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Blogs

Alexander Bruce's Blog   Expert Blogs

I'm an independent experimental developer from Melbourne, Australia.

My latest game is Antichamber (formerly Hazard: The Journey Of Life), an exploration puzzle game set within an Escher-like world. Antichamber was presented at the Tokyo Game Show for Sense of Wonder Night 2009, at the Nuovo Sessions at GDC 2010 and as part of IndieCade @ E3 2010, and has won multiple awards for it's uniqueness and execution, including:

Finalist - IGF 2012 Technical Excellence Award
Winner - PAX10 Showcase 2011
Finalist - IndieCade 2011 for Best Design
Best Game - Freeplay 2011
Best Design - Freeplay 2011
Finalist - IGF 2011 Nuovo / Vision Awards
Finalist - Indie Game Challenge 2011
Technical Excellence - IndiePub 3rd Developer Contest
Finalist - IGF China 2010
Best Independent Game - Game Connect Asia Pacific 2009
5th place Best Game - Make Something Unreal Grand Finals 
3rd place Best Educational - Make Something Unreal Finals 
1st place Best Level - Make Something Unreal Phase 4 
3rd place Best Non-FPS Mod - Make Something Unreal Phase 4 

Email: alex@demruth.com

Twitter: @demruth

Expert Blogs

Using Conventions as a Reality Check  Featured Blogs
Posted by Alexander Bruce on Wed, 27 Jul 2011 12:45:00 EDT in Business, Game Design, Production, Console/PC, Indie
Why showing your game at conferences can be worth more than just the cost of entry.
Read More... | 2 Comments

Persistence and the Power of Positivity  Featured Blogs
Posted by Alexander Bruce on Fri, 24 Dec 2010 06:05:00 EST in Production
What can it take to get into the IGF?
Read More... | 5 Comments

Opportunistic Development  Featured Blogs
Posted by Alexander Bruce on Tue, 11 May 2010 04:52:00 EDT in Production
Sharing some of the development philosophy that I've found useful over the years for people who are looking to break into the industry or generally get more out of what they're doing.
Read More... | 15 Comments

Hazard: The Journey Of Completion  Featured Blogs
Posted by Alexander Bruce on Fri, 30 Apr 2010 05:26:00 EDT in Game Design, Production
Hazard: The Journey Of Life has been in development for a long time. This post breaks down what's been happening behind the scenes throughout the development, and why it's still several months away from final release.
Read More... | 2 Comments

   

Alexander Bruce's Comments

Comment In: Going It Alone [Blog - 10/30/2011 - 05:14]

Loved this post, as I'm ...

Loved this post, as I'm another person who spends most of their time at their desk, working away by themselves. There are many times when friends / family will invite me somewhere, and I'll be like nah, I have to do work , only to then reconsider and go ah ...

Comment In: Latest UDK Beta Update Adds Mac OS Support [News - 09/20/2011 - 06:04]

This is pretty awesome news ...

This is pretty awesome news for people in my position. :

Comment In: Sense Of Wonder Night 2011 Illuminates Japanese, Western Indie Spirit [News - 09/16/2011 - 10:25]

I love this show every ...

I love this show every year. Reflow, Leedmees and Incredipede were all great.

Comment In: Indiecade Festival Names 36 Finalists For October Show [News - 09/15/2011 - 12:36]

There's a very large variety ...

There's a very large variety of games of all shapes and sizes here, which is great.

Comment In: GDC Europe: Braid's Blow Proposes A New Philosophy Of Game Design [News - 08/16/2011 - 01:18]

the forthcoming XBLA title The ...

the forthcoming XBLA title The Witness I wasn't aware that a platform had been announced, especially given: http://gamasutra.com/view/news/36440/Interview Jonathan Blow Xbox Live Arcade A Pain In The Ass For Indies.php

Comment In: Opinion: What This Indie Developer Needs [News - 08/16/2011 - 09:31]

Go to the Indie Summit ...

Go to the Indie Summit at GDC, talk with all of the people around the IGF Pavilion, hang out with people while you're at the conference. Also, go to IndieCade. You will find many people that you can share stories with and have done this stuff before.

[More Alexander Bruce Comments]   

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