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Alexander Jhin's Blog


Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.

Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.

Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.

Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.

Alexander Jhin's Comments

Comment In: [News - 09/04/2014 - 10:50]

The article doesn 't make ...

The article doesn 't make it clear but if you click through the links you 'll see that a lot of the harassment is directed at female game developers. From one of the links: r n r n In response to a growing movement of online harassment against people in ...

Comment In: [Blog - 08/27/2014 - 07:27]

Oh so many issues with ...

Oh so many issues with new mechanics like this: r n1 Unlearning what you already know. It 's not a swap Match-3 r n2 UX No, no, those patterns aren 't just to be pretty... they actually matter r n3 Tutorial, Tutorial How to do and what to do it. ...

Comment In: [Blog - 08/09/2014 - 02:12]

Sorry this happened to you ...

Sorry this happened to you and thank you for sharing. I 'm curious if the publicity from a limited time free game won 't actually amp up downloads and, thus, future sales If you see any interesting trends, would you mind posting a follow up blog post

Comment In: [Blog - 08/04/2014 - 01:49]

Nice article. However, one bit ...

Nice article. However, one bit of advice didn 't seem to fit with the rest: Identify a new mathematical mode . The rest of the suggestions seem to be building off old inspirations, but that one piece seems to be creating an all new inspiration.

Comment In: [News - 06/30/2014 - 01:08]

A shooter answers a lot ...

A shooter answers a lot of questions for you: the main mechanic is you have this gun, you have weapons, you have enemies, you have conflict coming at you. Shooting, as a mechanic, is extremely compelling both in video games and in real life. Humans have an inborn pointing instincts ...

Comment In: [Blog - 06/14/2014 - 08:11]

Thanks for this article. The ...

Thanks for this article. The differences may appear small, but they 're very important for simple games that a player repeats dozens of times in one sitting. I played a repeatable game recently where the Retry button was far from home position for my fingers. I realized my hand was ...