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Alexander Brandon's Blog
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Alexander Brandon, President of Funky Rustic, a full service audio production house in Georgetown, Texas, is an award winning game industry veteran with over fifteen years in the industry and major titles "Unreal", "Unreal Tournament", "Deus Ex" and "Alpha Protocol" to his credit.
Funky Rustic's website: http://www.funkyrustic.net
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Expert Blogs
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Audio Passes: Success Through Layering |
| Posted by Alexander Brandon on Thu, 09 Feb 2012 10:38:00 EST in
Audio
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| Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game. |
| Read More... | 0 Comments |
Timely payment. Why not?  |
| Posted by Alexander Brandon on Thu, 04 Aug 2011 10:30:00 EDT in
Production
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| When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze. |
| Read More... | 8 Comments |
Voice Over For Producers: Just The Facts, Ma'am (Part 1)  |
| Posted by Alexander Brandon on Mon, 18 Jul 2011 11:18:00 EDT in
Audio
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| If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. |
| Read More... | 0 Comments |
Audio And Graphics: Role Switch  |
| Posted by Alexander Brandon on Mon, 25 Apr 2011 03:24:00 EDT in
Audio,
Indie
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| While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO? |
| Read More... | 4 Comments |
Quick Tips on International Game Development  |
| Posted by Alexander Brandon on Wed, 17 Nov 2010 01:33:00 EST in
Production
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| Working internationally has pitfalls that some of us have learned about the hard way. Read on for a few less surprises if you're working with someone in another country. |
| Read More... | 0 Comments |
Budget For Decision Making  |
| Posted by Alexander Brandon on Sun, 05 Sep 2010 10:12:00 EDT in
Production
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| Intelligent budgeting for a project is often shrouded in what even the most experienced team leads and producers can't quite put a finger on. One of those things is the process of decision making. |
| Read More... | 0 Comments |
[More Alexander Brandon Blogs]
Alexander Brandon's Comments
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Comment In: A 30 Year Fantasy: The Story of Falcom's Resurgence [Feature - 01/06/2012 - 04:25]
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Awesome, awesome interview. I've been ... Awesome, awesome interview. I've been a fan of Falcom since the first Ys. Thanks for a great read |
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Comment In: GDC Online: Making The Game You Should Make, Not The One You Want To [News - 10/13/2011 - 01:04]
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I somewhat agree with this ... I somewhat agree with this point of view. I'm producing a game right now that isn't in my demographic but happens to be the biggest Facebook demographic. It's not about me. Where I disagree is the hiring more women / bullshit part. Of course you're not going to hire 10 ... |
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Comment In: Obituary: Video Game Journalism Pioneer Bill Kunkel [News - 09/06/2011 - 01:35]
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Bill's work in Electronic Games ... Bill's work in Electronic Games magazine was very well done and inspiring. I read those mags cover to cover. This is quite a shock. |
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Comment In: Opinion: PMP Certification In The Games Industry [News - 07/25/2011 - 04:56]
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Great read. As an addition, ... Great read. As an addition, not only here's where you change your schedule because the hook isn't as fun... , but here's where you admit you have failed and stop the project, or do something completely different with whatever resources are left. Failure is such an important part of any ... |
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Comment In: GDC Online: BioWare's Walton - Studio Culture Is An 'Immune System' [News - 10/07/2010 - 10:50]
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Regardless of skill set or ... Regardless of skill set or experience, if you're not a fit with the culture, you won't last long in any company, in this industry or any other. This is something that HR departments have absolutely no way of measuring in a potential employee and it is one of the most ... |
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Comment In: It’s Not That Hard – Focus on Features [Blog - 09/23/2010 - 05:25]
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This blog post itself seemed ... This blog post itself seemed to be fishing for a lot of passionate responses in different directions, and it appears to have succeeded. : You appear to have attempted to sum up a great deal with a very small amount of text here. Games, like film and food, appeal to ... |
[More Alexander Brandon Comments]
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