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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [Blog - 05/20/2015 - 02:13]

Someone should do a companion ...

Someone should do a companion article on realistic firearms. A lot of the same points hold: r n1 Guns are heavy. Why don 't soldiers or police all carry Vulcan cannons Clearly, it would give them superior firepower and the ability to shoot down aircraft Sadly, a Vulcan cannon weighs ...

Comment In: [News - 05/15/2015 - 03:59]

Chris Hecker maintains a list ...

Chris Hecker maintains a list of other deception games in his FAQ for SpyParty: http://www.spyparty.com/faq/. It 's a great resource for anyone interested in the mechanic. r n r nOf course, I have to mention our deception game from the Global Game Jam 2010: Puji. It 's still playable in ...

Comment In: [Blog - 05/12/2015 - 01:39]

Minecraft really goes all in ...

Minecraft really goes all in with the pixel aesthetic by using voxels. Even the 3D are pixels So, the pixels become a deliberate choice that 's obvious to the player. r n r nHowever, really nice looking pixel art can end up looking TOO good: the player doesn 't understand ...

Comment In: [Blog - 05/04/2015 - 01:51]

Thanks for the insightful article ...

Thanks for the insightful article I like the focus on what in the mobile market causes so many games to feel similar. There are many different other issues legal, creativity always building on the past, copy and evolve, etc. but I 'm glad you kept the article focused. r n ...

Comment In: [Blog - 04/27/2015 - 12:52]

Every Game Jam/Indie Game Competition ...

Every Game Jam/Indie Game Competition game that receives high praise can be put into one of two categories: Great Presentation -or- Whacky Idea. Call it Jhin 's Law I get to name it because I called it out many years ago when I was an IGF SS judge. The judges ...

Comment In: [Blog - 04/27/2015 - 12:29]

The next obvious extension would ...

The next obvious extension would be to store code on the server, which the client downloads and runs. However, this would violate Apple 's rules: Apps that download code in any way or form will be rejected. https://developer.apple.com/app-store/review/guidelines/ . Though clearly, no one 's told Apple that Data is Code ...