 |
|
 |

|
Alexander Bruce's Blog
|
|
|
|
I'm an independent experimental developer from Melbourne, Australia. My latest game is Antichamber (formerly Hazard: The Journey Of Life), an exploration puzzle game set within an Escher-like world. Antichamber was presented at the Tokyo Game Show for Sense of Wonder Night 2009, at the Nuovo Sessions at GDC 2010 and as part of IndieCade @ E3 2010, and has won multiple awards for it's uniqueness and execution, including:
Finalist - IGF 2012 Technical Excellence Award Winner - PAX10 Showcase 2011 Finalist - IndieCade 2011 for Best Design Best Game - Freeplay 2011 Best Design - Freeplay 2011 Finalist - IGF 2011 Nuovo / Vision Awards Finalist - Indie Game Challenge 2011 Technical Excellence - IndiePub 3rd Developer Contest Finalist - IGF China 2010 Best Independent Game - Game Connect Asia Pacific 2009 5th place Best Game - Make Something Unreal Grand Finals 3rd place Best Educational - Make Something Unreal Finals 1st place Best Level - Make Something Unreal Phase 4 3rd place Best Non-FPS Mod - Make Something Unreal Phase 4
Email: alex@demruth.com
Twitter: @demruth
|
Expert Blogs
Using Conventions as a Reality Check  |
| Posted by Alexander Bruce on Wed, 27 Jul 2011 12:45:00 EDT in
Business,
Game Design,
Production,
Console/PC,
Indie
|
| Why showing your game at conferences can be worth more than just the cost of entry. |
| Read More... | 2 Comments |
Persistence and the Power of Positivity  |
| Posted by Alexander Bruce on Fri, 24 Dec 2010 06:05:00 EST in
Production
|
| What can it take to get into the IGF? |
| Read More... | 5 Comments |
Opportunistic Development  |
| Posted by Alexander Bruce on Tue, 11 May 2010 04:52:00 EDT in
Production
|
| Sharing some of the development philosophy that I've found useful over the years for people who are looking to break into the industry or generally get more out of what they're doing. |
| Read More... | 15 Comments |
Hazard: The Journey Of Completion  |
| Posted by Alexander Bruce on Fri, 30 Apr 2010 05:26:00 EDT in
Game Design,
Production
|
| Hazard: The Journey Of Life has been in development for a long time. This post breaks down what's been happening behind the scenes throughout the development, and why it's still several months away from final release. |
| Read More... | 2 Comments |
Alexander Bruce's Comments
|
Comment In: Going It Alone [Blog - 10/30/2011 - 05:14]
|
Loved this post, as I'm ... Loved this post, as I'm another person who spends most of their time at their desk, working away by themselves. There are many times when friends / family will invite me somewhere, and I'll be like nah, I have to do work , only to then reconsider and go ah ... |
|
Comment In: Latest UDK Beta Update Adds Mac OS Support [News - 09/20/2011 - 06:04]
|
This is pretty awesome news ... This is pretty awesome news for people in my position. : |
|
Comment In: Sense Of Wonder Night 2011 Illuminates Japanese, Western Indie Spirit [News - 09/16/2011 - 10:25]
|
I love this show every ... I love this show every year. Reflow, Leedmees and Incredipede were all great. |
|
Comment In: Indiecade Festival Names 36 Finalists For October Show [News - 09/15/2011 - 12:36]
|
There's a very large variety ... There's a very large variety of games of all shapes and sizes here, which is great. |
|
Comment In: GDC Europe: Braid's Blow Proposes A New Philosophy Of Game Design [News - 08/16/2011 - 01:18]
|
the forthcoming XBLA title The ... the forthcoming XBLA title The Witness I wasn't aware that a platform had been announced, especially given: http://gamasutra.com/view/news/36440/Interview Jonathan Blow Xbox Live Arcade A Pain In The Ass For Indies.php |
|
Comment In: Opinion: What This Indie Developer Needs [News - 08/16/2011 - 09:31]
|
Go to the Indie Summit ... Go to the Indie Summit at GDC, talk with all of the people around the IGF Pavilion, hang out with people while you're at the conference. Also, go to IndieCade. You will find many people that you can share stories with and have done this stuff before. |
[More Alexander Bruce Comments]
|
|