Is there really a way to learn these without being a part of a software development firm? In my experiences, in my field I don’t know if either of these project management styles would ever be beneficial, and I do not know how anyone would have exposure to learning them. The project tasks that we do require a huge amount of time to undertake, and these management styles seem to be a compromise between letting your programmers/designer have freedom but also keep them on track from completion dates.

                Lastly is a matter of education, more specifically formal education. Take for example, with my background I have some exposure to software languages, but definitely not so much that I would say that I am fluent in any. How does one go about learning information that is vitally important to getting into the software development industry, with or without going back to school? It would seem to me that information pertaining specifically to gaming would be different that what could be taught in a four year degree.

                I do feel strongly about trying to break into the gaming industry, but there seems to me that I can’t find the answers I need to point me in the right direction on what the next steps I should take. I and other people who are starting their careers would appreciate a little guidance on how we can better our chances.  

                I would appreciate comments, if only to answer some of the questions posed. 

 
 
Comments

Christian Philippe Guay
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What exactly do you want to do in the video game industry?

Alex Rowland
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In my search for jobs that have interested me, the things that jump out at me are jobs on the design side of things. Level Design, Itemization Design, Mission Scripter, Game designer (I know this one is highly sought after). I have a very strong design and modeling background in addition to having a very strong math background. I also have strong project lead experience. However, it seems that all the experience that I have doesn't directly apply to the gaming industry (solid vs. surface modeling etc.). I think I was more looking a way to take the experience I have and make it more marketable to the industry, and also I was trying to fill in the gaps in areas in which I may be deficient.

This was more a post to ask advice for people that may not have started out the gaming path, but wanted to switch into it.

Christian Philippe Guay
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Actually there is one thing that worked very well - never give up. Ironically, I got my job when I did give up to the whole thing and was ready to move on. I graduated from the Ubisoft Campus, I had a good background and portfolio, but it took me 8 months to finally get a job (working everyday including the weekend - no exception on my Portfolio). Just to say that it's more about timing or destiny than anything else.

I wish you a better luck, but if you really want to get in, the best thing you can do is to make your own.


Alex Rowland
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Thank you for the advise

Luis Guimarães
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Just 2 cents but, I'd recommend you to start doing things, if you want work with contend design, such as level and items and such, go for modding to start. The Unreal Engine is good, though almost everyone knows it. It's a goos way to start.

Alex Rowland
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I have the UDK just through the controls (its a much different control system than I am used to). Any other freeware that you could recommend for getting my feet wet in surface modeling?

Christian Philippe Guay
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Luis is right.

Whatever you want to model 3D assets, I suggest you to get your hands around 3DS Max or Maya. UDK is a great tool to create environments, but it's not directly a 3D tool. It actually better suits to import 3D meshes and polish various aspect of a map.

If you want to explore the world of level design and event scripting, I suggest you to experience Source SDK also called Hammer (Half-Life 2), because it's very easy to use and it offers a lot of possibilities.


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