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Blogs

Alexander Jhin's Blog

Member Blogs

A Better Way to Learn How to Program  Featured Blogs
Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.
Read More... | 17 Comments

De-Gamify Games  Featured Blogs
Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.
Read More... | 3 Comments

Black Ops: Silencing the Whiners, Boring Everyone Else  Featured Blogs
Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.
Read More... | 17 Comments

3D Glasses: 11x Overhype  Featured Blogs
Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.
Read More... | 7 Comments

   

Alexander Jhin's Comments

Comment In: 'No one's complaining about not being able to trade iOS games.' [News - 06/06/2013 - 12:30]

It 's the psychology of ...

It 's the psychology of buying well licensing, really a digital item via physical medium. Since you can hold it, you feel like you should be able to resell it. r n r nAs soon as we get rid of all physical media, this won 't be as much of ...

Comment In: Tetris creator Alexey Pajitnov moves to iOS with Marbly [News - 05/31/2013 - 12:38]

I believe this game was ...

I believe this game was originally released for browsers as early as 2008. Anyway, best of luck to Alexey and WildSnake on their mobile version.

Comment In: Concerns raised over the prying eyes of Xbox One's Kinect [News - 05/28/2013 - 04:53]

My guess as to why ...

My guess as to why the Kinect must be connected at all times: If they let you unplug it, many people will never use it. Given a choice between a revolutionary control scheme and familiar one, most people will choose the familiar most of the time. r n r nIt ...

Comment In: Coding "To The Metal" is a dangerous ideal. [Blog - 05/22/2013 - 05:37]

I mostly agree with this ...

I mostly agree with this post. But as with most things in life, it 's not so black and white. r n r nHigh level code works well... until it doesn 't. But wait until it doesn 't work well enough before dipping into highly optimized low level code. r ...

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Awesome article I really like ...

Awesome article I really like the conceptual framework of applying hill climbing algorithms to game design. And it 's all very well explained. r n r nOne aspect that 's glossed over is that a good designer can GUESS which directions peaks are in and jump in those directions. It ...

Comment In: Beyond 'Wither' & Supercompensation in Games [Blog - 03/04/2013 - 06:21]

Not game related, but thanks ...

Not game related, but thanks for the link on how to workout better It 's a very good read. I hate it when people mention something else that becomes the basis of their thinking without linking to the original article

[More Alexander Jhin Comments]   

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