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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [News - 04/14/2015 - 04:00]

Congratulations and thanks for talking ...

Congratulations and thanks for talking about what didn 't make it into the game. It 's always great to hear about a game designer 's editing process and it 's something that we don 't hear enough about. When designing a game, I always write done a huge game design ...

Comment In: [Blog - 03/12/2015 - 01:54]

Conversely, develop your game in ...

Conversely, develop your game in black and white then choose colors that keep the same contrast. Ok that 's pretty hardcore, but it 's something UI designers sometimes do.

Comment In: [Blog - 03/10/2015 - 01:21]

I agree: game ideas are ...

I agree: game ideas are practically worthless. The easiest way to know this is through a thought experiment: Give two different artist/programming/designer teams the same game idea and they 'll both create drastically different products one probably much better than the other. r n r nBut why is one game ...

Comment In: [Blog - 02/23/2015 - 12:25]

When I was cleaning out ...

When I was cleaning out my closest, I gave away the vast majority of my old, boxed games. I only kept titles I had worked on. However, I couldn 't bring myself to give away Moonbase Commander... I just liked it too much. It wasn 't a game that I ...

Comment In: [Blog - 01/21/2015 - 12:37]

Great mix of custom and ...

Great mix of custom and modular art Thanks for the tip.

Comment In: [Feature - 08/20/2009 - 05:15]

From All Signs Point to ...

From All Signs Point to No No : Wouldn 't packing the controller ID into the void cause an invalid free Didn 't the author mention that whatever the void pointer was pointing at would be free 'd automatically by the even system Wouldn 't that lead to the system ...