Alexander Jhin's Blog
Using game design principles, we can make learning how to code a lot more compelling.
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.
A scientific exploration of the trivial benefits of 3D glasses.
Alexander Jhin's Comments
[News - 12/20/2016 - 04:22]
What a phenomenally long run ...
What a phenomenally long run I remember when I was an intern at Microsoft helping to support the Asheron 's Call launch back then you ran the game through Microsoft 's Zone.com. Amazing that the first game I ever worked on ran for so long...
[Blog - 05/18/2016 - 01:13]
I agree with these arguments ...
I agree with these arguments on their technical merits. The problem is that this is not a technical argument: it 's a financial one. r n r nWho makes money off of Flash Game Developers. Do Google and Apple make money off of Flash Air apps Yes. But how much ...
[Blog - 05/11/2016 - 02:22]
[News - 04/21/2016 - 06:40]
No Sale Promise reads weird ...
No Sale Promise reads weird to me because Sale can mean being discounted or sale can mean, you know, being sold. If I didn 't know what that meant, I 'd be very confused... my first thought was that the game is free or will not be sold to a ...
[News - 01/07/2016 - 04:17]
Nice unilateral step by a ...
Nice unilateral step by a company in the US. But frankly, the whole country needs to get its act together: In England, mothers are given 26 weeks of paid maternity leave. Increases in parental leave need to be implemented at the US Federal level.
[News - 01/07/2016 - 02:27]
When I read that I ...
When I read that I thought, Mistranslation Then I realized these pirates are only focused on their own little world: PC Retail Games. r n r nThen I went back to browsing the bazillion Free Games on the AppStore/Google Play stores.