Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Blogs

  Reinventing Fantasy
by Alexander Brandon on 10/27/09 02:32:00 pm   Expert Blogs   Featured Blogs
7 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 10/27/09 02:32:00 pm
 

The fantasy genre by definition within the greater category of fiction is perhaps the most limitless subject imaginable. Science fiction? Yep, there are rules. Hard sci-fi? Forget it. You're lost. Fantasy? Go nuts. Do anything you like.

When Tolkien and others kickstarted the fantasy phenomenon into a greater market, followed (sorry for the broad sweeping generalizations) by Dungeons and Dragons, and in perhaps a full circle promotion of the genre the LOTR films, it has been gaining steam ever since.

However as most of us are aware, "high fantasy" as it is called has been used a LOT. My God is it used a lot. Elves, dwarves, and dragons are characters we all know and love, but they're also getting a little boring. To some, a lot boring.

So folks are scrambling for the next big fantasy style. I could ramble on about Planescape, Spelljammer and the forays made by pen and paper, but this is a video game expert blog, so let's try to stick with that media for now.

Let's start with Bioware

http://www.youtube.com/watch?v=Lub5e_9NDW8&feature=fvst

Ray and Greg and their band of merry game developers have hardly put a foot wrong since their reinvigoration of D&D in gaming (though they might laugh hysterically as they read that claim), and now they're striking out on their own firmly muscled and trained IP legs. Yes, they did it before with Shattered Steel and Jade Empire, but the rate of original IP is increasing. Mass Effect clearly laid some groundwork for this in current gen. Now we are on the cusp of the release of "Dragon Age: Origins", which calls itself a "Dark Fantasy". 

Take a look at the video. Impressive to say the least but just how different is it? Does "Dark" mean "violent"? How about visually? So far tattoos and firey shadows don't say "dark" to me, yet. And a huge battle may or may not connote "dark" in the context of the plot. We'll just have to play it and find out.

What about Square Enix?

Japanimation as we all know is rife with the same style, and when something breaks out or even leans it head in a different direction, you remember it. Akira, Ghost In The Shell (even though the Manga took gross liberties with ambiguous gender in the case of Mariko, thank God they fixed that in Stand Alone Complex), Jin Roh (dear God, something at least TRYING to have depth? No way!). Lain, there are actually quite a few compared to the 80s. But this is anime, let's focus on games. 

Square Enix (to us old fogies, Square and Enix) has made some amazing games, let's just put that out there right now. Secret of Mana to me at least broke boundaries that even Final Fantasy didn't approach, and did it all within Square's unique style, which frankly is a cross between preschool Barney the Dinosaur with its high pitched voices and twirling NPCs, and shocking violence (could anyone else invent a dragon that shoots a beam large enough to envelop a whole planet and incinerate everyone on it, even though after the attack is complete people only take a few points of damage?).

What are they doing now? Check out The Last Remnant. Pretty much the same stuff, it's just 100,000 times more detailed. Sweeping landscapes and cities that'd make your eyes bleed to look at too long, villains with long hair (but well manicured) and heroes with wide eyed innocence. All of them clad in gorgeous colorful garb. Music that is, just like the art, sweeping, but 10 years old stylistically, voices and scripts that still make you cringe, and gameplay that doesn't let us down somehow. Hey, it if ain't broke, right?

What IS dark fantasy?

Here's my idea of a different fantasy style, that can apply to gameplay, art, music, and story. Hey, I might be giving away the farm, but I don't care. Besides, Daniel Cook is the guy that sold it to me. If you haven't read Gene Wolfe's "Book Of The New Sun", you're missing out. Not sure if he's related to the great mystery writer Nero Wolfe but he might as well be. It is a story that presents something I can't even describe here, but it is refreshingly different. Thousands of years in the future but not futuristic. Dark, even during the day. Details, but not details that make you rip the book in half like Dan Brown. Things that truly challenge your brain to imagine something incredibly unique for a change. Go buy it. Go read it. You'll thank me for it.

Having said that I've only provided one example of how fantasy can take a different tack. There are plenty of arenas where people have attempted to do this but they usually assume you need to create multiple races, languages, etc.. Going down the path of Tolkien, who never really intended to write a seamless, meaningful story but rather create a world. This I think is a mistake. Wolfe approaches it the other way around.

Your experience is centered around one person and their interactions with other characters, starting with very small elements and growing from there. The reader's mind (and also the gamer's mind) tends to eat and digest these portions a lot more reliably than presenting a sweeping tale that needs to unfold, and a "world to explore". I can't believe I'm saying that since Ultima 6 was the coolest thing since sliced bread when I first saw it. And yeah, I only played it for a few hours because it was too overwhelming. And in "New Sun", oddly enough there's not all that much in the way of traditional action (fighting, sieges, spell casting, and whatnot). 

So if this has helped a few of you think outside the box already, cool. But go read those books and see what I mean by what "dark fantasy" could really mean. I'd love to hear your reactions. 

 

 
 
Comments

Kevin Wei
profile image
If you're a game developer, read more books.
Books have been around longer than anything. There are so many unexplored game ideas that have appeared in books already.

Jason Bakker
profile image
If you're into dark fantasy I'd suggest the Song of Ice and Fire series by George R.R. Martin. It's a great dark fantasy series, and is the one that the Dragon Age developers actually mentioned as a big influence (which was what initially got me interested in Dragon Age).

Vegard Johansen
profile image
Alexander Brandon hasn’t you heard of Arcanum? http://www.terra-arcanum.com/sierra/

It puts the fantasy world in the future at the moment of an industrial revolution. It is truly a sadly little remembered work of art concerning its original game universe and story. It’s an incredibly deep game, and its scientific approach to explaining things in its game universe is stunning, not only that but it got political struggles.

I would call its genre intelligent fantasy.

It would have been remembered as a landmark in gaming history, weren’t there for the fact that all the other parts of it is not that stellar. But if you are looking for what is the future of fantasy then look no further. Fable 3 as you know will be put in the industrial revolution, but probably without the same massive dept.

Ps if you end up trying the game install some mods and turn of the in game music and play the music from Philip glass and the soundtrack of battle star galactica in the background. Because the soundtrack in Arcanum could be better except for the incredible theme song.

Maurice Lefebvre
profile image
I agree that dark fantasy less about characters than their story. Dark fantasy focus on struggles, not victories. heroes are frequently cheated of their victories, or end up realizing how much more pain they caused just to win.

In tabletop RPG Warhammer Fantasy Roleplay is pretty good dark fantasy, which sadly hasn't been exploited to its fullest by the Warhammer MMO.

But dark fantasy takes its roots in the sword & sorcery genre. Go read Michael Moorcock's Elric cycle for an excellent immersion in the genre.

Mark Harris
profile image
Steven Erikson's Malazan Book of the Fallen series is also exceptional. I've read Gene Wolf and I thoroughly enjoyed his focused, insular style. Erikson evokes a similar pathos with his characters on a slightly larger scale, involving a bit more of the world he's created and the history upon which it is built.


Eben Sullivan
profile image
For a completely different (and somewhat refreshing) fantasy series, I recommend Guy Gavriel Kay. "The Sanantine Mosaic" was quite good, and a nice change from the usual elves, dragons and swords that are usually prevalent on the fantasy scene.

Jeffrey Fleming
profile image
A critic once dismissed popular fantasy novels as “extruded fantasy product” and I tend to agree. However, there are some great writers working at the margins of the genre that are determined to rescue fantasy from the hordes of Tolkien imitators. Gene Wolfe and Michael Moorcock certainly come to mind. Michael Swanwick and Iain M. Banks have written some truly subversive fantasy. If you find Gene Wolfe to your taste, look for Jack Vance’s Dying Earth novels. Ellen Kushner’s Swordspoint is astonishing in its grace and power. John Crowley is definitely fantasy although you won’t find much in the way of orcs and elves in his books. His novel Engine Summer is a beautifully written place to start reading. These are just a few that come to mind.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.