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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [News - 10/16/2014 - 12:25]

@Scott McCutchen. I don 't ...

@Scott McCutchen. I don 't believe you have to be in a particular industry to offer insights on it. If that were the case 99 of the people talking about gamer gate would be excluded from the conversation. r n r nAdditionally, I 'll bet the majority of book critics ...

Comment In: [News - 10/15/2014 - 06:47]

Yes, fighting for journalistic integrity ...

Yes, fighting for journalistic integrity is important. Yes, fighting against sexism is important. However, both of these are overshadowed by death threats and threats of violence. For a serious discussion to happen on journalism and sexism, FIRST the death threats and threats of mass murder need to stop. In the ...

Comment In: [News - 10/15/2014 - 09:51]

I don 't know what ...

I don 't know what Anita S. did or did not know before the talk. I do know that state preemption laws are rather obscure and that relatively few people know about them. In WA state, for example, Parks and Recs commissions keep putting up No Firearms signs even though ...

Comment In: [News - 10/06/2014 - 04:31]

This argument could be applied ...

This argument could be applied to some non-educational games as well.

Comment In: [Blog - 09/23/2014 - 09:06]

Games are subjective, but not ...

Games are subjective, but not completely subjective. The creator has some influence over the message the user receives even if that transmission is noisy. r n r nFor example, let 's think about the Rorschach Test, which is generally considered to be very subjective. Why did Rorschach choose the colors ...

Comment In: [Blog - 09/24/2014 - 03:01]

Awesome article but I 'm ...

Awesome article but I 'm still not a fan of the name you ended up with. r n r n1 Still confusing how to pronounce. Is it Prism-ata or Pris-mata r n2 Prismatic refers to an unit in the game, thus it 's self referential rather than real world referential. ...