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Alexander Jhin's Blog


Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.

Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.

Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.

Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.

Alexander Jhin's Comments

Comment In: [Blog - 09/18/2015 - 01:30]

What don 't you like ...

What don 't you like about AS3 as a language It 's basically C lite except with var and function keywords, something that creator of C now admits he wishes C had.

Comment In: [Blog - 09/09/2015 - 07:20]

Allusion can be very difficult ...

Allusion can be very difficult given the differing cultural experiences of game players and the explosion of media of all kinds. How can you be sure that your player has any of the cultural background to understand a given allusion Quote Robert Frost, maybe. Quote Problem Attic and you 'll ...

Comment In: [Blog - 08/07/2015 - 01:26]

Great stats. Very eye opening. ...

Great stats. Very eye opening. However, there 's something of a logical leap from App Income Inequality to the final answer. The final answer implies that App Income Inequality is solely the product of App Store monopolies. While this is a huge factor, I 'd love to see some numbers: ...

Comment In: [Blog - 06/30/2015 - 01:28]

Sorry if it seemed like ...

Sorry if it seemed like I veered means I didn 't communicate well . I meant to be in wholehearted agreement with your overall point, just presented differently: Artists provide some piece of art which viewers interpret. Games are even more open to interpretation because they allow user input which ...

Comment In: [News - 06/30/2015 - 09:26]

We need more histories like ...

We need more histories like this one: entertaining and insightful. Thanks, Gabe

Comment In: [Blog - 06/24/2015 - 10:30]

I 'm curious exactly how ...

I 'm curious exactly how you 're using Xamarin. Are you using it with MonoGame Have you run into any compatibility issues with Xamarin 's somewhat restricted version of .NET when trying to use external libraries How do you work around them r n r nThanks